tests: Skip stencil shader resource view tests on Windows AMD drivers.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-12-13 10:28:42 +01:00 committed by Alexandre Julliard
parent 6cd06fa874
commit 128dadaac1

View File

@ -14689,6 +14689,8 @@ static void test_depth_stencil_sampling(void)
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
vkd3d_test_set_context("Test %u", i);
reset_command_list(command_list, context.allocator);
init_depth_stencil(&ds, device, context.render_target_desc.Width,
@ -14753,6 +14755,13 @@ static void test_depth_stencil_sampling(void)
destroy_depth_stencil(&ds);
continue;
}
if (is_amd_device(device))
{
skip("Reads from depth/stencil shader resource views return stale values on some AMD drivers.\n");
destroy_depth_stencil(&ds);
continue;
}
srv_desc.Format = tests[i].stencil_view_format;
srv_desc.Texture2D.PlaneSlice = 1;
ID3D12Device_CreateShaderResourceView(device, texture, &srv_desc, srv_cpu_handle);
@ -14791,6 +14800,7 @@ static void test_depth_stencil_sampling(void)
destroy_depth_stencil(&ds);
}
vkd3d_test_set_context(NULL);
ID3D12Resource_Release(cb);
ID3D12DescriptorHeap_Release(srv_heap);