mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-09-13 09:16:14 -07:00
vkd3d-shader: Output a compiler error message if the DXBC size is invalid.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
e7828d6782
commit
3b2fb3aba1
@ -248,6 +248,16 @@ enum vkd3d_shader_target_type
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TARGET_TYPE),
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};
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enum vkd3d_shader_log_level
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{
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VKD3D_SHADER_LOG_NONE,
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VKD3D_SHADER_LOG_ERROR,
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VKD3D_SHADER_LOG_WARNING,
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VKD3D_SHADER_LOG_INFO,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_LOG_LEVEL),
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};
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struct vkd3d_shader_compile_info
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{
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enum vkd3d_shader_structure_type type;
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@ -260,6 +270,9 @@ struct vkd3d_shader_compile_info
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const struct vkd3d_shader_compile_option *options;
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unsigned int option_count;
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enum vkd3d_shader_log_level log_level;
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const char *source_name;
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};
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enum vkd3d_shader_spirv_environment
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@ -733,7 +746,9 @@ struct vkd3d_shader_signature
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#ifndef VKD3D_SHADER_NO_PROTOTYPES
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int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out);
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int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *out, char **messages);
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void vkd3d_shader_free_messages(char *messages);
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void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *code);
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int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
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@ -748,7 +763,7 @@ int vkd3d_shader_convert_root_signature(struct vkd3d_shader_versioned_root_signa
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enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src);
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int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_scan_info *scan_info);
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struct vkd3d_shader_scan_info *scan_info, char **messages);
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void vkd3d_shader_free_scan_info(struct vkd3d_shader_scan_info *scan_info);
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int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
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@ -764,7 +779,8 @@ void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature
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* Function pointer typedefs for vkd3d-shader functions.
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*/
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typedef int (*PFN_vkd3d_shader_compile)(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *out);
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struct vkd3d_shader_code *out, char **messages);
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typedef void (*PFN_vkd3d_shader_free_messages)(char *messages);
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typedef void (*PFN_vkd3d_shader_free_shader_code)(struct vkd3d_shader_code *code);
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typedef int (*PFN_vkd3d_shader_parse_root_signature)(const struct vkd3d_shader_code *dxbc,
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@ -778,7 +794,7 @@ typedef int (*PFN_vkd3d_shader_convert_root_signature)(struct vkd3d_shader_versi
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enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src);
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typedef int (*PFN_vkd3d_shader_scan_dxbc)(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_scan_info *scan_info);
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struct vkd3d_shader_scan_info *scan_info, char **messages);
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typedef void (*PFN_vkd3d_shader_free_scan_info)(struct vkd3d_shader_scan_info *scan_info);
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typedef int (*PFN_vkd3d_shader_parse_input_signature)(const struct vkd3d_shader_code *dxbc,
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@ -1941,7 +1941,7 @@ static const char *shader_get_string(const char *data, size_t data_size, DWORD o
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return data + offset;
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}
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static int parse_dxbc(const char *data, size_t data_size,
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static int parse_dxbc(const char *data, size_t data_size, struct vkd3d_shader_message_context *message_context,
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int (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx)
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{
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const char *ptr = data;
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@ -1955,6 +1955,8 @@ static int parse_dxbc(const char *data, size_t data_size,
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if (data_size < VKD3D_DXBC_HEADER_SIZE)
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{
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WARN("Invalid data size %zu.\n", data_size);
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vkd3d_shader_error(message_context, VKD3D_SHADER_ERROR_DXBC_INVALID_SIZE,
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"DXBC size %zu is smaller than the DXBC header size.", data_size);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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@ -2110,11 +2112,16 @@ static int isgn_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
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int shader_parse_input_signature(const void *dxbc, size_t dxbc_length,
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struct vkd3d_shader_signature *signature)
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{
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struct vkd3d_shader_message_context message_context;
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int ret;
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memset(signature, 0, sizeof(*signature));
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if ((ret = parse_dxbc(dxbc, dxbc_length, isgn_handler, signature)) < 0)
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if (!vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_NONE, NULL))
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return VKD3D_ERROR;
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if ((ret = parse_dxbc(dxbc, dxbc_length, &message_context, isgn_handler, signature)) < 0)
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ERR("Failed to parse input signature.\n");
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vkd3d_shader_message_context_cleanup(&message_context);
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return ret;
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}
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@ -2187,7 +2194,7 @@ void free_shader_desc(struct vkd3d_shader_desc *desc)
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}
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int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length,
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struct vkd3d_shader_desc *desc)
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struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_desc *desc)
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{
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int ret;
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@ -2197,13 +2204,13 @@ int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length,
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memset(&desc->output_signature, 0, sizeof(desc->output_signature));
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memset(&desc->patch_constant_signature, 0, sizeof(desc->patch_constant_signature));
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ret = parse_dxbc(dxbc, dxbc_length, shdr_handler, desc);
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ret = parse_dxbc(dxbc, dxbc_length, message_context, shdr_handler, desc);
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if (!desc->byte_code)
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ret = VKD3D_ERROR_INVALID_ARGUMENT;
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if (ret < 0)
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{
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FIXME("Failed to parse shader, vkd3d result %d.\n", ret);
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WARN("Failed to parse shader, vkd3d result %d.\n", ret);
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free_shader_desc(desc);
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}
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@ -2656,18 +2663,20 @@ static int rts0_handler(const char *data, DWORD data_size, DWORD tag, void *cont
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int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_versioned_root_signature_desc *root_signature)
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{
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struct vkd3d_shader_message_context message_context;
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int ret;
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TRACE("dxbc {%p, %zu}, root_signature %p.\n", dxbc->code, dxbc->size, root_signature);
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memset(root_signature, 0, sizeof(*root_signature));
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if ((ret = parse_dxbc(dxbc->code, dxbc->size, rts0_handler, root_signature)) < 0)
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{
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if (!vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_NONE, NULL))
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return VKD3D_ERROR;
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ret = parse_dxbc(dxbc->code, dxbc->size, &message_context, rts0_handler, root_signature);
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vkd3d_shader_message_context_cleanup(&message_context);
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if (ret < 0)
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vkd3d_shader_free_root_signature(root_signature);
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return ret;
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}
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return VKD3D_OK;
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return ret;
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}
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static unsigned int versioned_root_signature_get_parameter_count(
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@ -26,14 +26,6 @@
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#include <stdio.h>
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struct vkd3d_string_buffer
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{
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struct list entry;
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char *buffer;
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unsigned int buffer_size;
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unsigned int content_size;
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};
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static const char * const shader_opcode_names[] =
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{
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/* VKD3DSIH_ABS */ "abs",
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@ -308,77 +300,16 @@ shader_input_sysval_semantic_names[] =
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{VKD3D_SIV_LINE_DENSITY_TESS_FACTOR, "finalLineDensityTessFactor"},
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};
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static void string_buffer_clear(struct vkd3d_string_buffer *buffer)
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{
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buffer->buffer[0] = '\0';
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buffer->content_size = 0;
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}
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static bool string_buffer_init(struct vkd3d_string_buffer *buffer)
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{
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buffer->buffer_size = 32;
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if (!(buffer->buffer = vkd3d_malloc(buffer->buffer_size)))
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{
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ERR("Failed to allocate shader buffer memory.\n");
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return false;
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}
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string_buffer_clear(buffer);
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return true;
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}
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static void string_buffer_free(struct vkd3d_string_buffer *buffer)
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{
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vkd3d_free(buffer->buffer);
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}
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static bool string_buffer_resize(struct vkd3d_string_buffer *buffer, int rc)
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{
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unsigned int new_buffer_size = buffer->buffer_size * 2;
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char *new_buffer;
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while (rc > 0 && (unsigned int)rc >= new_buffer_size - buffer->content_size)
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new_buffer_size *= 2;
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if (!(new_buffer = vkd3d_realloc(buffer->buffer, new_buffer_size)))
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{
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ERR("Failed to grow buffer.\n");
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buffer->buffer[buffer->content_size] = '\0';
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return false;
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}
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buffer->buffer = new_buffer;
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buffer->buffer_size = new_buffer_size;
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return true;
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}
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static int shader_vaddline(struct vkd3d_string_buffer *buffer, const char *format, va_list args)
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{
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unsigned int rem;
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int rc;
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rem = buffer->buffer_size - buffer->content_size;
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rc = vsnprintf(&buffer->buffer[buffer->content_size], rem, format, args);
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if (rc < 0 || (unsigned int)rc >= rem)
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return rc;
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buffer->content_size += rc;
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return 0;
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}
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static int shader_addline(struct vkd3d_string_buffer *buffer, const char *format, ...)
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static int VKD3D_PRINTF_FUNC(2, 3) shader_addline(struct vkd3d_string_buffer *buffer, const char *format, ...)
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{
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va_list args;
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int ret;
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for (;;)
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{
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va_start(args, format);
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ret = shader_vaddline(buffer, format, args);
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va_end(args);
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if (!ret)
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return ret;
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if (!string_buffer_resize(buffer, ret))
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return -1;
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}
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va_start(args, format);
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ret = vkd3d_string_buffer_vprintf(buffer, format, args);
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va_end(args);
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return ret;
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}
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/* Convert floating point offset relative to a register file to an absolute
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@ -1617,7 +1548,7 @@ void vkd3d_shader_trace(void *data)
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const char *p, *q;
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const DWORD *ptr;
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if (!string_buffer_init(&buffer))
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if (!vkd3d_string_buffer_init(&buffer))
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{
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ERR("Failed to initialize string buffer.\n");
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return;
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@ -1651,5 +1582,5 @@ void vkd3d_shader_trace(void *data)
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TRACE(" %.*s", (int)(q - p), p);
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}
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string_buffer_free(&buffer);
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vkd3d_string_buffer_cleanup(&buffer);
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}
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@ -4,6 +4,7 @@ global:
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vkd3d_shader_compile;
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vkd3d_shader_convert_root_signature;
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vkd3d_shader_find_signature_element;
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vkd3d_shader_free_messages;
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vkd3d_shader_free_root_signature;
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vkd3d_shader_free_scan_info;
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vkd3d_shader_free_shader_code;
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@ -22,6 +22,129 @@
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VKD3D_DEBUG_ENV_NAME("VKD3D_SHADER_DEBUG");
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static void vkd3d_string_buffer_clear(struct vkd3d_string_buffer *buffer)
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{
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buffer->buffer[0] = '\0';
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buffer->content_size = 0;
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}
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bool vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer)
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{
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buffer->buffer_size = 32;
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if (!(buffer->buffer = vkd3d_malloc(buffer->buffer_size)))
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{
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ERR("Failed to allocate shader buffer memory.\n");
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return false;
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}
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vkd3d_string_buffer_clear(buffer);
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return true;
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}
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void vkd3d_string_buffer_cleanup(struct vkd3d_string_buffer *buffer)
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{
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vkd3d_free(buffer->buffer);
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}
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static bool vkd3d_string_buffer_resize(struct vkd3d_string_buffer *buffer, int rc)
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{
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unsigned int new_buffer_size = buffer->buffer_size * 2;
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char *new_buffer;
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while (rc > 0 && (unsigned int)rc >= new_buffer_size - buffer->content_size)
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new_buffer_size *= 2;
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if (!(new_buffer = vkd3d_realloc(buffer->buffer, new_buffer_size)))
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{
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ERR("Failed to grow buffer.\n");
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buffer->buffer[buffer->content_size] = '\0';
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return false;
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}
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buffer->buffer = new_buffer;
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buffer->buffer_size = new_buffer_size;
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return true;
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}
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int vkd3d_string_buffer_vprintf(struct vkd3d_string_buffer *buffer, const char *format, va_list args)
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{
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unsigned int rem;
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va_list a;
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int rc;
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for (;;)
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{
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rem = buffer->buffer_size - buffer->content_size;
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va_copy(a, args);
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rc = vsnprintf(&buffer->buffer[buffer->content_size], rem, format, a);
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va_end(a);
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if (rc >= 0 && (unsigned int)rc < rem)
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{
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buffer->content_size += rc;
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return 0;
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}
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if (!vkd3d_string_buffer_resize(buffer, rc))
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return -1;
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}
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}
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static int VKD3D_PRINTF_FUNC(2, 3) vkd3d_string_buffer_printf(struct vkd3d_string_buffer *buffer,
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const char *format, ...)
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{
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va_list args;
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int ret;
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va_start(args, format);
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ret = vkd3d_string_buffer_vprintf(buffer, format, args);
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va_end(args);
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return ret;
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}
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bool vkd3d_shader_message_context_init(struct vkd3d_shader_message_context *context,
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enum vkd3d_shader_log_level log_level, const char *source_name)
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{
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context->log_level = log_level;
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context->source_name = source_name ? source_name : "<anonymous>";
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context->line = 0;
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context->column = 0;
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return vkd3d_string_buffer_init(&context->messages);
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}
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void vkd3d_shader_message_context_cleanup(struct vkd3d_shader_message_context *context)
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{
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vkd3d_string_buffer_cleanup(&context->messages);
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}
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static char *vkd3d_shader_message_context_copy_messages(struct vkd3d_shader_message_context *context)
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{
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char *messages;
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if ((messages = vkd3d_malloc(context->messages.content_size)))
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memcpy(messages, context->messages.buffer, context->messages.content_size);
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return messages;
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}
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void vkd3d_shader_error(struct vkd3d_shader_message_context *context,
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enum vkd3d_shader_error error, const char *format, ...)
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{
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va_list args;
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if (context->log_level < VKD3D_SHADER_LOG_ERROR)
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return;
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if (context->line)
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vkd3d_string_buffer_printf(&context->messages, "%s:%u:%u: E%04u: ",
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context->source_name, context->line, context->column, error);
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else
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vkd3d_string_buffer_printf(&context->messages, "%s: E%04u: ", context->source_name, error);
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va_start(args, format);
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vkd3d_string_buffer_vprintf(&context->messages, format, args);
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va_end(args);
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vkd3d_string_buffer_printf(&context->messages, "\n");
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}
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static void vkd3d_shader_dump_blob(const char *path, const char *prefix, const void *data, size_t size)
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{
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static int shader_id = 0;
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@ -71,12 +194,12 @@ struct vkd3d_shader_parser
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};
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static int vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
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const struct vkd3d_shader_code *dxbc)
|
||||
const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_message_context *message_context)
|
||||
{
|
||||
struct vkd3d_shader_desc *shader_desc = &parser->shader_desc;
|
||||
int ret;
|
||||
|
||||
if ((ret = shader_extract_from_dxbc(dxbc->code, dxbc->size, shader_desc)) < 0)
|
||||
if ((ret = shader_extract_from_dxbc(dxbc->code, dxbc->size, message_context, shader_desc)) < 0)
|
||||
{
|
||||
WARN("Failed to extract shader, vkd3d result %d.\n", ret);
|
||||
return ret;
|
||||
@ -129,25 +252,45 @@ static int vkd3d_shader_validate_compile_info(const struct vkd3d_shader_compile_
|
||||
return VKD3D_OK;
|
||||
}
|
||||
|
||||
int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out)
|
||||
void vkd3d_shader_free_messages(char *messages)
|
||||
{
|
||||
vkd3d_free(messages);
|
||||
}
|
||||
|
||||
int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
|
||||
struct vkd3d_shader_code *out, char **messages)
|
||||
{
|
||||
struct vkd3d_shader_message_context message_context;
|
||||
struct vkd3d_shader_instruction instruction;
|
||||
struct vkd3d_dxbc_compiler *spirv_compiler;
|
||||
struct vkd3d_shader_scan_info scan_info;
|
||||
struct vkd3d_shader_parser parser;
|
||||
int ret;
|
||||
|
||||
TRACE("compile_info %p, out %p.\n", compile_info, out);
|
||||
TRACE("compile_info %p, out %p, messages %p.\n", compile_info, out, messages);
|
||||
|
||||
if (messages)
|
||||
*messages = NULL;
|
||||
|
||||
if ((ret = vkd3d_shader_validate_compile_info(compile_info)) < 0)
|
||||
return ret;
|
||||
|
||||
scan_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO;
|
||||
scan_info.next = NULL;
|
||||
if ((ret = vkd3d_shader_scan_dxbc(&compile_info->source, &scan_info)) < 0)
|
||||
if ((ret = vkd3d_shader_scan_dxbc(&compile_info->source, &scan_info, messages)) < 0)
|
||||
return ret;
|
||||
|
||||
if ((ret = vkd3d_shader_parser_init(&parser, &compile_info->source)) < 0)
|
||||
if (!vkd3d_shader_message_context_init(&message_context, compile_info->log_level, compile_info->source_name))
|
||||
return VKD3D_ERROR;
|
||||
ret = vkd3d_shader_parser_init(&parser, &compile_info->source, &message_context);
|
||||
if (messages)
|
||||
{
|
||||
vkd3d_shader_free_messages(*messages);
|
||||
if (!(*messages = vkd3d_shader_message_context_copy_messages(&message_context)))
|
||||
ret = VKD3D_ERROR_OUT_OF_MEMORY;
|
||||
}
|
||||
vkd3d_shader_message_context_cleanup(&message_context);
|
||||
if (ret < 0)
|
||||
return ret;
|
||||
|
||||
vkd3d_shader_dump_shader(parser.shader_version.type, &compile_info->source);
|
||||
@ -418,14 +561,18 @@ static void vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *cont
|
||||
}
|
||||
|
||||
int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
|
||||
struct vkd3d_shader_scan_info *scan_info)
|
||||
struct vkd3d_shader_scan_info *scan_info, char **messages)
|
||||
{
|
||||
struct vkd3d_shader_message_context message_context;
|
||||
struct vkd3d_shader_instruction instruction;
|
||||
struct vkd3d_shader_scan_context context;
|
||||
struct vkd3d_shader_parser parser;
|
||||
int ret;
|
||||
|
||||
TRACE("dxbc {%p, %zu}, scan_info %p.\n", dxbc->code, dxbc->size, scan_info);
|
||||
TRACE("dxbc {%p, %zu}, scan_info %p, messages %p.\n", dxbc->code, dxbc->size, scan_info, messages);
|
||||
|
||||
if (messages)
|
||||
*messages = NULL;
|
||||
|
||||
if (scan_info->type != VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO)
|
||||
{
|
||||
@ -433,7 +580,13 @@ int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
|
||||
return VKD3D_ERROR_INVALID_ARGUMENT;
|
||||
}
|
||||
|
||||
if ((ret = vkd3d_shader_parser_init(&parser, dxbc)) < 0)
|
||||
if (!vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_INFO, NULL))
|
||||
return VKD3D_ERROR;
|
||||
ret = vkd3d_shader_parser_init(&parser, dxbc, &message_context);
|
||||
if (messages && !(*messages = vkd3d_shader_message_context_copy_messages(&message_context)))
|
||||
ret = VKD3D_ERROR_OUT_OF_MEMORY;
|
||||
vkd3d_shader_message_context_cleanup(&message_context);
|
||||
if (ret < 0)
|
||||
return ret;
|
||||
|
||||
memset(scan_info, 0, sizeof(*scan_info));
|
||||
|
@ -59,6 +59,11 @@
|
||||
|
||||
#define VKD3D_VEC4_SIZE 4
|
||||
|
||||
enum vkd3d_shader_error
|
||||
{
|
||||
VKD3D_SHADER_ERROR_DXBC_INVALID_SIZE = 1,
|
||||
};
|
||||
|
||||
enum VKD3D_SHADER_INSTRUCTION_HANDLER
|
||||
{
|
||||
VKD3DSIH_ABS,
|
||||
@ -799,8 +804,33 @@ void shader_sm4_read_instruction(void *data, const DWORD **ptr,
|
||||
struct vkd3d_shader_instruction *ins) DECLSPEC_HIDDEN;
|
||||
bool shader_sm4_is_end(void *data, const DWORD **ptr) DECLSPEC_HIDDEN;
|
||||
|
||||
struct vkd3d_string_buffer
|
||||
{
|
||||
char *buffer;
|
||||
unsigned int buffer_size;
|
||||
unsigned int content_size;
|
||||
};
|
||||
|
||||
void vkd3d_string_buffer_cleanup(struct vkd3d_string_buffer *buffer) DECLSPEC_HIDDEN;
|
||||
bool vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer) DECLSPEC_HIDDEN;
|
||||
int vkd3d_string_buffer_vprintf(struct vkd3d_string_buffer *buffer, const char *format, va_list args) DECLSPEC_HIDDEN;
|
||||
|
||||
struct vkd3d_shader_message_context
|
||||
{
|
||||
enum vkd3d_shader_log_level log_level;
|
||||
const char *source_name;
|
||||
unsigned int line, column;
|
||||
struct vkd3d_string_buffer messages;
|
||||
};
|
||||
|
||||
void vkd3d_shader_message_context_cleanup(struct vkd3d_shader_message_context *context) DECLSPEC_HIDDEN;
|
||||
bool vkd3d_shader_message_context_init(struct vkd3d_shader_message_context *context,
|
||||
enum vkd3d_shader_log_level log_level, const char *source_name) DECLSPEC_HIDDEN;
|
||||
void vkd3d_shader_error(struct vkd3d_shader_message_context *context, enum vkd3d_shader_error error,
|
||||
const char *format, ...) VKD3D_PRINTF_FUNC(3, 4) DECLSPEC_HIDDEN;
|
||||
|
||||
int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length,
|
||||
struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
|
||||
struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
|
||||
void free_shader_desc(struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
|
||||
|
||||
int shader_parse_input_signature(const void *dxbc, size_t dxbc_length,
|
||||
|
@ -1354,8 +1354,10 @@ static HRESULT create_shader_stage(struct d3d12_device *device,
|
||||
compile_info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY;
|
||||
compile_info.options = NULL;
|
||||
compile_info.option_count = 0;
|
||||
compile_info.log_level = VKD3D_SHADER_LOG_NONE;
|
||||
compile_info.source_name = NULL;
|
||||
|
||||
if ((ret = vkd3d_shader_compile(&compile_info, &spirv)) < 0)
|
||||
if ((ret = vkd3d_shader_compile(&compile_info, &spirv, NULL)) < 0)
|
||||
{
|
||||
WARN("Failed to compile shader, vkd3d result %d.\n", ret);
|
||||
return hresult_from_vkd3d_result(ret);
|
||||
@ -1527,7 +1529,7 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
|
||||
dxbc.size = desc->CS.BytecodeLength;
|
||||
shader_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO;
|
||||
shader_info.next = NULL;
|
||||
if ((ret = vkd3d_shader_scan_dxbc(&dxbc, &shader_info)) < 0)
|
||||
if ((ret = vkd3d_shader_scan_dxbc(&dxbc, &shader_info, NULL)) < 0)
|
||||
{
|
||||
WARN("Failed to scan shader bytecode, vkd3d result %d.\n", ret);
|
||||
return hresult_from_vkd3d_result(ret);
|
||||
@ -2271,7 +2273,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
|
||||
if (!b->pShaderBytecode)
|
||||
continue;
|
||||
|
||||
if ((ret = vkd3d_shader_scan_dxbc(&dxbc, &shader_info)) < 0)
|
||||
if ((ret = vkd3d_shader_scan_dxbc(&dxbc, &shader_info, NULL)) < 0)
|
||||
{
|
||||
WARN("Failed to scan shader bytecode, stage %#x, vkd3d result %d.\n",
|
||||
shader_stages[i].stage, ret);
|
||||
|
@ -222,6 +222,7 @@ int main(int argc, char **argv)
|
||||
struct vkd3d_shader_compile_info info;
|
||||
struct vkd3d_shader_code spirv;
|
||||
struct options options;
|
||||
char *messages;
|
||||
int ret;
|
||||
|
||||
if (!parse_command_line(argc, argv, &options))
|
||||
@ -242,6 +243,8 @@ int main(int argc, char **argv)
|
||||
info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY;
|
||||
info.options = options.compile_options;
|
||||
info.option_count = options.compile_option_count;
|
||||
info.log_level = VKD3D_SHADER_LOG_INFO;
|
||||
info.source_name = options.filename;
|
||||
|
||||
if (!read_shader(&info.source, options.filename))
|
||||
{
|
||||
@ -249,7 +252,10 @@ int main(int argc, char **argv)
|
||||
return 1;
|
||||
}
|
||||
|
||||
ret = vkd3d_shader_compile(&info, &spirv);
|
||||
ret = vkd3d_shader_compile(&info, &spirv, &messages);
|
||||
if (messages)
|
||||
fputs(messages, stderr);
|
||||
vkd3d_shader_free_messages(messages);
|
||||
vkd3d_shader_free_shader_code(&info.source);
|
||||
if (ret < 0)
|
||||
{
|
||||
|
@ -63,8 +63,10 @@ static void test_invalid_shaders(void)
|
||||
info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY;
|
||||
info.options = &option;
|
||||
info.option_count = 1;
|
||||
info.log_level = VKD3D_SHADER_LOG_NONE;
|
||||
info.source_name = NULL;
|
||||
|
||||
rc = vkd3d_shader_compile(&info, &spirv);
|
||||
rc = vkd3d_shader_compile(&info, &spirv, NULL);
|
||||
ok(rc == VKD3D_ERROR_INVALID_SHADER, "Got unexpected error code %d.\n", rc);
|
||||
}
|
||||
|
||||
@ -140,14 +142,16 @@ static void test_vkd3d_shader_pfns(void)
|
||||
compile_info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY;
|
||||
compile_info.options = NULL;
|
||||
compile_info.option_count = 0;
|
||||
compile_info.log_level = VKD3D_SHADER_LOG_NONE;
|
||||
compile_info.source_name = NULL;
|
||||
|
||||
rc = pfn_vkd3d_shader_compile(&compile_info, &spirv);
|
||||
rc = pfn_vkd3d_shader_compile(&compile_info, &spirv, NULL);
|
||||
ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
|
||||
pfn_vkd3d_shader_free_shader_code(&spirv);
|
||||
|
||||
memset(&scan_info, 0, sizeof(scan_info));
|
||||
scan_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO;
|
||||
rc = pfn_vkd3d_shader_scan_dxbc(&vs, &scan_info);
|
||||
rc = pfn_vkd3d_shader_scan_dxbc(&vs, &scan_info, NULL);
|
||||
ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user