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tests: Test ldexp() intrinsic.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -88,6 +88,7 @@ vkd3d_shader_tests = \
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tests/hlsl-initializer-struct.shader_test \
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tests/hlsl-intrinsic-override.shader_test \
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tests/hlsl-invalid.shader_test \
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tests/hlsl-ldexp.shader_test \
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tests/hlsl-majority-pragma.shader_test \
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tests/hlsl-majority-typedef.shader_test \
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tests/hlsl-matrix-indexing.shader_test \
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32
tests/hlsl-ldexp.shader_test
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32
tests/hlsl-ldexp.shader_test
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@ -0,0 +1,32 @@
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[pixel shader]
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uniform float4 x;
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uniform float4 y;
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float4 main() : SV_TARGET
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{
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return ldexp(x, y);
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}
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[test]
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uniform 0 float4 2.0 3.0 4.0 5.0
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uniform 4 float4 0.0 -10.0 10.0 100.0
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todo draw quad
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probe all rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030)
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[require]
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shader model >= 4.0
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[pixel shader]
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uniform int4 x;
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uniform int4 y;
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float4 main() : SV_TARGET
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{
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return ldexp(x, y);
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}
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[test]
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uniform 0 int4 2 3 4 5
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uniform 4 int4 0 -10 10 100
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todo draw quad
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probe all rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030)
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