mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d-shader: Fix f32tof16 instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
dc9fdf5d31
commit
55abf3d6d4
@ -4760,12 +4760,13 @@ static void vkd3d_dxbc_compiler_emit_f16tof32(struct vkd3d_dxbc_compiler *compil
|
||||
static void vkd3d_dxbc_compiler_emit_f32tof16(struct vkd3d_dxbc_compiler *compiler,
|
||||
const struct vkd3d_shader_instruction *instruction)
|
||||
{
|
||||
uint32_t instr_set_id, type_id, scalar_type_id, src_id, zero_id, constituents[2], result_id;
|
||||
uint32_t instr_set_id, type_id, scalar_type_id, src_id, zero_id, constituents[2];
|
||||
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
|
||||
const struct vkd3d_shader_dst_param *dst = instruction->dst;
|
||||
const struct vkd3d_shader_src_param *src = instruction->src;
|
||||
uint32_t components[VKD3D_VEC4_SIZE];
|
||||
unsigned int i, j;
|
||||
DWORD write_mask;
|
||||
unsigned int i;
|
||||
|
||||
instr_set_id = vkd3d_spirv_get_glsl_std450_instr_set(builder);
|
||||
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, 2);
|
||||
@ -4773,7 +4774,7 @@ static void vkd3d_dxbc_compiler_emit_f32tof16(struct vkd3d_dxbc_compiler *compil
|
||||
zero_id = vkd3d_dxbc_compiler_get_constant_float(compiler, 0.0f);
|
||||
|
||||
/* FIXME: Consider a single PackHalf2x16 intruction per 2 components. */
|
||||
for (i = 0; i < VKD3D_VEC4_SIZE; ++i)
|
||||
for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i)
|
||||
{
|
||||
if (!(write_mask = dst->write_mask & (VKD3DSP_WRITEMASK_0 << i)))
|
||||
continue;
|
||||
@ -4783,10 +4784,12 @@ static void vkd3d_dxbc_compiler_emit_f32tof16(struct vkd3d_dxbc_compiler *compil
|
||||
constituents[1] = zero_id;
|
||||
src_id = vkd3d_spirv_build_op_composite_construct(builder,
|
||||
type_id, constituents, ARRAY_SIZE(constituents));
|
||||
result_id = vkd3d_spirv_build_op_ext_inst(builder, scalar_type_id,
|
||||
components[j++] = vkd3d_spirv_build_op_ext_inst(builder, scalar_type_id,
|
||||
instr_set_id, GLSLstd450PackHalf2x16, &src_id, 1);
|
||||
vkd3d_dxbc_compiler_emit_store_reg(compiler, &dst->reg, write_mask, result_id);
|
||||
}
|
||||
|
||||
vkd3d_dxbc_compiler_emit_store_dst_components(compiler,
|
||||
dst, vkd3d_component_type_from_data_type(dst->reg.data_type), components);
|
||||
}
|
||||
|
||||
static void vkd3d_dxbc_compiler_emit_comparison_instruction(struct vkd3d_dxbc_compiler *compiler,
|
||||
|
@ -6608,6 +6608,29 @@ static void test_shader_instructions(void)
|
||||
0x06000082, 0x001020f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x0100003e,
|
||||
};
|
||||
static const D3D12_SHADER_BYTECODE ps_f32tof16 = {ps_f32tof16_code, sizeof(ps_f32tof16_code)};
|
||||
static const DWORD ps_f32tof16_2_code[] =
|
||||
{
|
||||
#if 0
|
||||
ps_5_0
|
||||
dcl_globalFlags refactoringAllowed
|
||||
dcl_constantbuffer cb0[1], immediateIndexed
|
||||
dcl_output o0.xyzw
|
||||
dcl_temps 1
|
||||
mov r0.xyzw, cb0[0].xyzw
|
||||
f32tof16 r0.xyzw, r0.wzyx
|
||||
mov o0.xyzw, r0.xyzw
|
||||
ret
|
||||
#endif
|
||||
0x43425844, 0x607c82d2, 0x940cc7c2, 0xe9de23c6, 0x696beb90, 0x00000001, 0x000000ec, 0x00000003,
|
||||
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
||||
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
|
||||
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000074, 0x00000050, 0x0000001d,
|
||||
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
|
||||
0x02000068, 0x00000001, 0x06000036, 0x001000f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000,
|
||||
0x05000082, 0x001000f2, 0x00000000, 0x001001b6, 0x00000000, 0x05000036, 0x001020f2, 0x00000000,
|
||||
0x00100e46, 0x00000000, 0x0100003e,
|
||||
};
|
||||
static const D3D12_SHADER_BYTECODE ps_f32tof16_2 = {ps_f32tof16_2_code, sizeof(ps_f32tof16_2_code)};
|
||||
static const DWORD ps_imad_code[] =
|
||||
{
|
||||
#if 0
|
||||
@ -7355,6 +7378,8 @@ static void test_shader_instructions(void)
|
||||
|
||||
{&ps_f32tof16, {.f = {{0.0f, 1.0f, -1.0f, 666.0f}}}, {{0, 0x3c00, 0xbc00, 0x6134}}},
|
||||
|
||||
{&ps_f32tof16_2, {.f = {{0.0f, 1.0f, -1.0f, 666.0f}}}, {{0x6134, 0xbc00, 0x3c00, 0}}},
|
||||
|
||||
{&ps_imad, {{{0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}}}, {{ 0, 0, 0, 0}}},
|
||||
{&ps_imad, {{{0, 0, 0, 0}, {0, 0, 0, 0}, {1, 2, 0, 0}}}, {{ 1, 2, 0, 0}}},
|
||||
{&ps_imad, {{{2, 3, 4, 5}, {5, 5, 5, 5}, {0, 0, 0, 0}}}, {{10, 15, 20, 25}}},
|
||||
|
Loading…
Reference in New Issue
Block a user