vkd3d-shader/hlsl: Write SM4 logic or instructions.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Giovanni Mascellani 2022-07-01 11:23:33 +02:00 committed by Alexandre Julliard
parent 15e4b9bafb
commit 448f856c09
2 changed files with 8 additions and 3 deletions

View File

@ -1851,6 +1851,11 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
write_sm4_binary_op(buffer, VKD3D_SM4_OP_AND, &expr->node, arg1, arg2);
break;
case HLSL_OP2_LOGIC_OR:
assert(dst_type->base_type == HLSL_TYPE_BOOL);
write_sm4_binary_op(buffer, VKD3D_SM4_OP_OR, &expr->node, arg1, arg2);
break;
case HLSL_OP2_LSHIFT:
assert(type_is_integer(dst_type));
assert(dst_type->base_type != HLSL_TYPE_BOOL);

View File

@ -48,7 +48,7 @@ float4 main() : SV_TARGET
}
[test]
todo draw quad
draw quad
probe all rgba (0.0, 1.0, 1.0, 1.0)
[pixel shader]
@ -101,7 +101,7 @@ float4 main() : SV_TARGET
}
[test]
todo draw quad
draw quad
probe all rgba (0.0, 1.0, 1.0, 1.0)
[pixel shader]
@ -154,5 +154,5 @@ float4 main() : SV_TARGET
}
[test]
todo draw quad
draw quad
probe all rgba (0.0, 1.0, 1.0, 1.0)