mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-01-28 13:05:02 -08:00
vkd3d: Move resource memory allocation functions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -116,6 +116,125 @@ static HRESULT vkd3d_allocate_device_memory(struct d3d12_device *device,
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return S_OK;
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}
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HRESULT vkd3d_allocate_buffer_memory(struct d3d12_device *device, VkBuffer vk_buffer,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
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VkDeviceMemory *vk_memory)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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VkMemoryDedicatedAllocateInfo *dedicated_allocation = NULL;
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VkMemoryDedicatedRequirements dedicated_requirements;
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VkMemoryDedicatedAllocateInfo dedicated_info;
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VkMemoryRequirements2 memory_requirements2;
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VkMemoryRequirements *memory_requirements;
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VkBufferMemoryRequirementsInfo2 info;
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VkResult vr;
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HRESULT hr;
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memory_requirements = &memory_requirements2.memoryRequirements;
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if (device->vk_info.KHR_dedicated_allocation)
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{
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info.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2;
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info.pNext = NULL;
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info.buffer = vk_buffer;
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dedicated_requirements.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS;
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dedicated_requirements.pNext = NULL;
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memory_requirements2.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2;
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memory_requirements2.pNext = &dedicated_requirements;
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VK_CALL(vkGetBufferMemoryRequirements2KHR(device->vk_device, &info, &memory_requirements2));
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if (dedicated_requirements.prefersDedicatedAllocation)
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{
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dedicated_allocation = &dedicated_info;
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dedicated_info.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO;
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dedicated_info.pNext = NULL;
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dedicated_info.image = VK_NULL_HANDLE;
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dedicated_info.buffer = vk_buffer;
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}
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}
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else
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{
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VK_CALL(vkGetBufferMemoryRequirements(device->vk_device, vk_buffer, memory_requirements));
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}
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if (FAILED(hr = vkd3d_allocate_device_memory(device, heap_properties, heap_flags,
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memory_requirements, dedicated_allocation, vk_memory, NULL)))
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return hr;
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if ((vr = VK_CALL(vkBindBufferMemory(device->vk_device, vk_buffer, *vk_memory, 0))) < 0)
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{
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WARN("Failed to bind memory, vr %d.\n", vr);
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VK_CALL(vkFreeMemory(device->vk_device, *vk_memory, NULL));
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*vk_memory = VK_NULL_HANDLE;
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}
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return hresult_from_vk_result(vr);
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}
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static HRESULT vkd3d_allocate_image_memory(struct d3d12_device *device, VkImage vk_image,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
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VkDeviceMemory *vk_memory)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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VkMemoryDedicatedAllocateInfo *dedicated_allocation = NULL;
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VkMemoryDedicatedRequirements dedicated_requirements;
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VkMemoryDedicatedAllocateInfo dedicated_info;
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VkMemoryRequirements2 memory_requirements2;
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VkMemoryRequirements *memory_requirements;
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VkImageMemoryRequirementsInfo2 info;
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VkResult vr;
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HRESULT hr;
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memory_requirements = &memory_requirements2.memoryRequirements;
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if (device->vk_info.KHR_dedicated_allocation)
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{
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info.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2;
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info.pNext = NULL;
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info.image = vk_image;
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dedicated_requirements.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS;
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dedicated_requirements.pNext = NULL;
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memory_requirements2.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2;
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memory_requirements2.pNext = &dedicated_requirements;
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VK_CALL(vkGetImageMemoryRequirements2KHR(device->vk_device, &info, &memory_requirements2));
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if (dedicated_requirements.prefersDedicatedAllocation)
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{
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dedicated_allocation = &dedicated_info;
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dedicated_info.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO;
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dedicated_info.pNext = NULL;
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dedicated_info.image = vk_image;
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dedicated_info.buffer = VK_NULL_HANDLE;
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}
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}
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else
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{
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VK_CALL(vkGetImageMemoryRequirements(device->vk_device, vk_image, memory_requirements));
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}
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if (FAILED(hr = vkd3d_allocate_device_memory(device, heap_properties, heap_flags,
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memory_requirements, dedicated_allocation, vk_memory, NULL)))
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return hr;
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if ((vr = VK_CALL(vkBindImageMemory(device->vk_device, vk_image, *vk_memory, 0))) < 0)
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{
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WARN("Failed to bind memory, vr %d.\n", vr);
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VK_CALL(vkFreeMemory(device->vk_device, *vk_memory, NULL));
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*vk_memory = VK_NULL_HANDLE;
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return hresult_from_vk_result(vr);
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}
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return S_OK;
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}
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/* ID3D12Heap */
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static inline struct d3d12_heap *impl_from_ID3D12Heap(ID3D12Heap *iface)
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{
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@ -731,125 +850,6 @@ HRESULT vkd3d_get_image_allocation_info(struct d3d12_device *device,
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return hr;
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}
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HRESULT vkd3d_allocate_buffer_memory(struct d3d12_device *device, VkBuffer vk_buffer,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
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VkDeviceMemory *vk_memory)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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VkMemoryDedicatedAllocateInfo *dedicated_allocation = NULL;
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VkMemoryDedicatedRequirements dedicated_requirements;
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VkMemoryDedicatedAllocateInfo dedicated_info;
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VkMemoryRequirements2 memory_requirements2;
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VkMemoryRequirements *memory_requirements;
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VkBufferMemoryRequirementsInfo2 info;
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VkResult vr;
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HRESULT hr;
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memory_requirements = &memory_requirements2.memoryRequirements;
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if (device->vk_info.KHR_dedicated_allocation)
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{
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info.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2;
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info.pNext = NULL;
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info.buffer = vk_buffer;
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dedicated_requirements.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS;
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dedicated_requirements.pNext = NULL;
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memory_requirements2.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2;
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memory_requirements2.pNext = &dedicated_requirements;
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VK_CALL(vkGetBufferMemoryRequirements2KHR(device->vk_device, &info, &memory_requirements2));
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if (dedicated_requirements.prefersDedicatedAllocation)
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{
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dedicated_allocation = &dedicated_info;
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dedicated_info.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO;
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dedicated_info.pNext = NULL;
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dedicated_info.image = VK_NULL_HANDLE;
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dedicated_info.buffer = vk_buffer;
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}
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}
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else
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{
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VK_CALL(vkGetBufferMemoryRequirements(device->vk_device, vk_buffer, memory_requirements));
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}
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if (FAILED(hr = vkd3d_allocate_device_memory(device, heap_properties, heap_flags,
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memory_requirements, dedicated_allocation, vk_memory, NULL)))
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return hr;
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if ((vr = VK_CALL(vkBindBufferMemory(device->vk_device, vk_buffer, *vk_memory, 0))) < 0)
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{
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WARN("Failed to bind memory, vr %d.\n", vr);
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VK_CALL(vkFreeMemory(device->vk_device, *vk_memory, NULL));
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*vk_memory = VK_NULL_HANDLE;
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}
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return hresult_from_vk_result(vr);
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}
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static HRESULT vkd3d_allocate_image_memory(struct d3d12_device *device, VkImage vk_image,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
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VkDeviceMemory *vk_memory)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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VkMemoryDedicatedAllocateInfo *dedicated_allocation = NULL;
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VkMemoryDedicatedRequirements dedicated_requirements;
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VkMemoryDedicatedAllocateInfo dedicated_info;
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VkMemoryRequirements2 memory_requirements2;
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VkMemoryRequirements *memory_requirements;
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VkImageMemoryRequirementsInfo2 info;
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VkResult vr;
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HRESULT hr;
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memory_requirements = &memory_requirements2.memoryRequirements;
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if (device->vk_info.KHR_dedicated_allocation)
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{
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info.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2;
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info.pNext = NULL;
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info.image = vk_image;
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dedicated_requirements.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS;
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dedicated_requirements.pNext = NULL;
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memory_requirements2.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2;
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memory_requirements2.pNext = &dedicated_requirements;
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VK_CALL(vkGetImageMemoryRequirements2KHR(device->vk_device, &info, &memory_requirements2));
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if (dedicated_requirements.prefersDedicatedAllocation)
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{
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dedicated_allocation = &dedicated_info;
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dedicated_info.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO;
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dedicated_info.pNext = NULL;
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dedicated_info.image = vk_image;
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dedicated_info.buffer = VK_NULL_HANDLE;
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}
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}
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else
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{
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VK_CALL(vkGetImageMemoryRequirements(device->vk_device, vk_image, memory_requirements));
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}
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if (FAILED(hr = vkd3d_allocate_device_memory(device, heap_properties, heap_flags,
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memory_requirements, dedicated_allocation, vk_memory, NULL)))
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return hr;
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if ((vr = VK_CALL(vkBindImageMemory(device->vk_device, vk_image, *vk_memory, 0))) < 0)
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{
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WARN("Failed to bind memory, vr %d.\n", vr);
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VK_CALL(vkFreeMemory(device->vk_device, *vk_memory, NULL));
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*vk_memory = VK_NULL_HANDLE;
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return hresult_from_vk_result(vr);
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}
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return S_OK;
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}
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static void d3d12_resource_destroy(struct d3d12_resource *resource, struct d3d12_device *device)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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