vkd3d-shader: Only use scan_dxbc() for scanning dxbc-tpf source.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2021-09-01 15:45:07 +02:00 committed by Alexandre Julliard
parent 7fa0de03b9
commit a8b062000e

View File

@ -1006,7 +1006,22 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
vkd3d_shader_message_context_init(&message_context, compile_info->log_level);
ret = scan_dxbc(compile_info, &message_context);
switch (compile_info->source_type)
{
case VKD3D_SHADER_SOURCE_DXBC_TPF:
ret = scan_dxbc(compile_info, &message_context);
break;
case VKD3D_SHADER_SOURCE_HLSL:
FIXME("HLSL support not implemented.\n");
ret = VKD3D_ERROR_NOT_IMPLEMENTED;
break;
default:
ERR("Unsupported source type %#x.\n", compile_info->source_type);
ret = VKD3D_ERROR_INVALID_ARGUMENT;
break;
}
vkd3d_shader_message_context_trace_messages(&message_context);
if (!vkd3d_shader_message_context_copy_messages(&message_context, messages))