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vkd3d: Pass descriptor offset info to vkd3d-shader for compute pipelines.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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6a88c57f5d
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1edbd3d698
@ -91,6 +91,7 @@ static void d3d12_root_signature_cleanup(struct d3d12_root_signature *root_signa
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if (root_signature->descriptor_mapping)
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vkd3d_free(root_signature->descriptor_mapping);
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vkd3d_free(root_signature->descriptor_offsets);
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if (root_signature->root_constants)
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vkd3d_free(root_signature->root_constants);
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@ -713,10 +714,11 @@ static HRESULT d3d12_root_signature_init_descriptor_array_binding(struct d3d12_r
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}
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static void d3d12_root_signature_map_vk_unbounded_binding(struct d3d12_root_signature *root_signature,
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const struct d3d12_root_descriptor_table_range *range, bool buffer_descriptor,
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const struct d3d12_root_descriptor_table_range *range, unsigned int descriptor_offset, bool buffer_descriptor,
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enum vkd3d_shader_visibility shader_visibility, struct vkd3d_descriptor_set_context *context)
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{
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struct vkd3d_shader_resource_binding *mapping = &root_signature->descriptor_mapping[context->descriptor_index++];
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struct vkd3d_shader_resource_binding *mapping = &root_signature->descriptor_mapping[context->descriptor_index];
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unsigned int *offset = &root_signature->descriptor_offsets[context->descriptor_index++];
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mapping->type = range->type;
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mapping->register_space = range->register_space;
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@ -727,18 +729,21 @@ static void d3d12_root_signature_map_vk_unbounded_binding(struct d3d12_root_sign
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|| range->type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV) && !buffer_descriptor);
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mapping->binding.binding = range->binding;
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mapping->binding.count = range->vk_binding_count;
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*offset = descriptor_offset;
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}
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static void d3d12_root_signature_map_descriptor_unbounded_binding(struct d3d12_root_signature *root_signature,
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const struct d3d12_root_descriptor_table_range *range,
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const struct d3d12_root_descriptor_table_range *range, unsigned int descriptor_offset,
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enum vkd3d_shader_visibility shader_visibility, struct vkd3d_descriptor_set_context *context)
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{
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bool is_buffer = range->type == VKD3D_SHADER_DESCRIPTOR_TYPE_CBV;
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if (range->type == VKD3D_SHADER_DESCRIPTOR_TYPE_SRV || range->type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
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d3d12_root_signature_map_vk_unbounded_binding(root_signature, range, true, shader_visibility, context);
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d3d12_root_signature_map_vk_unbounded_binding(root_signature, range,
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descriptor_offset, true, shader_visibility, context);
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d3d12_root_signature_map_vk_unbounded_binding(root_signature, range, is_buffer, shader_visibility, context);
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d3d12_root_signature_map_vk_unbounded_binding(root_signature, range,
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descriptor_offset, is_buffer, shader_visibility, context);
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}
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static int compare_register_range(const void *a, const void *b)
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@ -882,7 +887,7 @@ static HRESULT d3d12_root_signature_init_root_descriptor_tables(struct d3d12_roo
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range->binding = base_range->binding;
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range->vk_binding_count = base_range->vk_binding_count - rel_offset;
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d3d12_root_signature_map_descriptor_unbounded_binding(root_signature, range,
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shader_visibility, context);
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rel_offset, shader_visibility, context);
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continue;
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}
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else if (range->descriptor_count == UINT_MAX)
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@ -1165,6 +1170,9 @@ static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signa
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if (!(root_signature->descriptor_mapping = vkd3d_calloc(root_signature->binding_count,
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sizeof(*root_signature->descriptor_mapping))))
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goto fail;
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if (!(root_signature->descriptor_offsets = vkd3d_calloc(root_signature->binding_count,
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sizeof(*root_signature->descriptor_offsets))))
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goto fail;
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root_signature->root_constant_count = info.root_constant_count;
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if (!(root_signature->root_constants = vkd3d_calloc(root_signature->root_constant_count,
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sizeof(*root_signature->root_constants))))
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@ -1878,6 +1886,7 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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struct vkd3d_shader_scan_descriptor_info shader_info;
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struct vkd3d_shader_interface_info shader_interface;
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struct vkd3d_shader_descriptor_offset_info offset_info;
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const struct d3d12_root_signature *root_signature;
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struct vkd3d_shader_spirv_target_info target_info;
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VkPipelineLayout vk_pipeline_layout;
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@ -1917,6 +1926,15 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
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target_info.extensions = device->vk_info.shader_extensions;
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target_info.extension_count = device->vk_info.shader_extension_count;
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if (root_signature->descriptor_offsets)
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{
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offset_info.type = VKD3D_SHADER_STRUCTURE_TYPE_DESCRIPTOR_OFFSET_INFO;
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offset_info.next = NULL;
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offset_info.binding_offsets = root_signature->descriptor_offsets;
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offset_info.uav_counter_offsets = NULL;
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vkd3d_prepend_struct(&target_info, &offset_info);
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}
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shader_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO;
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shader_interface.next = &target_info;
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shader_interface.bindings = root_signature->descriptor_mapping;
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@ -736,6 +736,7 @@ struct d3d12_root_signature
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unsigned int binding_count;
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struct vkd3d_shader_resource_binding *descriptor_mapping;
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unsigned int *descriptor_offsets;
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unsigned int root_constant_count;
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struct vkd3d_shader_push_constant_buffer *root_constants;
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@ -35105,7 +35105,6 @@ static void test_unbounded_resource_arrays(void)
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D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
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get_buffer_readback_with_command_list(output_buffers[i], DXGI_FORMAT_R32_UINT, &rb, queue, command_list);
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/* Buffers at index >= 64 are aliased. */
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todo_if(i != 74 && i > 63)
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check_readback_data_uint(&rb, NULL, (i < 64 ? 63 - i : 127 - i) ^ 0x35, 0);
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release_resource_readback(&rb);
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reset_command_list(command_list, context.allocator);
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