vkd3d: Change strip cut value FIXMEs to FIXME_ONCE.

These can generate many messages per frame in some games, e.g.
Control.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy 2021-12-10 15:07:09 +10:00 committed by Alexandre Julliard
parent 7d609770c4
commit ff6e930004

View File

@ -3070,7 +3070,7 @@ static void d3d12_command_list_check_index_buffer_strip_cut_value(struct d3d12_c
case D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF:
if (list->index_buffer_format != DXGI_FORMAT_R16_UINT)
{
FIXME("Strip cut value 0xffff is not supported with index buffer format %#x.\n",
FIXME_ONCE("Strip cut value 0xffff is not supported with index buffer format %#x.\n",
list->index_buffer_format);
}
break;
@ -3078,7 +3078,7 @@ static void d3d12_command_list_check_index_buffer_strip_cut_value(struct d3d12_c
case D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF:
if (list->index_buffer_format != DXGI_FORMAT_R32_UINT)
{
FIXME("Strip cut value 0xffffffff is not supported with index buffer format %#x.\n",
FIXME_ONCE("Strip cut value 0xffffffff is not supported with index buffer format %#x.\n",
list->index_buffer_format);
}
break;