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vkd3d-shader/hlsl: Handle additional dimension types for textures.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -932,10 +932,15 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
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{
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static const char *const dimensions[] =
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{
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[HLSL_SAMPLER_DIM_1D] = "1D",
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[HLSL_SAMPLER_DIM_2D] = "2D",
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[HLSL_SAMPLER_DIM_3D] = "3D",
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[HLSL_SAMPLER_DIM_CUBE] = "Cube"
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[HLSL_SAMPLER_DIM_1D] = "1D",
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[HLSL_SAMPLER_DIM_2D] = "2D",
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[HLSL_SAMPLER_DIM_3D] = "3D",
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[HLSL_SAMPLER_DIM_CUBE] = "Cube",
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[HLSL_SAMPLER_DIM_1DARRAY] = "1DArray",
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[HLSL_SAMPLER_DIM_2DARRAY] = "2DArray",
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[HLSL_SAMPLER_DIM_2DMS] = "2DMS",
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[HLSL_SAMPLER_DIM_2DMSARRAY] = "2DMSArray",
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[HLSL_SAMPLER_DIM_CUBEARRAY] = "CubeArray",
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};
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switch (type->base_type)
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@ -1778,11 +1783,11 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
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static const char *const sampler_names[] =
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{
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"sampler",
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"sampler1D",
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"sampler2D",
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"sampler3D",
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"samplerCUBE"
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[HLSL_SAMPLER_DIM_GENERIC] = "sampler",
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[HLSL_SAMPLER_DIM_1D] = "sampler1D",
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[HLSL_SAMPLER_DIM_2D] = "sampler2D",
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[HLSL_SAMPLER_DIM_3D] = "sampler3D",
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[HLSL_SAMPLER_DIM_CUBE] = "samplerCUBE",
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};
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static const struct
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@ -1834,7 +1839,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
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}
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}
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for (bt = 0; bt <= HLSL_SAMPLER_DIM_MAX; ++bt)
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for (bt = 0; bt <= HLSL_SAMPLER_DIM_LAST_SAMPLER; ++bt)
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{
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type = hlsl_new_type(ctx, sampler_names[bt], HLSL_CLASS_OBJECT, HLSL_TYPE_SAMPLER, 1, 1);
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type->sampler_dim = bt;
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@ -98,7 +98,13 @@ enum hlsl_sampler_dim
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HLSL_SAMPLER_DIM_2D,
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HLSL_SAMPLER_DIM_3D,
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HLSL_SAMPLER_DIM_CUBE,
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HLSL_SAMPLER_DIM_MAX = HLSL_SAMPLER_DIM_CUBE
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HLSL_SAMPLER_DIM_LAST_SAMPLER = HLSL_SAMPLER_DIM_CUBE,
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HLSL_SAMPLER_DIM_1DARRAY,
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HLSL_SAMPLER_DIM_2DARRAY,
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HLSL_SAMPLER_DIM_2DMS,
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HLSL_SAMPLER_DIM_2DMSARRAY,
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HLSL_SAMPLER_DIM_CUBEARRAY,
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HLSL_SAMPLER_DIM_MAX = HLSL_SAMPLER_DIM_CUBEARRAY,
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};
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enum hlsl_matrix_majority
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@ -488,7 +494,7 @@ struct hlsl_ctx
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struct hlsl_type *vector[HLSL_TYPE_LAST_SCALAR + 1][4];
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/* matrix[float][2][4] is a float4x2, i.e. dimx = 2, dimy = 4 */
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struct hlsl_type *matrix[HLSL_TYPE_LAST_SCALAR + 1][4][4];
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struct hlsl_type *sampler[HLSL_SAMPLER_DIM_MAX + 1];
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struct hlsl_type *sampler[HLSL_SAMPLER_DIM_LAST_SAMPLER + 1];
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struct hlsl_type *Void;
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} builtin_types;
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@ -674,11 +680,17 @@ static inline unsigned int hlsl_sampler_dim_count(enum hlsl_sampler_dim dim)
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{
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case HLSL_SAMPLER_DIM_1D:
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return 1;
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case HLSL_SAMPLER_DIM_1DARRAY:
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case HLSL_SAMPLER_DIM_2D:
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case HLSL_SAMPLER_DIM_2DMS:
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return 2;
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case HLSL_SAMPLER_DIM_2DARRAY:
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case HLSL_SAMPLER_DIM_2DMSARRAY:
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case HLSL_SAMPLER_DIM_3D:
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case HLSL_SAMPLER_DIM_CUBE:
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return 3;
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case HLSL_SAMPLER_DIM_CUBEARRAY:
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return 4;
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default:
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assert(0);
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return 0;
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@ -434,6 +434,16 @@ static D3D_SRV_DIMENSION sm4_rdef_resource_dimension(const struct hlsl_type *typ
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return D3D_SRV_DIMENSION_TEXTURE3D;
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case HLSL_SAMPLER_DIM_CUBE:
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return D3D_SRV_DIMENSION_TEXTURECUBE;
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case HLSL_SAMPLER_DIM_1DARRAY:
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return D3D_SRV_DIMENSION_TEXTURE1DARRAY;
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case HLSL_SAMPLER_DIM_2DARRAY:
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return D3D_SRV_DIMENSION_TEXTURE2DARRAY;
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case HLSL_SAMPLER_DIM_2DMS:
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return D3D_SRV_DIMENSION_TEXTURE2DMS;
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case HLSL_SAMPLER_DIM_2DMSARRAY:
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return D3D_SRV_DIMENSION_TEXTURE2DMSARRAY;
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case HLSL_SAMPLER_DIM_CUBEARRAY:
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return D3D_SRV_DIMENSION_TEXTURECUBEARRAY;
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default:
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assert(0);
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return D3D_SRV_DIMENSION_UNKNOWN;
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@ -721,6 +731,16 @@ static enum vkd3d_sm4_resource_type sm4_resource_dimension(const struct hlsl_typ
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return VKD3D_SM4_RESOURCE_TEXTURE_3D;
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case HLSL_SAMPLER_DIM_CUBE:
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return VKD3D_SM4_RESOURCE_TEXTURE_CUBE;
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case HLSL_SAMPLER_DIM_1DARRAY:
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return VKD3D_SM4_RESOURCE_TEXTURE_1DARRAY;
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case HLSL_SAMPLER_DIM_2DARRAY:
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return VKD3D_SM4_RESOURCE_TEXTURE_2DARRAY;
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case HLSL_SAMPLER_DIM_2DMS:
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return VKD3D_SM4_RESOURCE_TEXTURE_2DMS;
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case HLSL_SAMPLER_DIM_2DMSARRAY:
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return VKD3D_SM4_RESOURCE_TEXTURE_2DMSARRAY;
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case HLSL_SAMPLER_DIM_CUBEARRAY:
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return VKD3D_SM4_RESOURCE_TEXTURE_CUBEARRAY;
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default:
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assert(0);
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return 0;
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@ -1307,6 +1327,7 @@ static void write_sm4_ld(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buf
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const struct hlsl_deref *resource, const struct hlsl_ir_node *coords)
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{
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struct sm4_instruction instr;
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unsigned int dim_count;
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memset(&instr, 0, sizeof(instr));
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instr.opcode = VKD3D_SM4_OP_LD;
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@ -1318,23 +1339,11 @@ static void write_sm4_ld(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buf
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/* Mipmap level is in the last component in the IR, but needs to be in the W
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* component in the instruction. */
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switch (resource_type->sampler_dim)
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{
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case HLSL_SAMPLER_DIM_1D:
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instr.srcs[0].swizzle = hlsl_combine_swizzles(instr.srcs[0].swizzle, HLSL_SWIZZLE(X, X, X, Y), 4);
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break;
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case HLSL_SAMPLER_DIM_2D:
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instr.srcs[0].swizzle = hlsl_combine_swizzles(instr.srcs[0].swizzle, HLSL_SWIZZLE(X, Y, X, Z), 4);
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break;
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case HLSL_SAMPLER_DIM_3D:
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case HLSL_SAMPLER_DIM_CUBE:
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break;
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case HLSL_SAMPLER_DIM_GENERIC:
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assert(0);
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}
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dim_count = hlsl_sampler_dim_count(resource_type->sampler_dim);
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if (dim_count == 1)
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instr.srcs[0].swizzle = hlsl_combine_swizzles(instr.srcs[0].swizzle, HLSL_SWIZZLE(X, X, X, Y), 4);
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if (dim_count == 2)
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instr.srcs[0].swizzle = hlsl_combine_swizzles(instr.srcs[0].swizzle, HLSL_SWIZZLE(X, Y, X, Z), 4);
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sm4_src_from_deref(ctx, &instr.srcs[1], resource, resource_type, instr.dsts[0].writemask);
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