vkd3d: Validate that command signature contains exactly one dispatch/draw command.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-12-04 15:55:56 +01:00 committed by Alexandre Julliard
parent c15ab6a51c
commit 9eaa641376
2 changed files with 71 additions and 0 deletions

View File

@ -4850,6 +4850,26 @@ HRESULT d3d12_command_signature_create(struct d3d12_device *device, const D3D12_
struct d3d12_command_signature **signature)
{
struct d3d12_command_signature *object;
unsigned int i;
for (i = 0; i < desc->NumArgumentDescs; ++i)
{
const D3D12_INDIRECT_ARGUMENT_DESC *argument_desc = &desc->pArgumentDescs[i];
switch (argument_desc->Type)
{
case D3D12_INDIRECT_ARGUMENT_TYPE_DRAW:
case D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED:
case D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH:
if (i != desc->NumArgumentDescs - 1)
{
WARN("Draw/dispatch must be the last element of a command signature.\n");
return E_INVALIDARG;
}
break;
default:
break;
}
}
if (!(object = vkd3d_malloc(sizeof(*object))))
return E_OUTOFMEMORY;

View File

@ -1685,6 +1685,56 @@ static void test_create_command_queue(void)
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
}
static void test_create_command_signature(void)
{
D3D12_INDIRECT_ARGUMENT_DESC argument_desc[3];
D3D12_COMMAND_SIGNATURE_DESC signature_desc;
ID3D12CommandSignature *command_signature;
ID3D12Device *device;
unsigned int i;
ULONG refcount;
HRESULT hr;
if (!(device = create_device()))
{
skip("Failed to create device.\n");
return;
}
signature_desc.ByteStride = 1024;
signature_desc.NumArgumentDescs = ARRAY_SIZE(argument_desc);
signature_desc.pArgumentDescs = argument_desc;
signature_desc.NodeMask = 0;
for (i = 0; i < ARRAY_SIZE(argument_desc); ++i)
argument_desc[i].Type = D3D12_INDIRECT_ARGUMENT_TYPE_DRAW;
hr = ID3D12Device_CreateCommandSignature(device, &signature_desc,
NULL, &IID_ID3D12CommandSignature, (void **)&command_signature);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(argument_desc); ++i)
argument_desc[i].Type = D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED;
hr = ID3D12Device_CreateCommandSignature(device, &signature_desc,
NULL, &IID_ID3D12CommandSignature, (void **)&command_signature);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(argument_desc); ++i)
argument_desc[i].Type = D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH;
hr = ID3D12Device_CreateCommandSignature(device, &signature_desc,
NULL, &IID_ID3D12CommandSignature, (void **)&command_signature);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
argument_desc[0].Type = D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH;
argument_desc[1].Type = D3D12_INDIRECT_ARGUMENT_TYPE_DRAW;
signature_desc.NumArgumentDescs = 2;
hr = ID3D12Device_CreateCommandSignature(device, &signature_desc,
NULL, &IID_ID3D12CommandSignature, (void **)&command_signature);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
refcount = ID3D12Device_Release(device);
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
}
static void test_create_committed_resource(void)
{
D3D12_GPU_VIRTUAL_ADDRESS gpu_address;
@ -22116,6 +22166,7 @@ START_TEST(d3d12)
run_test(test_create_command_allocator);
run_test(test_create_command_list);
run_test(test_create_command_queue);
run_test(test_create_command_signature);
run_test(test_create_committed_resource);
run_test(test_create_heap);
run_test(test_create_placed_resource);