vkd3d-shader: Store UAV counter information in the descriptor scan info.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2020-06-25 10:48:26 +04:30 committed by Alexandre Julliard
parent cf04ed68a7
commit 352b8118f3
4 changed files with 136 additions and 32 deletions

View File

@ -613,6 +613,13 @@ enum vkd3d_shader_resource_data_type
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_RESOURCE_DATA_TYPE),
};
enum vkd3d_shader_descriptor_info_flag
{
VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER = 0x00000001,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_INFO_FLAG),
};
struct vkd3d_shader_descriptor_info
{
enum vkd3d_shader_descriptor_type type;
@ -620,6 +627,7 @@ struct vkd3d_shader_descriptor_info
unsigned int register_index;
enum vkd3d_shader_resource_type resource_type;
enum vkd3d_shader_resource_data_type resource_data_type;
unsigned int flags; /* vkd3d_shader_descriptor_info_flag */
unsigned int count;
};
@ -632,7 +640,6 @@ struct vkd3d_shader_scan_info
unsigned int descriptor_count;
unsigned int uav_read_mask; /* VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS */
unsigned int uav_counter_mask; /* VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS */
unsigned int sampler_comparison_mode_mask; /* 16 */
bool use_vocp;
};

View File

@ -5167,6 +5167,24 @@ static SpvImageFormat image_format_for_image_read(enum vkd3d_component_type data
}
}
static const struct vkd3d_shader_descriptor_info *vkd3d_dxbc_compiler_get_descriptor_info(
struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_descriptor_type type,
unsigned int register_space, unsigned int register_index)
{
const struct vkd3d_shader_scan_info *scan_info = compiler->scan_info;
const struct vkd3d_shader_descriptor_info *d;
unsigned int i;
for (i = 0; i < scan_info->descriptor_count; ++i)
{
d = &scan_info->descriptors[i];
if (d->type == type && d->register_space == register_space && d->register_index == register_index)
return d;
}
return NULL;
}
static uint32_t vkd3d_dxbc_compiler_get_image_type_id(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, const struct vkd3d_spirv_resource_type *resource_type_info,
enum vkd3d_component_type data_type, bool raw_structured, uint32_t depth)
@ -5295,25 +5313,32 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp
if (is_uav && !(scan_info->uav_read_mask & (1u << reg->idx[0].offset)))
vkd3d_spirv_build_op_decorate(builder, var_id, SpvDecorationNonReadable, NULL, 0);
if (is_uav && (scan_info->uav_counter_mask & (1u << reg->idx[0].offset)))
if (is_uav)
{
assert(structure_stride); /* counters are valid only for structured buffers */
const struct vkd3d_shader_descriptor_info *d;
if (vkd3d_dxbc_compiler_is_opengl_target(compiler))
d = vkd3d_dxbc_compiler_get_descriptor_info(compiler,
VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, register_space, register_index);
if (d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER)
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityAtomicStorage);
storage_class = SpvStorageClassAtomicCounter;
counter_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, counter_type_id);
assert(structure_stride); /* counters are valid only for structured buffers */
if (vkd3d_dxbc_compiler_is_opengl_target(compiler))
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityAtomicStorage);
storage_class = SpvStorageClassAtomicCounter;
counter_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, counter_type_id);
}
counter_var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
ptr_type_id, storage_class, 0);
vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler,
counter_var_id, reg, register_space, register_index, resource_type, true);
vkd3d_spirv_build_op_name(builder, counter_var_id, "u%u_counter", reg->idx[0].offset);
}
counter_var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
ptr_type_id, storage_class, 0);
vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler,
counter_var_id, reg, register_space, register_index, resource_type, true);
vkd3d_spirv_build_op_name(builder, counter_var_id, "u%u_counter", reg->idx[0].offset);
}
vkd3d_symbol_make_resource(&resource_symbol, reg);

View File

@ -22,7 +22,6 @@
VKD3D_DEBUG_ENV_NAME("VKD3D_SHADER_DEBUG");
STATIC_ASSERT(MEMBER_SIZE(struct vkd3d_shader_scan_info, uav_counter_mask) * CHAR_BIT >= VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS);
STATIC_ASSERT(MEMBER_SIZE(struct vkd3d_shader_scan_info, uav_read_mask) * CHAR_BIT >= VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS);
static void vkd3d_shader_dump_blob(const char *path, const char *prefix, const void *data, size_t size)
@ -195,8 +194,30 @@ struct vkd3d_shader_scan_context
{
struct vkd3d_shader_scan_info *scan_info;
size_t descriptors_size;
struct
{
unsigned int id;
unsigned int descriptor_idx;
} *uav_ranges;
size_t uav_ranges_size;
size_t uav_range_count;
};
static struct vkd3d_shader_descriptor_info *vkd3d_shader_scan_get_uav_descriptor_info(
const struct vkd3d_shader_scan_context *context, unsigned int range_id)
{
unsigned int i;
for (i = 0; i < context->uav_range_count; ++i)
{
if (context->uav_ranges[i].id == range_id)
return &context->scan_info->descriptors[context->uav_ranges[i].descriptor_idx];
}
return NULL;
}
static bool vkd3d_shader_instruction_is_uav_read(const struct vkd3d_shader_instruction *instruction)
{
enum VKD3D_SHADER_INSTRUCTION_HANDLER handler_idx = instruction->handler_idx;
@ -221,11 +242,13 @@ static bool vkd3d_shader_instruction_is_uav_counter(const struct vkd3d_shader_in
|| handler_idx == VKD3DSIH_IMM_ATOMIC_CONSUME;
}
static void vkd3d_shader_scan_record_uav_counter(struct vkd3d_shader_scan_info *scan_info,
static void vkd3d_shader_scan_record_uav_counter(struct vkd3d_shader_scan_context *context,
const struct vkd3d_shader_register *reg)
{
assert(reg->idx[0].offset < VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS);
scan_info->uav_counter_mask |= 1u << reg->idx[0].offset;
struct vkd3d_shader_descriptor_info *d;
d = vkd3d_shader_scan_get_uav_descriptor_info(context, reg->idx[0].offset);
d->flags |= VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER;
}
static bool vkd3d_shader_scan_add_descriptor(struct vkd3d_shader_scan_context *context,
@ -248,12 +271,30 @@ static bool vkd3d_shader_scan_add_descriptor(struct vkd3d_shader_scan_context *c
d->register_index = register_index;
d->resource_type = resource_type;
d->resource_data_type = resource_data_type;
d->flags = 0;
d->count = 1;
++scan_info->descriptor_count;
return true;
}
static bool vkd3d_shader_scan_add_uav_range(struct vkd3d_shader_scan_context *context,
unsigned int id, unsigned int descriptor_idx)
{
if (!vkd3d_array_reserve((void **)&context->uav_ranges, &context->uav_ranges_size,
context->uav_range_count + 1, sizeof(*context->uav_ranges)))
{
ERR("Failed to allocate UAV range.\n");
return false;
}
context->uav_ranges[context->uav_range_count].id = id;
context->uav_ranges[context->uav_range_count].descriptor_idx = descriptor_idx;
++context->uav_range_count;
return true;
}
static void vkd3d_shader_scan_constant_buffer_declaration(struct vkd3d_shader_scan_context *context,
const struct vkd3d_shader_instruction *instruction)
{
@ -324,6 +365,9 @@ static void vkd3d_shader_scan_resource_declaration(struct vkd3d_shader_scan_cont
}
vkd3d_shader_scan_add_descriptor(context, type, semantic->register_space,
semantic->register_index, semantic->resource_type, resource_data_type);
if (type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
vkd3d_shader_scan_add_uav_range(context, semantic->reg.reg.idx[0].offset,
context->scan_info->descriptor_count - 1);
}
static void vkd3d_shader_scan_resource_declaration_raw(struct vkd3d_shader_scan_context *context,
@ -338,6 +382,9 @@ static void vkd3d_shader_scan_resource_declaration_raw(struct vkd3d_shader_scan_
type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
vkd3d_shader_scan_add_descriptor(context, type, resource->register_space,
resource->register_index, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT);
if (type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
vkd3d_shader_scan_add_uav_range(context, resource->dst.reg.idx[0].offset,
context->scan_info->descriptor_count - 1);
}
static void vkd3d_shader_scan_resource_declaration_structured(struct vkd3d_shader_scan_context *context,
@ -352,6 +399,9 @@ static void vkd3d_shader_scan_resource_declaration_structured(struct vkd3d_shade
type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
vkd3d_shader_scan_add_descriptor(context, type, resource->register_space,
resource->register_index, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT);
if (type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
vkd3d_shader_scan_add_uav_range(context, resource->reg.reg.idx[0].offset,
context->scan_info->descriptor_count - 1);
}
static void vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *context,
@ -401,7 +451,7 @@ static void vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *cont
}
if (vkd3d_shader_instruction_is_uav_counter(instruction))
vkd3d_shader_scan_record_uav_counter(context->scan_info, &instruction->src[0].reg);
vkd3d_shader_scan_record_uav_counter(context, &instruction->src[0].reg);
}
int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
@ -435,6 +485,7 @@ int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
if (instruction.handler_idx == VKD3DSIH_INVALID)
{
WARN("Encountered unrecognized or invalid instruction.\n");
vkd3d_free(context.uav_ranges);
vkd3d_shader_free_scan_info(scan_info);
vkd3d_shader_parser_destroy(&parser);
return VKD3D_ERROR_INVALID_ARGUMENT;
@ -443,6 +494,7 @@ int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
vkd3d_shader_scan_instruction(&context, &instruction);
}
vkd3d_free(context.uav_ranges);
vkd3d_shader_parser_destroy(&parser);
return VKD3D_OK;
}

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@ -1413,11 +1413,20 @@ static HRESULT d3d12_pipeline_state_init_compute_uav_counters(struct d3d12_pipel
struct vkd3d_descriptor_set_context context;
VkDescriptorSetLayoutBinding *binding_desc;
VkDescriptorSetLayout set_layouts[3];
unsigned int uav_counter_count;
unsigned int uav_counter_count = 0;
unsigned int i, j;
HRESULT hr;
if (!(uav_counter_count = vkd3d_popcount(shader_info->uav_counter_mask)))
for (i = 0; i < shader_info->descriptor_count; ++i)
{
const struct vkd3d_shader_descriptor_info *d = &shader_info->descriptors[i];
if (d->type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV
&& (d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER))
++uav_counter_count;
}
if (!uav_counter_count)
return S_OK;
if (!(binding_desc = vkd3d_calloc(uav_counter_count, sizeof(*binding_desc))))
@ -1435,20 +1444,22 @@ static HRESULT d3d12_pipeline_state_init_compute_uav_counters(struct d3d12_pipel
if (root_signature->vk_set_layout)
set_layouts[context.set_index++] = root_signature->vk_set_layout;
for (i = 0, j = 0; i < VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS; ++i)
for (i = 0, j = 0; i < shader_info->descriptor_count; ++i)
{
if (!(shader_info->uav_counter_mask & (1u << i)))
const struct vkd3d_shader_descriptor_info *d = &shader_info->descriptors[i];
if (d->type != VKD3D_SHADER_DESCRIPTOR_TYPE_UAV
|| !(d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER))
continue;
state->uav_counters[j].register_space = 0;
state->uav_counters[j].register_index = i;
state->uav_counters[j].register_space = d->register_space;
state->uav_counters[j].register_index = d->register_index;
state->uav_counters[j].shader_visibility = VKD3D_SHADER_VISIBILITY_COMPUTE;
state->uav_counters[j].binding.set = context.set_index;
state->uav_counters[j].binding.binding = context.descriptor_binding;
/* FIXME: For graphics pipeline we have to take the shader visibility
* into account.
*/
/* FIXME: For the graphics pipeline we have to take the shader
* visibility into account. */
binding_desc[j].binding = context.descriptor_binding;
binding_desc[j].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
binding_desc[j].descriptorCount = 1;
@ -2266,8 +2277,17 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
hr = hresult_from_vkd3d_result(ret);
goto fail;
}
if (shader_info.uav_counter_mask)
FIXME("UAV counters not implemented for graphics pipelines.\n");
for (j = 0; j < shader_info.descriptor_count; ++j)
{
const struct vkd3d_shader_descriptor_info *d = &shader_info.descriptors[j];
if (d->type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV
&& (d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER))
{
FIXME("UAV counters not implemented for graphics pipelines.\n");
break;
}
}
vkd3d_shader_free_scan_info(&shader_info);
target_info = NULL;