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vkd3d: Emit barriers in ClearUnorderedAccessViewUint().
We use transfer operations instead of unordered access. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4618,6 +4618,9 @@ static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewUint(ID
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const struct vkd3d_vk_device_procs *vk_procs;
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const struct d3d12_desc *cpu_descriptor;
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struct d3d12_resource *resource_impl;
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VkBufferMemoryBarrier buffer_barrier;
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VkImageMemoryBarrier image_barrier;
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VkPipelineStageFlags stage_mask;
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VkImageSubresourceRange range;
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VkClearColorValue color;
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@ -4650,6 +4653,22 @@ static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewUint(ID
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VK_CALL(vkCmdFillBuffer(list->vk_command_buffer, resource_impl->u.vk_buffer,
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cpu_descriptor->uav.buffer.offset, cpu_descriptor->uav.buffer.size, values[0]));
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buffer_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
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buffer_barrier.pNext = NULL;
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buffer_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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buffer_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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buffer_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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buffer_barrier.buffer = resource_impl->u.vk_buffer;
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buffer_barrier.offset = cpu_descriptor->uav.buffer.offset;
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buffer_barrier.size = cpu_descriptor->uav.buffer.size;
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vk_barrier_parameters_from_d3d12_resource_state(D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
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resource_impl, list->vk_queue_flags, &buffer_barrier.dstAccessMask, &stage_mask, NULL);
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VK_CALL(vkCmdPipelineBarrier(list->vk_command_buffer,
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VK_PIPELINE_STAGE_TRANSFER_BIT, stage_mask, 0,
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0, NULL, 1, &buffer_barrier, 0, NULL));
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}
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else
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{
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@ -4666,6 +4685,23 @@ static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewUint(ID
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VK_CALL(vkCmdClearColorImage(list->vk_command_buffer,
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resource_impl->u.vk_image, VK_IMAGE_LAYOUT_GENERAL, &color, 1, &range));
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image_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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image_barrier.pNext = NULL;
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image_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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image_barrier.oldLayout = VK_IMAGE_LAYOUT_GENERAL;
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image_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
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image_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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image_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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image_barrier.image = resource_impl->u.vk_image;
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image_barrier.subresourceRange = range;
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vk_barrier_parameters_from_d3d12_resource_state(D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
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resource_impl, list->vk_queue_flags, &image_barrier.dstAccessMask, &stage_mask, NULL);
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VK_CALL(vkCmdPipelineBarrier(list->vk_command_buffer,
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VK_PIPELINE_STAGE_TRANSFER_BIT, stage_mask, 0,
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0, NULL, 0, NULL, 1, &image_barrier));
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}
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}
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