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tests: Test sign rules for integer division and modulus.
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Notes:
Alexandre Julliard
2022-10-19 22:07:30 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/32
@ -28,6 +28,66 @@ uniform 0 float4 5.0 16.0 0.0 0.0
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draw quad
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probe all rgba (5.0, 5.0, -5.0, 3.0)
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[pixel shader]
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uniform float2 a;
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float4 main() : SV_TARGET
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{
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int x = a.x;
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int y = a.y;
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return float4(x / y, -x / y, x / -y, -x / -y);
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}
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[test]
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uniform 0 float4 42.0 5.0 0.0 0.0
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draw quad
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probe all rgba (8.0, -8.0, -8.0, 8.0)
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[pixel shader]
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uniform float2 a;
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float4 main() : SV_TARGET
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{
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int x = a.x;
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int y = a.y;
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return float4(x % y, -x % y, x % -y, -x % -y);
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}
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[test]
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uniform 0 float4 42.0 5.0 0.0 0.0
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draw quad
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probe all rgba (2.0, -2.0, 2.0, -2.0)
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[pixel shader]
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uniform float2 a;
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float4 main() : SV_TARGET
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{
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int x = a.x;
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int y = a.y;
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return float4(x / y, -x / y, x / -y, -x / -y);
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}
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[test]
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uniform 0 float4 45.0 5.0 0.0 0.0
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draw quad
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probe all rgba (9.0, -9.0, -9.0, 9.0)
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[pixel shader]
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uniform float2 a;
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float4 main() : SV_TARGET
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{
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int x = a.x;
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int y = a.y;
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return float4(x % y, -x % y, x % -y, -x % -y);
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}
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[test]
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uniform 0 float4 45.0 5.0 0.0 0.0
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draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader]
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uniform float4 a;
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@ -24,6 +24,58 @@ float4 main() : SV_TARGET
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draw quad
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probe all rgba (5.0, 5.0, -5.0, 3.0)
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[pixel shader]
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float4 main() : SV_TARGET
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{
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int x = 42;
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int y = 5;
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return float4(x / y, -x / y, x / -y, -x / -y);
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}
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[test]
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draw quad
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probe all rgba (8.0, -8.0, -8.0, 8.0)
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[pixel shader]
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float4 main() : SV_TARGET
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{
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int x = 42;
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int y = 5;
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return float4(x % y, -x % y, x % -y, -x % -y);
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}
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[test]
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draw quad
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probe all rgba (2.0, -2.0, 2.0, -2.0)
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[pixel shader]
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float4 main() : SV_TARGET
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{
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int x = 45;
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int y = 5;
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return float4(x / y, -x / y, x / -y, -x / -y);
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}
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[test]
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draw quad
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probe all rgba (9.0, -9.0, -9.0, 9.0)
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[pixel shader]
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float4 main() : SV_TARGET
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{
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int x = 45;
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int y = 5;
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return float4(x % y, -x % y, x % -y, -x % -y);
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}
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[test]
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draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader fail]
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float4 main() : SV_TARGET
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{
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