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vkd3d: Introduce struct d3d12_pipeline_uav_counter_state.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1862,13 +1862,13 @@ static void d3d12_command_list_invalidate_current_render_pass(struct d3d12_comma
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static void d3d12_command_list_invalidate_bindings(struct d3d12_command_list *list,
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struct d3d12_pipeline_state *state)
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{
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if (state && state->uav_counter_count)
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if (state && state->uav_counters.binding_count)
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{
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enum vkd3d_pipeline_bind_point bind_point = (enum vkd3d_pipeline_bind_point)state->vk_bind_point;
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struct vkd3d_pipeline_bindings *bindings = &list->pipeline_bindings[bind_point];
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vkd3d_array_reserve((void **)&bindings->vk_uav_counter_views, &bindings->vk_uav_counter_views_size,
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state->uav_counter_count, sizeof(*bindings->vk_uav_counter_views));
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state->uav_counters.binding_count, sizeof(*bindings->vk_uav_counter_views));
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bindings->uav_counters_dirty = true;
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}
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}
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@ -2694,10 +2694,10 @@ static void d3d12_command_list_update_descriptor_table(struct d3d12_command_list
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/* Track UAV counters. */
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if (range->descriptor_magic == VKD3D_DESCRIPTOR_MAGIC_UAV)
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{
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for (k = 0; k < state->uav_counter_count; ++k)
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for (k = 0; k < state->uav_counters.binding_count; ++k)
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{
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if (state->uav_counters[k].register_space == range->register_space
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&& state->uav_counters[k].register_index == register_idx)
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if (state->uav_counters.bindings[k].register_space == range->register_space
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&& state->uav_counters.bindings[k].register_index == register_idx)
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{
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VkBufferView vk_counter_view = descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_UAV
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? descriptor->u.view->vk_counter_view : VK_NULL_HANDLE;
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@ -2850,15 +2850,16 @@ static void d3d12_command_list_update_uav_counter_descriptors(struct d3d12_comma
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if (!state || !bindings->uav_counters_dirty)
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return;
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uav_counter_count = state->uav_counter_count;
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uav_counter_count = state->uav_counters.binding_count;
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if (!(vk_descriptor_writes = vkd3d_calloc(uav_counter_count, sizeof(*vk_descriptor_writes))))
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return;
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if (!(vk_descriptor_set = d3d12_command_allocator_allocate_descriptor_set(list->allocator, state->vk_set_layout)))
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if (!(vk_descriptor_set = d3d12_command_allocator_allocate_descriptor_set(list->allocator,
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state->uav_counters.vk_set_layout)))
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goto done;
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for (i = 0; i < uav_counter_count; ++i)
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{
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const struct vkd3d_shader_uav_counter_binding *uav_counter = &state->uav_counters[i];
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const struct vkd3d_shader_uav_counter_binding *uav_counter = &state->uav_counters.bindings[i];
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const VkBufferView *vk_uav_counter_views = bindings->vk_uav_counter_views;
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assert(vk_uav_counter_views[i]);
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@ -2878,7 +2879,7 @@ static void d3d12_command_list_update_uav_counter_descriptors(struct d3d12_comma
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VK_CALL(vkUpdateDescriptorSets(vk_device, uav_counter_count, vk_descriptor_writes, 0, NULL));
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VK_CALL(vkCmdBindDescriptorSets(list->vk_command_buffer, bindings->vk_bind_point,
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state->vk_pipeline_layout, state->set_index, 1, &vk_descriptor_set, 0, NULL));
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state->uav_counters.vk_pipeline_layout, state->uav_counters.set_index, 1, &vk_descriptor_set, 0, NULL));
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bindings->uav_counters_dirty = false;
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@ -1190,6 +1190,19 @@ static void d3d12_pipeline_state_destroy_graphics(struct d3d12_pipeline_state *s
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}
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}
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static void d3d12_pipeline_uav_counter_state_cleanup(struct d3d12_pipeline_uav_counter_state *uav_counters,
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struct d3d12_device *device)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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if (uav_counters->vk_set_layout)
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VK_CALL(vkDestroyDescriptorSetLayout(device->vk_device, uav_counters->vk_set_layout, NULL));
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if (uav_counters->vk_pipeline_layout)
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VK_CALL(vkDestroyPipelineLayout(device->vk_device, uav_counters->vk_pipeline_layout, NULL));
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vkd3d_free(uav_counters->bindings);
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}
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static ULONG STDMETHODCALLTYPE d3d12_pipeline_state_Release(ID3D12PipelineState *iface)
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{
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struct d3d12_pipeline_state *state = impl_from_ID3D12PipelineState(iface);
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@ -1209,12 +1222,7 @@ static ULONG STDMETHODCALLTYPE d3d12_pipeline_state_Release(ID3D12PipelineState
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else if (d3d12_pipeline_state_is_compute(state))
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VK_CALL(vkDestroyPipeline(device->vk_device, state->u.compute.vk_pipeline, NULL));
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if (state->vk_set_layout)
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VK_CALL(vkDestroyDescriptorSetLayout(device->vk_device, state->vk_set_layout, NULL));
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if (state->vk_pipeline_layout)
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VK_CALL(vkDestroyPipelineLayout(device->vk_device, state->vk_pipeline_layout, NULL));
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vkd3d_free(state->uav_counters);
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d3d12_pipeline_uav_counter_state_cleanup(&state->uav_counters, device);
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vkd3d_free(state);
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@ -1452,12 +1460,12 @@ static HRESULT d3d12_pipeline_state_init_uav_counters(struct d3d12_pipeline_stat
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if (!(binding_desc = vkd3d_calloc(uav_counter_count, sizeof(*binding_desc))))
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return E_OUTOFMEMORY;
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if (!(state->uav_counters = vkd3d_calloc(uav_counter_count, sizeof(*state->uav_counters))))
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if (!(state->uav_counters.bindings = vkd3d_calloc(uav_counter_count, sizeof(*state->uav_counters.bindings))))
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{
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vkd3d_free(binding_desc);
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return E_OUTOFMEMORY;
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}
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state->uav_counter_count = uav_counter_count;
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state->uav_counters.binding_count = uav_counter_count;
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descriptor_binding = 0;
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for (set_index = 0; set_index < root_signature->vk_set_count; ++set_index)
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@ -1471,13 +1479,13 @@ static HRESULT d3d12_pipeline_state_init_uav_counters(struct d3d12_pipeline_stat
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|| !(d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER))
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continue;
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state->uav_counters[j].register_space = d->register_space;
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state->uav_counters[j].register_index = d->register_index;
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state->uav_counters[j].shader_visibility = (stage_flags == VK_SHADER_STAGE_COMPUTE_BIT)
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state->uav_counters.bindings[j].register_space = d->register_space;
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state->uav_counters.bindings[j].register_index = d->register_index;
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state->uav_counters.bindings[j].shader_visibility = (stage_flags == VK_SHADER_STAGE_COMPUTE_BIT)
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? VKD3D_SHADER_VISIBILITY_COMPUTE : VKD3D_SHADER_VISIBILITY_PIXEL;
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state->uav_counters[j].binding.set = set_index;
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state->uav_counters[j].binding.binding = descriptor_binding;
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state->uav_counters[j].binding.count = 1;
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state->uav_counters.bindings[j].binding.set = set_index;
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state->uav_counters.bindings[j].binding.binding = descriptor_binding;
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state->uav_counters.bindings[j].binding.count = 1;
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binding_desc[j].binding = descriptor_binding;
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binding_desc[j].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
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@ -1491,25 +1499,25 @@ static HRESULT d3d12_pipeline_state_init_uav_counters(struct d3d12_pipeline_stat
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/* Create a descriptor set layout for UAV counters. */
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hr = vkd3d_create_descriptor_set_layout(device,
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0, descriptor_binding, binding_desc, &state->vk_set_layout);
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0, descriptor_binding, binding_desc, &state->uav_counters.vk_set_layout);
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vkd3d_free(binding_desc);
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if (FAILED(hr))
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{
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vkd3d_free(state->uav_counters);
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vkd3d_free(state->uav_counters.bindings);
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return hr;
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}
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/* Create a pipeline layout which is compatible for all other descriptor
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* sets with the root signature's pipeline layout.
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*/
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state->set_index = set_index;
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set_layouts[set_index++] = state->vk_set_layout;
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state->uav_counters.set_index = set_index;
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set_layouts[set_index++] = state->uav_counters.vk_set_layout;
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if (FAILED(hr = vkd3d_create_pipeline_layout(device, set_index, set_layouts,
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root_signature->push_constant_range_count, root_signature->push_constant_ranges,
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&state->vk_pipeline_layout)))
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&state->uav_counters.vk_pipeline_layout)))
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{
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VK_CALL(vkDestroyDescriptorSetLayout(device->vk_device, state->vk_set_layout, NULL));
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vkd3d_free(state->uav_counters);
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VK_CALL(vkDestroyDescriptorSetLayout(device->vk_device, state->uav_counters.vk_set_layout, NULL));
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vkd3d_free(state->uav_counters.bindings);
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return hr;
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}
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@ -1530,10 +1538,7 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
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state->ID3D12PipelineState_iface.lpVtbl = &d3d12_pipeline_state_vtbl;
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state->refcount = 1;
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state->vk_pipeline_layout = VK_NULL_HANDLE;
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state->vk_set_layout = VK_NULL_HANDLE;
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state->uav_counters = NULL;
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state->uav_counter_count = 0;
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memset(&state->uav_counters, 0, sizeof(state->uav_counters));
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if (!(root_signature = unsafe_impl_from_ID3D12RootSignature(desc->pRootSignature)))
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{
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@ -1565,31 +1570,23 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
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shader_interface.push_constant_buffer_count = root_signature->root_constant_count;
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shader_interface.combined_samplers = NULL;
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shader_interface.combined_sampler_count = 0;
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shader_interface.uav_counters = state->uav_counters;
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shader_interface.uav_counter_count = state->uav_counter_count;
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shader_interface.uav_counters = state->uav_counters.bindings;
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shader_interface.uav_counter_count = state->uav_counters.binding_count;
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vk_pipeline_layout = state->vk_pipeline_layout
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? state->vk_pipeline_layout : root_signature->vk_pipeline_layout;
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vk_pipeline_layout = state->uav_counters.vk_pipeline_layout
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? state->uav_counters.vk_pipeline_layout : root_signature->vk_pipeline_layout;
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if (FAILED(hr = vkd3d_create_compute_pipeline(device, &desc->CS, &shader_interface,
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vk_pipeline_layout, &state->u.compute.vk_pipeline)))
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{
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WARN("Failed to create Vulkan compute pipeline, hr %#x.\n", hr);
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if (state->vk_set_layout)
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VK_CALL(vkDestroyDescriptorSetLayout(device->vk_device, state->vk_set_layout, NULL));
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if (state->vk_pipeline_layout)
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VK_CALL(vkDestroyPipelineLayout(device->vk_device, state->vk_pipeline_layout, NULL));
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vkd3d_free(state->uav_counters);
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d3d12_pipeline_uav_counter_state_cleanup(&state->uav_counters, device);
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return hr;
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}
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if (FAILED(hr = vkd3d_private_store_init(&state->private_store)))
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{
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VK_CALL(vkDestroyPipeline(device->vk_device, state->u.compute.vk_pipeline, NULL));
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if (state->vk_set_layout)
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VK_CALL(vkDestroyDescriptorSetLayout(device->vk_device, state->vk_set_layout, NULL));
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if (state->vk_pipeline_layout)
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VK_CALL(vkDestroyPipelineLayout(device->vk_device, state->vk_pipeline_layout, NULL));
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vkd3d_free(state->uav_counters);
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d3d12_pipeline_uav_counter_state_cleanup(&state->uav_counters, device);
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return hr;
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}
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@ -2075,10 +2072,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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state->ID3D12PipelineState_iface.lpVtbl = &d3d12_pipeline_state_vtbl;
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state->refcount = 1;
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state->vk_pipeline_layout = VK_NULL_HANDLE;
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state->vk_set_layout = VK_NULL_HANDLE;
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state->uav_counters = NULL;
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state->uav_counter_count = 0;
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memset(&state->uav_counters, 0, sizeof(state->uav_counters));
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graphics->stage_count = 0;
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memset(&input_signature, 0, sizeof(input_signature));
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@ -783,6 +783,16 @@ struct d3d12_compute_pipeline_state
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VkPipeline vk_pipeline;
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};
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struct d3d12_pipeline_uav_counter_state
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{
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VkPipelineLayout vk_pipeline_layout;
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VkDescriptorSetLayout vk_set_layout;
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uint32_t set_index;
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struct vkd3d_shader_uav_counter_binding *bindings;
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unsigned int binding_count;
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};
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/* ID3D12PipelineState */
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struct d3d12_pipeline_state
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{
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@ -796,12 +806,7 @@ struct d3d12_pipeline_state
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} u;
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VkPipelineBindPoint vk_bind_point;
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VkPipelineLayout vk_pipeline_layout;
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VkDescriptorSetLayout vk_set_layout;
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uint32_t set_index;
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struct vkd3d_shader_uav_counter_binding *uav_counters;
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unsigned int uav_counter_count;
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struct d3d12_pipeline_uav_counter_state uav_counters;
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struct d3d12_device *device;
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