vkd3d: Use device descriptor limits when creating descriptor pools.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy 2022-02-22 01:18:57 +10:00 committed by Alexandre Julliard
parent a4ca091888
commit 65e353d5df
3 changed files with 58 additions and 11 deletions

View File

@ -1351,15 +1351,6 @@ static bool d3d12_command_allocator_add_transfer_buffer(struct d3d12_command_all
static VkDescriptorPool d3d12_command_allocator_allocate_descriptor_pool(
struct d3d12_command_allocator *allocator)
{
static const VkDescriptorPoolSize pool_sizes[] =
{
{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1024},
{VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1024},
{VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1024},
{VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1024},
{VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1024},
{VK_DESCRIPTOR_TYPE_SAMPLER, 1024},
};
struct d3d12_device *device = allocator->device;
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
struct VkDescriptorPoolCreateInfo pool_desc;
@ -1379,8 +1370,8 @@ static VkDescriptorPool d3d12_command_allocator_allocate_descriptor_pool(
pool_desc.pNext = NULL;
pool_desc.flags = 0;
pool_desc.maxSets = 512;
pool_desc.poolSizeCount = ARRAY_SIZE(pool_sizes);
pool_desc.pPoolSizes = pool_sizes;
pool_desc.poolSizeCount = ARRAY_SIZE(device->vk_pool_sizes);
pool_desc.pPoolSizes = device->vk_pool_sizes;
if ((vr = VK_CALL(vkCreateDescriptorPool(vk_device, &pool_desc, NULL, &vk_pool))) < 0)
{
ERR("Failed to create descriptor pool, vr %d.\n", vr);

View File

@ -1277,6 +1277,16 @@ static void vkd3d_init_feature_level(struct vkd3d_vulkan_info *vk_info,
TRACE("Max feature level: %#x.\n", vk_info->max_feature_level);
}
static void vkd3d_device_descriptor_limits_init(struct vkd3d_device_descriptor_limits *limits,
const VkPhysicalDeviceLimits *device_limits)
{
limits->uniform_buffer_max_descriptors = device_limits->maxDescriptorSetUniformBuffers;
limits->sampled_image_max_descriptors = device_limits->maxDescriptorSetSampledImages;
limits->storage_buffer_max_descriptors = device_limits->maxDescriptorSetStorageBuffers;
limits->storage_image_max_descriptors = device_limits->maxDescriptorSetStorageImages;
limits->sampler_max_descriptors = min(device_limits->maxDescriptorSetSamplers, VKD3D_MAX_DESCRIPTOR_SET_SAMPLERS);
}
static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
const struct vkd3d_device_create_info *create_info,
struct vkd3d_physical_device_info *physical_device_info,
@ -1504,6 +1514,9 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
features->robustBufferAccess = VK_FALSE;
}
vkd3d_device_descriptor_limits_init(&vulkan_info->descriptor_limits,
&physical_device_info->properties2.properties.limits);
return S_OK;
}
@ -2419,6 +2432,27 @@ static void vkd3d_time_domains_init(struct d3d12_device *device)
WARN("Found no acceptable host time domain. Calibrated timestamps will not be available.\n");
}
static void vkd3d_init_descriptor_pool_sizes(VkDescriptorPoolSize *pool_sizes,
const struct vkd3d_device_descriptor_limits *limits)
{
pool_sizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
pool_sizes[0].descriptorCount = min(limits->uniform_buffer_max_descriptors,
VKD3D_MAX_VIRTUAL_HEAP_DESCRIPTORS_PER_TYPE);
pool_sizes[1].type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
pool_sizes[1].descriptorCount = min(limits->sampled_image_max_descriptors,
VKD3D_MAX_VIRTUAL_HEAP_DESCRIPTORS_PER_TYPE);
pool_sizes[2].type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
pool_sizes[2].descriptorCount = pool_sizes[1].descriptorCount;
pool_sizes[3].type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
pool_sizes[3].descriptorCount = min(limits->storage_image_max_descriptors,
VKD3D_MAX_VIRTUAL_HEAP_DESCRIPTORS_PER_TYPE);
pool_sizes[4].type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
pool_sizes[4].descriptorCount = pool_sizes[3].descriptorCount;
pool_sizes[5].type = VK_DESCRIPTOR_TYPE_SAMPLER;
pool_sizes[5].descriptorCount = min(limits->sampler_max_descriptors,
VKD3D_MAX_VIRTUAL_HEAP_DESCRIPTORS_PER_TYPE);
};
/* ID3D12Device */
static inline struct d3d12_device *impl_from_ID3D12Device(ID3D12Device *iface)
{
@ -3979,6 +4013,8 @@ static HRESULT d3d12_device_init(struct d3d12_device *device,
for (i = 0; i < ARRAY_SIZE(device->desc_mutex); ++i)
vkd3d_mutex_init(&device->desc_mutex[i]);
vkd3d_init_descriptor_pool_sizes(device->vk_pool_sizes, &device->vk_info.descriptor_limits);
if ((device->parent = create_info->parent))
IUnknown_AddRef(device->parent);

View File

@ -62,6 +62,12 @@
#define VKD3D_MAX_SHADER_STAGES 5u
#define VKD3D_MAX_VK_SYNC_OBJECTS 4u
#define VKD3D_MAX_DESCRIPTOR_SETS 64u
/* D3D12 binding tier 3 has a limit of 2048 samplers. */
#define VKD3D_MAX_DESCRIPTOR_SET_SAMPLERS 2048u
/* The main limitation here is the simple descriptor pool recycling scheme
* requiring each pool to contain all descriptor types used by vkd3d. Limit
* this number to prevent excessive pool memory use. */
#define VKD3D_MAX_VIRTUAL_HEAP_DESCRIPTORS_PER_TYPE (16 * 1024u)
struct d3d12_command_list;
struct d3d12_device;
@ -95,6 +101,15 @@ HRESULT hresult_from_errno(int rc);
HRESULT hresult_from_vk_result(VkResult vr);
HRESULT hresult_from_vkd3d_result(int vkd3d_result);
struct vkd3d_device_descriptor_limits
{
unsigned int uniform_buffer_max_descriptors;
unsigned int sampled_image_max_descriptors;
unsigned int storage_buffer_max_descriptors;
unsigned int storage_image_max_descriptors;
unsigned int sampler_max_descriptors;
};
struct vkd3d_vulkan_info
{
/* KHR instance extensions */
@ -130,6 +145,7 @@ struct vkd3d_vulkan_info
VkPhysicalDeviceLimits device_limits;
VkPhysicalDeviceSparseProperties sparse_properties;
struct vkd3d_device_descriptor_limits descriptor_limits;
VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT texel_buffer_alignment_properties;
@ -1299,6 +1315,8 @@ struct vkd3d_uav_clear_state
HRESULT vkd3d_uav_clear_state_init(struct vkd3d_uav_clear_state *state, struct d3d12_device *device);
void vkd3d_uav_clear_state_cleanup(struct vkd3d_uav_clear_state *state, struct d3d12_device *device);
#define VKD3D_DESCRIPTOR_POOL_COUNT 6
/* ID3D12Device */
struct d3d12_device
{
@ -1352,6 +1370,8 @@ struct d3d12_device
const struct vkd3d_format_compatibility_list *format_compatibility_lists;
struct vkd3d_null_resources null_resources;
struct vkd3d_uav_clear_state uav_clear_state;
VkDescriptorPoolSize vk_pool_sizes[VKD3D_DESCRIPTOR_POOL_COUNT];
};
HRESULT d3d12_device_create(struct vkd3d_instance *instance,