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vkd3d-shader/hlsl: Parse state blocks in variable definitions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -74,6 +74,7 @@ vkd3d_shader_tests = \
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tests/hlsl-return-implicit-conversion.shader_test \
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tests/hlsl-return-void.shader_test \
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tests/hlsl-shape.shader_test \
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tests/hlsl-state-block-syntax.shader_test \
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tests/hlsl-static-initializer.shader_test \
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tests/hlsl-storage-qualifiers.shader_test \
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tests/hlsl-struct-assignment.shader_test \
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@ -469,6 +469,8 @@ struct hlsl_ctx
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size_t count, size;
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} constant_defs;
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uint32_t temp_count;
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uint32_t in_state_block : 1;
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};
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enum hlsl_error_level
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@ -2558,6 +2558,23 @@ variable_decl:
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$$->reg_reservation = $3.reg_reservation;
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}
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state:
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any_identifier '=' expr ';'
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{
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vkd3d_free($1);
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hlsl_free_instr_list($3);
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}
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state_block_start:
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%empty
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{
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ctx->in_state_block = 1;
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}
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state_block:
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%empty
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| state_block state
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variable_def:
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variable_decl
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| variable_decl '=' complex_initializer
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@ -2565,6 +2582,11 @@ variable_def:
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$$ = $1;
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$$->initializer = $3;
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}
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| variable_decl '{' state_block_start state_block '}'
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{
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$$ = $1;
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ctx->in_state_block = 0;
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}
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arrays:
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%empty
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@ -2861,13 +2883,10 @@ primary_expr:
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hlsl_error(ctx, @1, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED, "Variable \"%s\" is not defined.", $1);
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YYABORT;
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}
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if ((load = hlsl_new_var_load(ctx, var, @1)))
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{
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if (!($$ = make_list(ctx, &load->node)))
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YYABORT;
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}
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else
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$$ = NULL;
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if (!(load = hlsl_new_var_load(ctx, var, @1)))
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YYABORT;
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if (!($$ = make_list(ctx, &load->node)))
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YYABORT;
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}
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| '(' expr ')'
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{
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@ -2878,6 +2897,27 @@ primary_expr:
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if (!($$ = add_call(ctx, $1, &$3, @1)))
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YYABORT;
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}
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| NEW_IDENTIFIER
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{
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if (ctx->in_state_block)
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{
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struct hlsl_ir_load *load;
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struct hlsl_ir_var *var;
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if (!(var = hlsl_new_synthetic_var(ctx, "<state-block-expr>",
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ctx->builtin_types.scalar[HLSL_TYPE_INT], @1)))
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YYABORT;
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if (!(load = hlsl_new_var_load(ctx, var, @1)))
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YYABORT;
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if (!($$ = make_list(ctx, &load->node)))
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YYABORT;
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}
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else
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{
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hlsl_error(ctx, @1, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED, "Identifier \"%s\" is not declared.\n", $1);
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YYABORT;
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}
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}
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postfix_expr:
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primary_expr
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173
tests/hlsl-state-block-syntax.shader_test
Normal file
173
tests/hlsl-state-block-syntax.shader_test
Normal file
@ -0,0 +1,173 @@
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[pixel shader fail]
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sampler s
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{
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foo = float;
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};
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float4 main() : sv_target
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{
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return float4(0, 0, 0, 0);
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}
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[pixel shader fail]
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sampler s = sampler_state
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{
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foo = float;
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};
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float4 main() : sv_target
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{
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return float4(0, 0, 0, 0);
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}
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[pixel shader fail]
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sampler s
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{
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2 = 3;
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};
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float4 main() : sv_target
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{
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return float4(0, 0, 0, 0);
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}
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[pixel shader fail]
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sampler s
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{
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2;
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};
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float4 main() : sv_target
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{
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return float4(0, 0, 0, 0);
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}
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[pixel shader fail]
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sampler s
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{
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foo;
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};
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float4 main() : sv_target
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{
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return float4(0, 0, 0, 0);
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}
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[pixel shader fail]
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sampler s
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{
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foo = bar
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};
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float4 main() : sv_target
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{
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return float4(0, 0, 0, 0);
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}
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[pixel shader fail]
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sampler s {}
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float4 main() : sv_target
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{
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return float4(0, 0, 0, 0);
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}
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[pixel shader fail]
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float f {} = 1;
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float4 main() : sv_target
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{
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return float4(0, 0, 0, 0);
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}
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[pixel shader fail]
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float f = 1 {};
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float4 main() : sv_target
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{
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return float4(0, 0, 0, 0);
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}
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[pixel shader fail]
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sampler s = sampler_state;
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float4 main() : sv_target
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{
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return float4(0, 0, 0, 0);
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}
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[pixel shader fail]
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float f {} : register(c1);
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float4 main() : sv_target
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{
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return float4(0, 0, 0, 0);
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}
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[pixel shader fail]
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float f
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{
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foo = (sampler)2;
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};
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float4 main() : sv_target
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{
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return float4(0, 0, 0, 0);
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}
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[pixel shader fail]
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float f
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{
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foo = (faketype)2;
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};
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float4 main() : sv_target
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{
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return float4(0, 0, 0, 0);
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}
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[pixel shader fail]
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float f
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{
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foo = (sampler)bar;
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};
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float4 main() : sv_target
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{
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return float4(0, 0, 0, 0);
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}
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[pixel shader fail]
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float f
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{
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foo = bar();
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};
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float4 main() : sv_target
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{
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return float4(0, 0, 0, 0);
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}
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[pixel shader]
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float u : register(c1) {};
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float4 main() : sv_target
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{
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float zero = 0;
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float a {};
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float b
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{
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foo = bar;
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foo = bar;
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foo = (int)2;
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foo = (int)bar;
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foo = float4(bar, baz, qux, xyzzy);
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foo = zero++;
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};
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float c {}, d = 1, e;
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struct {int a;} s {foo = bar;};
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return float4(0, 1, zero, 1);
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}
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[test]
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draw quad
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probe all rgba (0, 1, 0, 1)
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