vkd3d: Index the "vk_uav_counter_views" array to match the "uav_counters" array.

That is, index elements of vk_uav_counter_views by their index in uav_counters,
rather than by their register index. This is necessary because multiple UAVs can
share the same register index but differ in register space.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-06-17 17:04:13 +04:30 committed by Alexandre Julliard
parent 9b03ebde85
commit 671ca1e721
2 changed files with 21 additions and 14 deletions

View File

@ -1865,7 +1865,7 @@ static void d3d12_command_list_invalidate_bindings(struct d3d12_command_list *li
if (state && state->uav_counter_mask)
{
enum vkd3d_pipeline_bind_point bind_point = (enum vkd3d_pipeline_bind_point)state->vk_bind_point;
list->pipeline_bindings[bind_point].uav_counter_dirty_mask = ~(uint8_t)0;
list->pipeline_bindings[bind_point].uav_counters_dirty = true;
}
}
@ -2652,9 +2652,10 @@ static void d3d12_command_list_update_descriptor_table(struct d3d12_command_list
const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs;
struct VkDescriptorImageInfo image_infos[24], *current_image_info;
const struct d3d12_root_descriptor_table *descriptor_table;
const struct d3d12_pipeline_state *state = list->state;
const struct d3d12_root_descriptor_table_range *range;
VkDevice vk_device = list->device->vk_device;
unsigned int i, j, descriptor_count;
unsigned int i, j, k, descriptor_count;
struct d3d12_desc *descriptor;
descriptor_table = root_signature_get_descriptor_table(root_signature, index);
@ -2677,14 +2678,20 @@ static void d3d12_command_list_update_descriptor_table(struct d3d12_command_list
unsigned int register_idx = range->base_register_idx + j;
/* Track UAV counters. */
if (range->descriptor_magic == VKD3D_DESCRIPTOR_MAGIC_UAV
&& register_idx < ARRAY_SIZE(bindings->vk_uav_counter_views))
if (range->descriptor_magic == VKD3D_DESCRIPTOR_MAGIC_UAV)
{
VkBufferView vk_counter_view = descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_UAV
? descriptor->u.view->vk_counter_view : VK_NULL_HANDLE;
if (bindings->vk_uav_counter_views[register_idx] != vk_counter_view)
bindings->uav_counter_dirty_mask |= 1u << register_idx;
bindings->vk_uav_counter_views[register_idx] = vk_counter_view;
for (k = 0; k < vkd3d_popcount(state->uav_counter_mask); ++k)
{
if (state->uav_counters[k].register_index == register_idx)
{
VkBufferView vk_counter_view = descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_UAV
? descriptor->u.view->vk_counter_view : VK_NULL_HANDLE;
if (bindings->vk_uav_counter_views[k] != vk_counter_view)
bindings->uav_counters_dirty = true;
bindings->vk_uav_counter_views[k] = vk_counter_view;
break;
}
}
}
if (!vk_write_descriptor_set_from_d3d12_desc(current_descriptor_write,
@ -2825,7 +2832,7 @@ static void d3d12_command_list_update_uav_counter_descriptors(struct d3d12_comma
unsigned int uav_counter_count;
unsigned int i;
if (!state || !(state->uav_counter_mask & bindings->uav_counter_dirty_mask))
if (!state || !bindings->uav_counters_dirty)
return;
uav_counter_count = vkd3d_popcount(state->uav_counter_mask);
@ -2840,7 +2847,7 @@ static void d3d12_command_list_update_uav_counter_descriptors(struct d3d12_comma
const struct vkd3d_shader_uav_counter_binding *uav_counter = &state->uav_counters[i];
const VkBufferView *vk_uav_counter_views = bindings->vk_uav_counter_views;
assert(vk_uav_counter_views[uav_counter->register_index]);
assert(vk_uav_counter_views[i]);
vk_descriptor_writes[i].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
vk_descriptor_writes[i].pNext = NULL;
@ -2851,7 +2858,7 @@ static void d3d12_command_list_update_uav_counter_descriptors(struct d3d12_comma
vk_descriptor_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
vk_descriptor_writes[i].pImageInfo = NULL;
vk_descriptor_writes[i].pBufferInfo = NULL;
vk_descriptor_writes[i].pTexelBufferView = &vk_uav_counter_views[uav_counter->register_index];
vk_descriptor_writes[i].pTexelBufferView = &vk_uav_counter_views[i];
}
VK_CALL(vkUpdateDescriptorSets(vk_device, uav_counter_count, vk_descriptor_writes, 0, NULL));
@ -2859,7 +2866,7 @@ static void d3d12_command_list_update_uav_counter_descriptors(struct d3d12_comma
VK_CALL(vkCmdBindDescriptorSets(list->vk_command_buffer, bindings->vk_bind_point,
state->vk_pipeline_layout, state->set_index, 1, &vk_descriptor_set, 0, NULL));
bindings->uav_counter_dirty_mask = 0;
bindings->uav_counters_dirty = false;
}
static void d3d12_command_list_update_descriptors(struct d3d12_command_list *list,

View File

@ -921,7 +921,7 @@ struct vkd3d_pipeline_bindings
uint64_t descriptor_table_active_mask;
VkBufferView vk_uav_counter_views[VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS];
uint8_t uav_counter_dirty_mask;
bool uav_counters_dirty;
/* Needed when VK_KHR_push_descriptor is not available. */
struct vkd3d_push_descriptor push_descriptors[D3D12_MAX_ROOT_COST / 2];