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libs/vkd3d: Add fall-through comment to vkd3d_select_memory_type().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -417,6 +417,7 @@ static unsigned int vkd3d_select_memory_type(struct d3d12_device *device, uint32
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case D3D12_HEAP_TYPE_CUSTOM:
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FIXME("Custom heaps not supported yet.\n");
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/* fall-through */
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case D3D12_HEAP_TYPE_UPLOAD:
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case D3D12_HEAP_TYPE_READBACK:
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required_flags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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