mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-01-28 13:05:02 -08:00
vkd3d-shader: Store UAV counter information in the descriptor scan info.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
cf04ed68a7
commit
352b8118f3
@ -613,6 +613,13 @@ enum vkd3d_shader_resource_data_type
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_RESOURCE_DATA_TYPE),
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};
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enum vkd3d_shader_descriptor_info_flag
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{
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VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER = 0x00000001,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_INFO_FLAG),
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};
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struct vkd3d_shader_descriptor_info
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{
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enum vkd3d_shader_descriptor_type type;
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@ -620,6 +627,7 @@ struct vkd3d_shader_descriptor_info
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unsigned int register_index;
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enum vkd3d_shader_resource_type resource_type;
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enum vkd3d_shader_resource_data_type resource_data_type;
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unsigned int flags; /* vkd3d_shader_descriptor_info_flag */
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unsigned int count;
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};
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@ -632,7 +640,6 @@ struct vkd3d_shader_scan_info
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unsigned int descriptor_count;
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unsigned int uav_read_mask; /* VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS */
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unsigned int uav_counter_mask; /* VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS */
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unsigned int sampler_comparison_mode_mask; /* 16 */
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bool use_vocp;
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};
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@ -5167,6 +5167,24 @@ static SpvImageFormat image_format_for_image_read(enum vkd3d_component_type data
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}
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}
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static const struct vkd3d_shader_descriptor_info *vkd3d_dxbc_compiler_get_descriptor_info(
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struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_descriptor_type type,
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unsigned int register_space, unsigned int register_index)
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{
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const struct vkd3d_shader_scan_info *scan_info = compiler->scan_info;
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const struct vkd3d_shader_descriptor_info *d;
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unsigned int i;
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for (i = 0; i < scan_info->descriptor_count; ++i)
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{
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d = &scan_info->descriptors[i];
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if (d->type == type && d->register_space == register_space && d->register_index == register_index)
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return d;
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}
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return NULL;
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}
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static uint32_t vkd3d_dxbc_compiler_get_image_type_id(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_register *reg, const struct vkd3d_spirv_resource_type *resource_type_info,
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enum vkd3d_component_type data_type, bool raw_structured, uint32_t depth)
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@ -5295,25 +5313,32 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp
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if (is_uav && !(scan_info->uav_read_mask & (1u << reg->idx[0].offset)))
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vkd3d_spirv_build_op_decorate(builder, var_id, SpvDecorationNonReadable, NULL, 0);
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if (is_uav && (scan_info->uav_counter_mask & (1u << reg->idx[0].offset)))
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if (is_uav)
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{
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assert(structure_stride); /* counters are valid only for structured buffers */
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const struct vkd3d_shader_descriptor_info *d;
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if (vkd3d_dxbc_compiler_is_opengl_target(compiler))
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d = vkd3d_dxbc_compiler_get_descriptor_info(compiler,
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VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, register_space, register_index);
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if (d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER)
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{
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vkd3d_spirv_enable_capability(builder, SpvCapabilityAtomicStorage);
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storage_class = SpvStorageClassAtomicCounter;
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counter_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1);
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ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, counter_type_id);
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assert(structure_stride); /* counters are valid only for structured buffers */
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if (vkd3d_dxbc_compiler_is_opengl_target(compiler))
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{
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vkd3d_spirv_enable_capability(builder, SpvCapabilityAtomicStorage);
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storage_class = SpvStorageClassAtomicCounter;
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counter_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1);
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ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, counter_type_id);
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}
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counter_var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
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ptr_type_id, storage_class, 0);
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vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler,
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counter_var_id, reg, register_space, register_index, resource_type, true);
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vkd3d_spirv_build_op_name(builder, counter_var_id, "u%u_counter", reg->idx[0].offset);
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}
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counter_var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
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ptr_type_id, storage_class, 0);
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vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler,
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counter_var_id, reg, register_space, register_index, resource_type, true);
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vkd3d_spirv_build_op_name(builder, counter_var_id, "u%u_counter", reg->idx[0].offset);
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}
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vkd3d_symbol_make_resource(&resource_symbol, reg);
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@ -22,7 +22,6 @@
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VKD3D_DEBUG_ENV_NAME("VKD3D_SHADER_DEBUG");
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STATIC_ASSERT(MEMBER_SIZE(struct vkd3d_shader_scan_info, uav_counter_mask) * CHAR_BIT >= VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS);
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STATIC_ASSERT(MEMBER_SIZE(struct vkd3d_shader_scan_info, uav_read_mask) * CHAR_BIT >= VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS);
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static void vkd3d_shader_dump_blob(const char *path, const char *prefix, const void *data, size_t size)
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@ -195,8 +194,30 @@ struct vkd3d_shader_scan_context
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{
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struct vkd3d_shader_scan_info *scan_info;
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size_t descriptors_size;
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struct
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{
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unsigned int id;
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unsigned int descriptor_idx;
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} *uav_ranges;
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size_t uav_ranges_size;
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size_t uav_range_count;
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};
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static struct vkd3d_shader_descriptor_info *vkd3d_shader_scan_get_uav_descriptor_info(
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const struct vkd3d_shader_scan_context *context, unsigned int range_id)
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{
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unsigned int i;
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for (i = 0; i < context->uav_range_count; ++i)
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{
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if (context->uav_ranges[i].id == range_id)
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return &context->scan_info->descriptors[context->uav_ranges[i].descriptor_idx];
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}
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return NULL;
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}
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static bool vkd3d_shader_instruction_is_uav_read(const struct vkd3d_shader_instruction *instruction)
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{
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enum VKD3D_SHADER_INSTRUCTION_HANDLER handler_idx = instruction->handler_idx;
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@ -221,11 +242,13 @@ static bool vkd3d_shader_instruction_is_uav_counter(const struct vkd3d_shader_in
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|| handler_idx == VKD3DSIH_IMM_ATOMIC_CONSUME;
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}
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static void vkd3d_shader_scan_record_uav_counter(struct vkd3d_shader_scan_info *scan_info,
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static void vkd3d_shader_scan_record_uav_counter(struct vkd3d_shader_scan_context *context,
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const struct vkd3d_shader_register *reg)
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{
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assert(reg->idx[0].offset < VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS);
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scan_info->uav_counter_mask |= 1u << reg->idx[0].offset;
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struct vkd3d_shader_descriptor_info *d;
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d = vkd3d_shader_scan_get_uav_descriptor_info(context, reg->idx[0].offset);
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d->flags |= VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER;
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}
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static bool vkd3d_shader_scan_add_descriptor(struct vkd3d_shader_scan_context *context,
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@ -248,12 +271,30 @@ static bool vkd3d_shader_scan_add_descriptor(struct vkd3d_shader_scan_context *c
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d->register_index = register_index;
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d->resource_type = resource_type;
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d->resource_data_type = resource_data_type;
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d->flags = 0;
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d->count = 1;
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++scan_info->descriptor_count;
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return true;
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}
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static bool vkd3d_shader_scan_add_uav_range(struct vkd3d_shader_scan_context *context,
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unsigned int id, unsigned int descriptor_idx)
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{
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if (!vkd3d_array_reserve((void **)&context->uav_ranges, &context->uav_ranges_size,
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context->uav_range_count + 1, sizeof(*context->uav_ranges)))
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{
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ERR("Failed to allocate UAV range.\n");
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return false;
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}
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context->uav_ranges[context->uav_range_count].id = id;
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context->uav_ranges[context->uav_range_count].descriptor_idx = descriptor_idx;
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++context->uav_range_count;
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return true;
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}
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static void vkd3d_shader_scan_constant_buffer_declaration(struct vkd3d_shader_scan_context *context,
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const struct vkd3d_shader_instruction *instruction)
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{
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@ -324,6 +365,9 @@ static void vkd3d_shader_scan_resource_declaration(struct vkd3d_shader_scan_cont
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}
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vkd3d_shader_scan_add_descriptor(context, type, semantic->register_space,
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semantic->register_index, semantic->resource_type, resource_data_type);
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if (type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
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vkd3d_shader_scan_add_uav_range(context, semantic->reg.reg.idx[0].offset,
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context->scan_info->descriptor_count - 1);
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}
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static void vkd3d_shader_scan_resource_declaration_raw(struct vkd3d_shader_scan_context *context,
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@ -338,6 +382,9 @@ static void vkd3d_shader_scan_resource_declaration_raw(struct vkd3d_shader_scan_
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type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
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vkd3d_shader_scan_add_descriptor(context, type, resource->register_space,
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resource->register_index, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT);
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if (type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
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vkd3d_shader_scan_add_uav_range(context, resource->dst.reg.idx[0].offset,
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context->scan_info->descriptor_count - 1);
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}
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static void vkd3d_shader_scan_resource_declaration_structured(struct vkd3d_shader_scan_context *context,
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@ -352,6 +399,9 @@ static void vkd3d_shader_scan_resource_declaration_structured(struct vkd3d_shade
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type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
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vkd3d_shader_scan_add_descriptor(context, type, resource->register_space,
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resource->register_index, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT);
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if (type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
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vkd3d_shader_scan_add_uav_range(context, resource->reg.reg.idx[0].offset,
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context->scan_info->descriptor_count - 1);
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}
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static void vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *context,
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@ -401,7 +451,7 @@ static void vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *cont
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}
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if (vkd3d_shader_instruction_is_uav_counter(instruction))
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vkd3d_shader_scan_record_uav_counter(context->scan_info, &instruction->src[0].reg);
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vkd3d_shader_scan_record_uav_counter(context, &instruction->src[0].reg);
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}
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int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
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@ -435,6 +485,7 @@ int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
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if (instruction.handler_idx == VKD3DSIH_INVALID)
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{
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WARN("Encountered unrecognized or invalid instruction.\n");
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vkd3d_free(context.uav_ranges);
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vkd3d_shader_free_scan_info(scan_info);
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vkd3d_shader_parser_destroy(&parser);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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@ -443,6 +494,7 @@ int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
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vkd3d_shader_scan_instruction(&context, &instruction);
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}
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vkd3d_free(context.uav_ranges);
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vkd3d_shader_parser_destroy(&parser);
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return VKD3D_OK;
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}
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@ -1413,11 +1413,20 @@ static HRESULT d3d12_pipeline_state_init_compute_uav_counters(struct d3d12_pipel
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struct vkd3d_descriptor_set_context context;
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VkDescriptorSetLayoutBinding *binding_desc;
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VkDescriptorSetLayout set_layouts[3];
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unsigned int uav_counter_count;
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unsigned int uav_counter_count = 0;
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unsigned int i, j;
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HRESULT hr;
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if (!(uav_counter_count = vkd3d_popcount(shader_info->uav_counter_mask)))
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for (i = 0; i < shader_info->descriptor_count; ++i)
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{
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const struct vkd3d_shader_descriptor_info *d = &shader_info->descriptors[i];
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if (d->type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV
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&& (d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER))
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++uav_counter_count;
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}
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if (!uav_counter_count)
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return S_OK;
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if (!(binding_desc = vkd3d_calloc(uav_counter_count, sizeof(*binding_desc))))
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@ -1435,20 +1444,22 @@ static HRESULT d3d12_pipeline_state_init_compute_uav_counters(struct d3d12_pipel
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if (root_signature->vk_set_layout)
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set_layouts[context.set_index++] = root_signature->vk_set_layout;
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for (i = 0, j = 0; i < VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS; ++i)
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for (i = 0, j = 0; i < shader_info->descriptor_count; ++i)
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{
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if (!(shader_info->uav_counter_mask & (1u << i)))
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const struct vkd3d_shader_descriptor_info *d = &shader_info->descriptors[i];
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if (d->type != VKD3D_SHADER_DESCRIPTOR_TYPE_UAV
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|| !(d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER))
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continue;
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state->uav_counters[j].register_space = 0;
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state->uav_counters[j].register_index = i;
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state->uav_counters[j].register_space = d->register_space;
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state->uav_counters[j].register_index = d->register_index;
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state->uav_counters[j].shader_visibility = VKD3D_SHADER_VISIBILITY_COMPUTE;
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state->uav_counters[j].binding.set = context.set_index;
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state->uav_counters[j].binding.binding = context.descriptor_binding;
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/* FIXME: For graphics pipeline we have to take the shader visibility
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* into account.
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*/
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/* FIXME: For the graphics pipeline we have to take the shader
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* visibility into account. */
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binding_desc[j].binding = context.descriptor_binding;
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binding_desc[j].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
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binding_desc[j].descriptorCount = 1;
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@ -2266,8 +2277,17 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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hr = hresult_from_vkd3d_result(ret);
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goto fail;
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}
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if (shader_info.uav_counter_mask)
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FIXME("UAV counters not implemented for graphics pipelines.\n");
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for (j = 0; j < shader_info.descriptor_count; ++j)
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{
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const struct vkd3d_shader_descriptor_info *d = &shader_info.descriptors[j];
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if (d->type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV
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&& (d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER))
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{
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FIXME("UAV counters not implemented for graphics pipelines.\n");
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break;
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}
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}
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vkd3d_shader_free_scan_info(&shader_info);
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target_info = NULL;
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