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vkd3d-shader: Change the memory layout of swizzles to allow for future swizzle components.
We may want to add e.g. VKD3D_SHADER_SWIZZLE_ONE and VKD3D_SHADER_SWIZZLE_ZERO in the future. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -741,17 +741,27 @@ enum vkd3d_shader_swizzle_component
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SWIZZLE_COMPONENT),
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};
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#define VKD3D_SHADER_SWIZZLE_MASK (0x3u)
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#define VKD3D_SHADER_SWIZZLE_SHIFT(idx) (2u * (idx))
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#define VKD3D_SHADER_SWIZZLE_MASK (0xffu)
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#define VKD3D_SHADER_SWIZZLE_SHIFT(idx) (8u * (idx))
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#define VKD3D_SHADER_SWIZZLE(x, y, z, w) \
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(((VKD3D_SHADER_SWIZZLE_ ## x) << VKD3D_SHADER_SWIZZLE_SHIFT(0)) \
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| ((VKD3D_SHADER_SWIZZLE_ ## y) << VKD3D_SHADER_SWIZZLE_SHIFT(1)) \
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| ((VKD3D_SHADER_SWIZZLE_ ## z) << VKD3D_SHADER_SWIZZLE_SHIFT(2)) \
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| ((VKD3D_SHADER_SWIZZLE_ ## w) << VKD3D_SHADER_SWIZZLE_SHIFT(3)))
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vkd3d_shader_create_swizzle(VKD3D_SHADER_SWIZZLE_ ## x, \
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VKD3D_SHADER_SWIZZLE_ ## y, \
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VKD3D_SHADER_SWIZZLE_ ## z, \
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VKD3D_SHADER_SWIZZLE_ ## w)
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#define VKD3D_SHADER_NO_SWIZZLE VKD3D_SHADER_SWIZZLE(X, Y, Z, W)
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static inline uint32_t vkd3d_shader_create_swizzle(enum vkd3d_shader_swizzle_component x,
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enum vkd3d_shader_swizzle_component y, enum vkd3d_shader_swizzle_component z,
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enum vkd3d_shader_swizzle_component w)
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{
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return ((x & VKD3D_SHADER_SWIZZLE_MASK) << VKD3D_SHADER_SWIZZLE_SHIFT(0))
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| ((y & VKD3D_SHADER_SWIZZLE_MASK) << VKD3D_SHADER_SWIZZLE_SHIFT(1))
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| ((z & VKD3D_SHADER_SWIZZLE_MASK) << VKD3D_SHADER_SWIZZLE_SHIFT(2))
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| ((w & VKD3D_SHADER_SWIZZLE_MASK) << VKD3D_SHADER_SWIZZLE_SHIFT(3));
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}
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#ifndef VKD3D_SHADER_NO_PROTOTYPES
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const char *vkd3d_shader_get_version(unsigned int *major, unsigned int *minor);
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@ -1638,6 +1638,11 @@ static bool shader_sm4_is_scalar_register(const struct vkd3d_shader_register *re
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}
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}
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static uint32_t swizzle_from_sm4(uint32_t s)
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{
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return vkd3d_shader_create_swizzle(s & 0x3, (s >> 2) & 0x3, (s >> 4) & 0x3, (s >> 6) & 0x3);
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}
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static bool shader_sm4_read_src_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
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enum vkd3d_data_type data_type, struct vkd3d_shader_src_param *src_param)
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{
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@ -1676,11 +1681,11 @@ static bool shader_sm4_read_src_param(struct vkd3d_sm4_data *priv, const DWORD *
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case VKD3D_SM4_SWIZZLE_SCALAR:
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src_param->swizzle = (token & VKD3D_SM4_SWIZZLE_MASK) >> VKD3D_SM4_SWIZZLE_SHIFT;
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src_param->swizzle = (src_param->swizzle & 0x3) * 0x55;
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src_param->swizzle = (src_param->swizzle & 0x3) * 0x01010101;
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break;
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case VKD3D_SM4_SWIZZLE_VEC4:
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src_param->swizzle = (token & VKD3D_SM4_SWIZZLE_MASK) >> VKD3D_SM4_SWIZZLE_SHIFT;
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src_param->swizzle = swizzle_from_sm4((token & VKD3D_SM4_SWIZZLE_MASK) >> VKD3D_SM4_SWIZZLE_SHIFT);
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break;
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default:
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