vkd3d: Implement private data for command lists.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-01-03 14:23:04 +01:00 committed by Alexandre Julliard
parent f92abd7147
commit ec13f36681
3 changed files with 39 additions and 20 deletions

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@ -1610,6 +1610,8 @@ static ULONG STDMETHODCALLTYPE d3d12_command_list_Release(ID3D12GraphicsCommandL
{
struct d3d12_device *device = list->device;
vkd3d_private_store_destroy(&list->private_store);
/* When command pool is destroyed, all command buffers are implicitly freed. */
if (list->allocator)
d3d12_command_allocator_free_command_buffer(list->allocator, list);
@ -1625,25 +1627,31 @@ static ULONG STDMETHODCALLTYPE d3d12_command_list_Release(ID3D12GraphicsCommandL
static HRESULT STDMETHODCALLTYPE d3d12_command_list_GetPrivateData(ID3D12GraphicsCommandList *iface,
REFGUID guid, UINT *data_size, void *data)
{
FIXME("iface %p, guid %s, data_size %p, data %p stub!", iface, debugstr_guid(guid), data_size, data);
struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface);
return E_NOTIMPL;
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return vkd3d_get_private_data(&list->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d12_command_list_SetPrivateData(ID3D12GraphicsCommandList *iface,
REFGUID guid, UINT data_size, const void *data)
{
FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", iface, debugstr_guid(guid), data_size, data);
struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface);
return E_NOTIMPL;
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return vkd3d_set_private_data(&list->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d12_command_list_SetPrivateDataInterface(ID3D12GraphicsCommandList *iface,
REFGUID guid, const IUnknown *data)
{
FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface);
return E_NOTIMPL;
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return vkd3d_set_private_data_interface(&list->private_store, guid, data);
}
static HRESULT STDMETHODCALLTYPE d3d12_command_list_SetName(ID3D12GraphicsCommandList *iface, const WCHAR *name)
@ -4282,6 +4290,8 @@ static HRESULT d3d12_command_list_init(struct d3d12_command_list *list, struct d
list->device = device;
ID3D12Device_AddRef(&device->ID3D12Device_iface);
vkd3d_private_store_init(&list->private_store);
list->allocator = allocator;
if (SUCCEEDED(hr = d3d12_command_allocator_allocate_command_buffer(allocator, list)))

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@ -765,6 +765,8 @@ struct d3d12_command_list
struct d3d12_command_allocator *allocator;
struct d3d12_device *device;
struct vkd3d_private_store private_store;
};
HRESULT d3d12_command_list_create(struct d3d12_device *device,

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@ -2562,11 +2562,10 @@ static void test_private_data(void)
D3D12_COMMAND_QUEUE_DESC queue_desc;
ULONG refcount, expected_refcount;
ID3D12CommandAllocator *allocator;
ID3D12CommandQueue *queue;
IUnknown *test_object;
ID3D12Device *device;
ID3D12Object *object;
ID3D12Fence *fence;
IUnknown *unknown;
unsigned int size;
unsigned int i;
IUnknown *ptr;
@ -2580,6 +2579,7 @@ static void test_private_data(void)
static const GUID *tests[] =
{
&IID_ID3D12CommandAllocator,
&IID_ID3D12CommandList,
&IID_ID3D12CommandQueue,
&IID_ID3D12Fence,
};
@ -2592,15 +2592,22 @@ static void test_private_data(void)
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
object = NULL;
if (IsEqualGUID(tests[i], &IID_ID3D12CommandAllocator))
{
vkd3d_test_set_context("allocator");
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT,
&IID_IUnknown, (void **)&unknown);
ok(hr == S_OK, "Failed to create command allocator, hr %#x.\n", hr);
}
else if (IsEqualGUID(tests[i], &IID_ID3D12CommandList))
{
vkd3d_test_set_context("list");
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT,
&IID_ID3D12CommandAllocator, (void **)&allocator);
ok(hr == S_OK, "Failed to create command allocator, hr %#x.\n", hr);
hr = ID3D12CommandAllocator_QueryInterface(allocator, &IID_ID3D12Object, (void **)&object);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
allocator, NULL, &IID_IUnknown, (void **)&unknown);
ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
ID3D12CommandAllocator_Release(allocator);
}
else if (IsEqualGUID(tests[i], &IID_ID3D12CommandQueue))
@ -2611,27 +2618,27 @@ static void test_private_data(void)
queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
queue_desc.NodeMask = 0;
hr = ID3D12Device_CreateCommandQueue(device, &queue_desc,
&IID_ID3D12CommandQueue, (void **)&queue);
&IID_IUnknown, (void **)&unknown);
ok(hr == S_OK, "Failed to create command queue, hr %#x.\n", hr);
hr = ID3D12CommandQueue_QueryInterface(queue, &IID_ID3D12Object, (void **)&object);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
ID3D12CommandQueue_Release(queue);
}
else if (IsEqualGUID(tests[i], &IID_ID3D12Fence))
{
vkd3d_test_set_context("fence");
hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE,
&IID_ID3D12Fence, (void **)&fence);
&IID_IUnknown, (void **)&unknown);
ok(hr == S_OK, "Failed to create fence, hr %#x.\n", hr);
hr = ID3D12Fence_QueryInterface(fence, &IID_ID3D12Object, (void **)&object);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
ID3D12Fence_Release(fence);
}
else
{
ok(false, "Unhandled object type %u.\n", i);
unknown = NULL;
}
ok(unknown, "Unhandled object type %u.\n", i);
object = NULL;
hr = IUnknown_QueryInterface(unknown, &IID_ID3D12Object, (void **)&object);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
IUnknown_Release(unknown);
hr = ID3D12Object_SetPrivateData(object, &test_guid, 0, NULL);
ok(hr == S_FALSE, "Got unexpected hr %#x.\n", hr);
hr = ID3D12Object_SetPrivateDataInterface(object, &test_guid, NULL);