vkd3d-shader: Add support for instanced join phases.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-02-07 09:59:17 +01:00 committed by Alexandre Julliard
parent 18784e6500
commit 0397808f81

View File

@ -2323,6 +2323,9 @@ static bool vkd3d_dxbc_compiler_get_register_name(char *buffer, unsigned int buf
case VKD3DSPR_FORKINSTID:
snprintf(buffer, buffer_size, "vForkInstanceId");
break;
case VKD3DSPR_JOININSTID:
snprintf(buffer, buffer_size, "vJoinInstanceId");
break;
case VKD3DSPR_TESSCOORD:
snprintf(buffer, buffer_size, "vDomainLocation");
break;
@ -3546,6 +3549,7 @@ static void vkd3d_dxbc_compiler_emit_shader_phase_input(struct vkd3d_dxbc_compil
switch (reg->type)
{
case VKD3DSPR_FORKINSTID:
case VKD3DSPR_JOININSTID:
val_id = phase->instance_id;
break;
default:
@ -4829,16 +4833,16 @@ static void vkd3d_dxbc_compiler_enter_shader_phase(struct vkd3d_dxbc_compiler *c
phase->function_location = 0;
}
static int vkd3d_dxbc_compiler_emit_hs_fork_phase_instance_count(struct vkd3d_dxbc_compiler *compiler,
static int vkd3d_dxbc_compiler_emit_shader_phase_instance_count(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_shader_phase *phase = &compiler->shader_phases[compiler->shader_phase_count - 1];
if (!compiler->shader_phase_count
|| phase->type != VKD3DSIH_HS_FORK_PHASE
|| (phase->type != VKD3DSIH_HS_FORK_PHASE && phase->type != VKD3DSIH_HS_JOIN_PHASE)
|| phase->function_id)
{
WARN("Unexpected dcl_hs_fork_phase_instance_count instruction.\n");
WARN("Unexpected dcl_hs_{fork,join}_phase_instance_count instruction.\n");
return VKD3D_ERROR_INVALID_SHADER;
}
@ -7170,7 +7174,8 @@ int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
vkd3d_dxbc_compiler_emit_dcl_thread_group(compiler, instruction);
break;
case VKD3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT:
ret = vkd3d_dxbc_compiler_emit_hs_fork_phase_instance_count(compiler, instruction);
case VKD3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT:
ret = vkd3d_dxbc_compiler_emit_shader_phase_instance_count(compiler, instruction);
break;
case VKD3DSIH_HS_CONTROL_POINT_PHASE:
case VKD3DSIH_HS_FORK_PHASE: