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vkd3d-shader: Do not assume float type for arrayed shader outputs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4081,7 +4081,7 @@ static void vkd3d_dxbc_compiler_emit_store_shader_output(struct vkd3d_dxbc_compi
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return;
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}
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, 1);
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type_id = vkd3d_spirv_get_type_id(builder, output_info->component_type, 1);
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ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassOutput, type_id);
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mask = output_info->array_element_mask;
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mask &= (1u << (output->semantic_index * VKD3D_VEC4_SIZE)) - 1;
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