vkd3d-shader: Introduce a helper to print d3d-asm hexadecimal literals.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2021-02-18 11:24:00 +01:00 committed by Alexandre Julliard
parent 66694cd385
commit 11915f2431

View File

@ -720,6 +720,12 @@ static void shader_print_uint_literal(struct vkd3d_d3d_asm_compiler *compiler,
vkd3d_string_buffer_printf(&compiler->buffer, "%s%u%s", prefix, i, suffix);
}
static void shader_print_hex_literal(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, unsigned int i, const char *suffix)
{
vkd3d_string_buffer_printf(&compiler->buffer, "%s0x%08x%s", prefix, i, suffix);
}
static void shader_print_subscript(struct vkd3d_d3d_asm_compiler *compiler,
unsigned int offset, const struct vkd3d_shader_src_param *rel_addr)
{
@ -1429,11 +1435,10 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
vkd3d_string_buffer_printf(buffer, " {\n");
for (i = 0; i < ins->declaration.icb->vec4_count; ++i)
{
shader_addline(buffer, " {0x%08x, 0x%08x, 0x%08x, 0x%08x},\n",
ins->declaration.icb->data[4 * i + 0],
ins->declaration.icb->data[4 * i + 1],
ins->declaration.icb->data[4 * i + 2],
ins->declaration.icb->data[4 * i + 3]);
shader_print_hex_literal(compiler, " {", ins->declaration.icb->data[4 * i + 0], "");
shader_print_hex_literal(compiler, ", ", ins->declaration.icb->data[4 * i + 1], "");
shader_print_hex_literal(compiler, ", ", ins->declaration.icb->data[4 * i + 2], "");
shader_print_hex_literal(compiler, ", ", ins->declaration.icb->data[4 * i + 3], "},\n");
}
shader_addline(buffer, "}");
break;