vkd3d: Fix the spelling of a couple of trace message.

Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Francois Gouget 2022-03-07 15:37:39 +01:00 committed by Alexandre Julliard
parent c1e376911e
commit 419c746806
2 changed files with 2 additions and 2 deletions

View File

@ -5982,7 +5982,7 @@ static void STDMETHODCALLTYPE d3d12_command_queue_SetMarker(ID3D12CommandQueue *
static void STDMETHODCALLTYPE d3d12_command_queue_BeginEvent(ID3D12CommandQueue *iface,
UINT metadata, const void *data, UINT size)
{
FIXME("iface %p, metatdata %#x, data %p, size %u stub!\n",
FIXME("iface %p, metadata %#x, data %p, size %u stub!\n",
iface, metadata, data, size);
}

View File

@ -3736,7 +3736,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateFence(ID3D12Device *iface,
struct d3d12_fence *object;
HRESULT hr;
TRACE("iface %p, intial_value %#"PRIx64", flags %#x, riid %s, fence %p.\n",
TRACE("iface %p, initial_value %#"PRIx64", flags %#x, riid %s, fence %p.\n",
iface, initial_value, flags, debugstr_guid(riid), fence);
if (FAILED(hr = d3d12_fence_create(device, initial_value, flags, &object)))