vkd3d-shader: Forbid declaring variables as both "uniform" and "static".

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-05-10 23:36:05 -05:00 committed by Alexandre Julliard
parent 1bc2ea37c2
commit 07fb4ea1ae

View File

@ -1423,6 +1423,10 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
{
local = false;
if ((modifiers & HLSL_STORAGE_UNIFORM) && (modifiers & HLSL_STORAGE_STATIC))
hlsl_error(ctx, var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
"Variable '%s' is declared as both \"uniform\" and \"static\".", var->name);
if ((func = hlsl_get_func_decl(ctx, var->name)))
{
hlsl_error(ctx, var->loc, VKD3D_SHADER_ERROR_HLSL_REDEFINED,