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tests: Add some basic tests for #if and related preprocessor directives.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -64,6 +64,7 @@ vkd3d_shader_tests = \
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tests/hlsl-vector-indexing.shader_test \
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tests/hlsl-vector-indexing-uniform.shader_test \
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tests/math.shader_test \
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tests/preproc-if.shader_test \
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tests/swizzle-0.shader_test \
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tests/swizzle-1.shader_test \
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tests/swizzle-2.shader_test \
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@ -206,6 +207,7 @@ XFAIL_TESTS = \
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tests/hlsl-vector-indexing.shader_test \
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tests/hlsl-vector-indexing-uniform.shader_test \
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tests/math.shader_test \
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tests/preproc-if.shader_test \
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tests/swizzle-0.shader_test \
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tests/swizzle-1.shader_test \
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tests/swizzle-2.shader_test \
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126
tests/preproc-if.shader_test
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126
tests/preproc-if.shader_test
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@ -0,0 +1,126 @@
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[preproc]
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#if 1
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pass
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#endif
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[preproc]
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#if 1
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pass
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[preproc]
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pass
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#if 0
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fail
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[preproc]
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#if 1
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pass
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#else
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fail
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#endif
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[preproc]
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#if 0
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fail
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#else
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pass
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#endif
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[preproc]
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#if 0
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fail
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#else
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pass
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[preproc]
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#if 0
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fail
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#elif 1
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pass
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#else
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fail
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#endif
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[preproc]
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#if 1
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pass
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#elif 1
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fail
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#else
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fail
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#endif
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[preproc]
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#if 0
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fail
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#elif 0
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fail
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#else
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pass
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#endif
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[preproc]
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#if 0
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#if 1
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fail
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#endif
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#else
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#if 0
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fail
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#else
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pass
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#endif
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#endif
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[preproc]
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#if 0
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fail
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#endif
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pass
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[preproc]
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#endif
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pass
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[preproc]
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/* The #elif is effectively ignored here. */
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#if 0
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fail
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#else
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pass
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#elif 0
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#endif
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[preproc]
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#if 0
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fail
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#else
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#elif 0
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pass
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#endif
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[preproc]
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/* Similarly, the second #else is effectively ignored here. */
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#if 0
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fail
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#else
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pass
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#else
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#endif
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[preproc]
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/* Similarly, the second #else is effectively ignored here. */
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#if 0
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fail
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#else
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#else
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pass
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#endif
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[preproc]
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#if 0
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#define KEY fail
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#else
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#define KEY pass
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#endif
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KEY
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@ -102,6 +102,7 @@ static ID3D10Blob *compile_shader(const char *source, const char *target)
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enum parse_state
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{
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STATE_NONE,
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STATE_PREPROC,
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STATE_SHADER_INVALID_PIXEL,
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STATE_SHADER_PIXEL,
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STATE_TEST,
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@ -345,6 +346,33 @@ START_TEST(shader_runner_d3d12)
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shader_source_len = 0;
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break;
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}
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case STATE_PREPROC:
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{
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ID3D10Blob *blob = NULL, *errors = NULL;
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HRESULT hr;
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char *text;
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hr = D3DPreprocess(shader_source, strlen(shader_source), NULL, NULL, NULL, &blob, &errors);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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if (hr == S_OK)
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{
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if (errors)
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{
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if (vkd3d_test_state.debug_level)
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trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
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ID3D10Blob_Release(errors);
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}
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text = ID3D10Blob_GetBufferPointer(blob);
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ok(strstr(text, "pass"), "'pass' not found in preprocessed shader.\n");
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ok(!strstr(text, "fail"), "'fail' found in preprocessed shader.\n");
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ID3D10Blob_Release(blob);
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}
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shader_source_len = 0;
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break;
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}
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}
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}
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@ -359,6 +387,8 @@ START_TEST(shader_runner_d3d12)
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state = STATE_SHADER_INVALID_PIXEL;
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else if (!strcmp(line, "[test]\n"))
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state = STATE_TEST;
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else if (!strcmp(line, "[preproc]\n"))
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state = STATE_PREPROC;
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vkd3d_test_set_context("Section %.*s, line %u", strlen(line) - 1, line, line_number);
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}
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@ -371,6 +401,7 @@ START_TEST(shader_runner_d3d12)
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fprintf(stderr, "Ignoring line '%s' in %s.\n", line, argv[1]);
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break;
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case STATE_PREPROC:
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case STATE_SHADER_INVALID_PIXEL:
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case STATE_SHADER_PIXEL:
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{
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