mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
tests: Add test for hull shader fork phase.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
19f9745adf
commit
1941491823
233
tests/d3d12.c
233
tests/d3d12.c
@ -23194,6 +23194,238 @@ static void test_hull_shader_control_point_phase(void)
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destroy_test_context(&context);
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}
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static void test_hull_shader_fork_phase(void)
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{
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static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
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D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
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ID3D12GraphicsCommandList *command_list;
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struct test_context_desc desc;
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struct test_context context;
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ID3D12CommandQueue *queue;
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HRESULT hr;
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static const DWORD vs_code[] =
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{
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#if 0
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float4 main() : SV_Position
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{
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return float4(-1, -1, 0, 0);
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}
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#endif
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0x43425844, 0x9f5f70e7, 0x57507df4, 0xbf1a4a34, 0xdb2531df, 0x00000001, 0x000000b8, 0x00000003,
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0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
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0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000,
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0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x58454853, 0x00000040, 0x00010050, 0x00000010,
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0x0100086a, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x08000036, 0x001020f2, 0x00000000,
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0x00004002, 0xbf800000, 0xbf800000, 0x00000000, 0x00000000, 0x0100003e,
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};
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static const D3D12_SHADER_BYTECODE vs = {vs_code, sizeof(vs_code)};
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#if 0
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struct data
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{
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float4 position : SV_Position;
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};
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struct patch_constant_data
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{
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float edges[4] : SV_TessFactor;
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float inside[2] : SV_InsideTessFactor;
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float3 center : CENTER;
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};
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void patch_constant(OutputPatch<data, 4> control_points,
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out patch_constant_data output)
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{
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uint i;
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output = (patch_constant_data)0;
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for (i = 0; i < 4; ++i)
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{
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output.edges[i] = 1.0;
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}
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for (i = 0; i < 2; ++i)
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{
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output.inside[i] = 1.0;
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}
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for (i = 0; i < 4; ++i)
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{
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output.center += control_points[i].position.xyz;
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}
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output.center /= 4;
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}
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[domain("quad")]
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[outputcontrolpoints(4)]
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[partitioning("integer")]
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[outputtopology("triangle_cw")]
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[patchconstantfunc("patch_constant")]
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data hs_main(InputPatch<data, 1> input,
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uint i : SV_OutputControlPointID)
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{
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data o = (data)0;
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const float4 vertices[] =
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{
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float4(0, 0, 0, 1),
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float4(0, 2, 0, 1),
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float4(2, 0, 0, 1),
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float4(2, 2, 0, 1),
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};
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o.position = input[0].position + vertices[i];
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return o;
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}
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[domain("quad")]
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void ds_main(patch_constant_data input,
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float2 tess_coord : SV_DomainLocation,
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const OutputPatch<data, 4> patch,
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out float4 position : SV_Position,
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out float4 color : COLOR)
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{
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float4 a = lerp(patch[0].position, patch[1].position, tess_coord.x);
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float4 b = lerp(patch[2].position, patch[3].position, tess_coord.x);
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position = lerp(a, b, tess_coord.y);
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color = float4(input.center, 1.0);
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}
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#endif
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static const DWORD hs_code[] =
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{
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0x43425844, 0xcecdcc7a, 0x1e0454ae, 0x8c490947, 0x7e33bb11, 0x00000001, 0x000005a4, 0x00000004,
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0x00000030, 0x00000064, 0x00000098, 0x0000017c, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008,
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0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x505f5653, 0x7469736f,
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0x006e6f69, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001,
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0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x47534350, 0x000000dc,
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0x00000007, 0x00000008, 0x000000b0, 0x00000000, 0x0000000b, 0x00000003, 0x00000000, 0x00000e01,
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0x000000be, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000010e, 0x000000b0, 0x00000001,
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0x0000000b, 0x00000003, 0x00000001, 0x00000e01, 0x000000b0, 0x00000002, 0x0000000b, 0x00000003,
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0x00000002, 0x00000e01, 0x000000b0, 0x00000003, 0x0000000b, 0x00000003, 0x00000003, 0x00000e01,
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0x000000c5, 0x00000000, 0x0000000c, 0x00000003, 0x00000004, 0x00000e01, 0x000000c5, 0x00000001,
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0x0000000c, 0x00000003, 0x00000005, 0x00000e01, 0x545f5653, 0x46737365, 0x6f746361, 0x45430072,
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0x5245544e, 0x5f565300, 0x69736e49, 0x65546564, 0x61467373, 0x726f7463, 0xababab00, 0x58454853,
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0x00000420, 0x00030050, 0x00000108, 0x01000071, 0x01000893, 0x01002094, 0x01001895, 0x01000896,
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0x01001897, 0x0100086a, 0x00001835, 0x00000012, 0x3f800000, 0x00000000, 0x00000000, 0x00000000,
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0x3f800000, 0x00000000, 0x40000000, 0x00000000, 0x3f800000, 0x40000000, 0x00000000, 0x00000000,
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0x3f800000, 0x40000000, 0x40000000, 0x00000000, 0x01000072, 0x0200005f, 0x00016000, 0x0400005f,
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0x002010f2, 0x00000001, 0x00000000, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001,
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0x04000036, 0x00100012, 0x00000000, 0x00016001, 0x06000036, 0x00100032, 0x00000000, 0x00909596,
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0x0010000a, 0x00000000, 0x08000036, 0x001000c2, 0x00000000, 0x00004002, 0x00000000, 0x00000000,
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0x00000000, 0x3f800000, 0x08000000, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x00201e46,
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0x00000000, 0x00000000, 0x0100003e, 0x01000073, 0x02000099, 0x00000004, 0x0200005f, 0x00017000,
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0x04000067, 0x00102012, 0x00000000, 0x0000000b, 0x04000067, 0x00102012, 0x00000001, 0x0000000c,
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0x04000067, 0x00102012, 0x00000002, 0x0000000d, 0x04000067, 0x00102012, 0x00000003, 0x0000000e,
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0x02000068, 0x00000001, 0x0400005b, 0x00102012, 0x00000000, 0x00000004, 0x04000036, 0x00100012,
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0x00000000, 0x0001700a, 0x06000036, 0x00902012, 0x0010000a, 0x00000000, 0x00004001, 0x3f800000,
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0x0100003e, 0x01000073, 0x02000099, 0x00000002, 0x0200005f, 0x00017000, 0x04000067, 0x00102012,
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0x00000004, 0x0000000f, 0x04000067, 0x00102012, 0x00000005, 0x00000010, 0x02000068, 0x00000001,
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0x0400005b, 0x00102012, 0x00000004, 0x00000002, 0x04000036, 0x00100012, 0x00000000, 0x0001700a,
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0x07000036, 0x00d02012, 0x00000004, 0x0010000a, 0x00000000, 0x00004001, 0x3f800000, 0x0100003e,
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0x01000073, 0x0400005f, 0x0021a012, 0x00000004, 0x00000000, 0x03000065, 0x00102022, 0x00000000,
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0x02000068, 0x00000001, 0x09000000, 0x00100012, 0x00000000, 0x0021a00a, 0x00000001, 0x00000000,
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0x0021a00a, 0x00000000, 0x00000000, 0x08000000, 0x00100012, 0x00000000, 0x0010000a, 0x00000000,
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0x0021a00a, 0x00000002, 0x00000000, 0x08000000, 0x00100012, 0x00000000, 0x0010000a, 0x00000000,
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0x0021a00a, 0x00000003, 0x00000000, 0x07000038, 0x00102022, 0x00000000, 0x0010000a, 0x00000000,
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0x00004001, 0x3e800000, 0x0100003e, 0x01000073, 0x0400005f, 0x0021a022, 0x00000004, 0x00000000,
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0x03000065, 0x00102042, 0x00000000, 0x02000068, 0x00000001, 0x09000000, 0x00100012, 0x00000000,
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0x0021a01a, 0x00000001, 0x00000000, 0x0021a01a, 0x00000000, 0x00000000, 0x08000000, 0x00100012,
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0x00000000, 0x0010000a, 0x00000000, 0x0021a01a, 0x00000002, 0x00000000, 0x08000000, 0x00100012,
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0x00000000, 0x0010000a, 0x00000000, 0x0021a01a, 0x00000003, 0x00000000, 0x07000038, 0x00102042,
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0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0x3e800000, 0x0100003e, 0x01000073, 0x0400005f,
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0x0021a042, 0x00000004, 0x00000000, 0x03000065, 0x00102082, 0x00000000, 0x02000068, 0x00000001,
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0x09000000, 0x00100012, 0x00000000, 0x0021a02a, 0x00000001, 0x00000000, 0x0021a02a, 0x00000000,
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0x00000000, 0x08000000, 0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x0021a02a, 0x00000002,
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0x00000000, 0x08000000, 0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x0021a02a, 0x00000003,
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0x00000000, 0x07000038, 0x00102082, 0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0x3e800000,
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0x0100003e,
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};
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static const D3D12_SHADER_BYTECODE hs = {hs_code, sizeof(hs_code)};
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static const DWORD ds_code[] =
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{
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0x43425844, 0x6a721eb5, 0xa3ba6439, 0x3f31e765, 0x07e272c6, 0x00000001, 0x00000304, 0x00000004,
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0x00000030, 0x00000064, 0x00000148, 0x0000019c, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008,
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0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x505f5653, 0x7469736f,
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0x006e6f69, 0x47534350, 0x000000dc, 0x00000007, 0x00000008, 0x000000b0, 0x00000000, 0x0000000b,
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0x00000003, 0x00000000, 0x00000001, 0x000000be, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
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0x00000e0e, 0x000000b0, 0x00000001, 0x0000000b, 0x00000003, 0x00000001, 0x00000001, 0x000000b0,
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0x00000002, 0x0000000b, 0x00000003, 0x00000002, 0x00000001, 0x000000b0, 0x00000003, 0x0000000b,
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0x00000003, 0x00000003, 0x00000001, 0x000000c5, 0x00000000, 0x0000000c, 0x00000003, 0x00000004,
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0x00000001, 0x000000c5, 0x00000001, 0x0000000c, 0x00000003, 0x00000005, 0x00000001, 0x545f5653,
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0x46737365, 0x6f746361, 0x45430072, 0x5245544e, 0x5f565300, 0x69736e49, 0x65546564, 0x61467373,
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0x726f7463, 0xababab00, 0x4e47534f, 0x0000004c, 0x00000002, 0x00000008, 0x00000038, 0x00000000,
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0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x00000044, 0x00000000, 0x00000000, 0x00000003,
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0x00000001, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x4f4c4f43, 0xabab0052, 0x58454853,
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0x00000160, 0x00040050, 0x00000058, 0x01002093, 0x01001895, 0x0100086a, 0x0300005f, 0x0011b0e2,
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0x00000000, 0x0200005f, 0x0001c032, 0x0400005f, 0x002190f2, 0x00000004, 0x00000000, 0x04000067,
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0x001020f2, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000001, 0x02000068, 0x00000002,
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0x0a000000, 0x001000f2, 0x00000000, 0x80219e46, 0x00000041, 0x00000002, 0x00000000, 0x00219e46,
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0x00000003, 0x00000000, 0x09000032, 0x001000f2, 0x00000000, 0x0001c006, 0x00100e46, 0x00000000,
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0x00219e46, 0x00000002, 0x00000000, 0x0a000000, 0x001000f2, 0x00000001, 0x80219e46, 0x00000041,
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0x00000000, 0x00000000, 0x00219e46, 0x00000001, 0x00000000, 0x09000032, 0x001000f2, 0x00000001,
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0x0001c006, 0x00100e46, 0x00000001, 0x00219e46, 0x00000000, 0x00000000, 0x08000000, 0x001000f2,
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0x00000000, 0x00100e46, 0x00000000, 0x80100e46, 0x00000041, 0x00000001, 0x08000032, 0x001020f2,
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0x00000000, 0x0001c556, 0x00100e46, 0x00000000, 0x00100e46, 0x00000001, 0x05000036, 0x00102072,
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0x00000001, 0x0011b796, 0x00000000, 0x05000036, 0x00102082, 0x00000001, 0x00004001, 0x3f800000,
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0x0100003e,
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};
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static const D3D12_SHADER_BYTECODE ds = {ds_code, sizeof(ds_code)};
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static const DWORD ps_code[] =
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{
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#if 0
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float4 main(in float4 p : SV_Position, in float4 color : COLOR) : SV_Target
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{
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return color;
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}
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#endif
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0x43425844, 0xbd83f517, 0x8974e87a, 0xaf402223, 0xaec7f351, 0x00000001, 0x000000f8, 0x00000003,
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0x0000002c, 0x00000080, 0x000000b4, 0x4e475349, 0x0000004c, 0x00000002, 0x00000008, 0x00000038,
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0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x00000044, 0x00000000, 0x00000000,
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0x00000003, 0x00000001, 0x00000f0f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x4f4c4f43, 0xabab0052,
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0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
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0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x0000003c, 0x00000050,
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0x0000000f, 0x0100086a, 0x03001062, 0x001010f2, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
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0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000001, 0x0100003e,
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};
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static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)};
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memset(&desc, 0, sizeof(desc));
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desc.no_pipeline = true;
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if (!init_test_context(&context, &desc))
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return;
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command_list = context.list;
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queue = context.queue;
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init_pipeline_state_desc(&pso_desc, context.root_signature,
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context.render_target_desc.Format, NULL, NULL, NULL);
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pso_desc.VS = vs;
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pso_desc.HS = hs;
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pso_desc.DS = ds;
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pso_desc.PS = ps;
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pso_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH;
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hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc,
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&IID_ID3D12PipelineState, (void **)&context.pipeline_state);
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ok(hr == S_OK, "Failed to create state, hr %#x.\n", hr);
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ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
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ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
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ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
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ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
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ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST);
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ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
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ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
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ID3D12GraphicsCommandList_DrawInstanced(command_list, 1, 1, 0, 0);
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transition_resource_state(command_list, context.render_target,
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D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
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check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff000000, 0);
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destroy_test_context(&context);
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}
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static void test_render_a8(void)
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{
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static const float black[] = {0.0f, 0.0f, 0.0f, 0.0f};
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@ -25544,6 +25776,7 @@ START_TEST(d3d12)
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run_test(test_quad_tessellation);
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run_test(test_tessellation_dcl_index_range);
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run_test(test_hull_shader_control_point_phase);
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run_test(test_hull_shader_fork_phase);
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run_test(test_render_a8);
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run_test(test_cpu_descriptors_lifetime);
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run_test(test_clip_distance);
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