include: Add more D3D12_RESOURCE_STATES enum elements.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Vinson Lee 2020-11-12 01:42:59 +00:00 committed by Alexandre Julliard
parent f84c09cc66
commit 4f5ec93661

View File

@ -510,6 +510,12 @@ typedef enum D3D12_RESOURCE_STATES
D3D12_RESOURCE_STATE_GENERIC_READ = 0x1 | 0x2 | 0x40 | 0x80 | 0x200 | 0x800,
D3D12_RESOURCE_STATE_PRESENT = 0x0,
D3D12_RESOURCE_STATE_PREDICATION = 0x200,
D3D12_RESOURCE_STATE_VIDEO_DECODE_READ = 0x10000,
D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE = 0x20000,
D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ = 0x40000,
D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE = 0x80000,
D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ = 0x200000,
D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 0x800000,
} D3D12_RESOURCE_STATES;
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_STATES);")