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vkd3d-shader/hlsl: Add trailing dots to warning messages.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Francisco Casas <fcasas@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -275,7 +275,7 @@ static bool fold_div(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst,
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if (ctx->profile->major_version >= 4 && src2->value[k].f == 0)
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{
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hlsl_warning(ctx, &dst->node.loc, VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO,
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"Floating point division by zero");
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"Floating point division by zero.");
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}
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dst->value[k].f = src1->value[k].f / src2->value[k].f;
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if (ctx->profile->major_version < 4 && isinf(dst->value[k].f))
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@ -289,7 +289,7 @@ static bool fold_div(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst,
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if (src2->value[k].d == 0)
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{
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hlsl_warning(ctx, &dst->node.loc, VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO,
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"Floating point division by zero");
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"Floating point division by zero.");
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}
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dst->value[k].d = src1->value[k].d / src2->value[k].d;
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break;
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