vkd3d: Ignore D3D12_SO_NO_RASTERIZED_STREAM when stream output is disabled.

Fixes the black screen problem in Diablo 2: Resurrected.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Robin Kertels 2021-10-11 17:55:07 +02:00 committed by Alexandre Julliard
parent 8fbe785c11
commit 21725c5c08

View File

@ -2034,7 +2034,8 @@ static void rs_stream_info_from_d3d12(VkPipelineRasterizationStateStreamCreateIn
VkPipelineRasterizationStateCreateInfo *vk_rs_desc, const D3D12_STREAM_OUTPUT_DESC *so_desc,
const struct vkd3d_vulkan_info *vk_info)
{
if (!so_desc->RasterizedStream || so_desc->RasterizedStream == D3D12_SO_NO_RASTERIZED_STREAM)
if (!so_desc->NumEntries || !so_desc->RasterizedStream
|| so_desc->RasterizedStream == D3D12_SO_NO_RASTERIZED_STREAM)
return;
if (!vk_info->rasterization_stream)
@ -2811,7 +2812,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
rs_desc_from_d3d12(&graphics->rs_desc, &desc->RasterizerState);
have_attachment = graphics->rt_count || graphics->dsv_format || is_dsv_format_unknown;
if ((!have_attachment && !(desc->PS.pShaderBytecode && desc->PS.BytecodeLength))
|| so_desc->RasterizedStream == D3D12_SO_NO_RASTERIZED_STREAM)
|| (graphics->xfb_enabled && so_desc->RasterizedStream == D3D12_SO_NO_RASTERIZED_STREAM))
graphics->rs_desc.rasterizerDiscardEnable = VK_TRUE;
rs_stream_info_from_d3d12(&graphics->rs_stream_info, &graphics->rs_desc, so_desc, vk_info);