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vkd3d-shader/hlsl: Cast pow() input to float.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Francisco Casas <fcasas@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1800,10 +1800,13 @@ static bool intrinsic_min(struct hlsl_ctx *ctx,
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static bool intrinsic_pow(struct hlsl_ctx *ctx,
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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{
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struct hlsl_ir_node *log, *exp;
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struct hlsl_ir_node *log, *exp, *arg;
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struct hlsl_ir_expr *mul;
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if (!(log = hlsl_new_unary_expr(ctx, HLSL_OP1_LOG2, params->args[0], *loc)))
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if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
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return false;
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if (!(log = hlsl_new_unary_expr(ctx, HLSL_OP1_LOG2, arg, *loc)))
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return false;
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list_add_tail(params->instrs, &log->entry);
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