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https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-01-28 13:05:02 -08:00
vkd3d: Replace the signaled semaphore list with a resizable array.
Order does not need to be preserved here, and another function will add to this array when mapped timeline semaphores are implemented. Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -590,32 +590,34 @@ static void d3d12_fence_garbage_collect_vk_semaphores_locked(struct d3d12_fence
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{
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struct d3d12_device *device = fence->device;
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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struct vkd3d_signaled_semaphore *current, *p;
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unsigned int semaphore_count;
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struct vkd3d_signaled_semaphore *current;
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unsigned int i, semaphore_count;
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semaphore_count = fence->semaphore_count;
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if (!destroy_all && semaphore_count < VKD3D_MAX_VK_SYNC_OBJECTS)
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return;
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LIST_FOR_EACH_ENTRY_SAFE(current, p, &fence->semaphores, struct vkd3d_signaled_semaphore, entry)
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i = 0;
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while (i < fence->semaphore_count)
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{
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if (!destroy_all && fence->semaphore_count < VKD3D_MAX_VK_SYNC_OBJECTS)
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break;
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current = &fence->semaphores[i];
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/* The semaphore doesn't have a pending signal operation if the fence
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* was signaled. */
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if ((current->vk_fence || current->is_acquired) && !destroy_all)
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{
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++i;
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continue;
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}
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if (current->vk_fence)
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WARN("Destroying potentially pending semaphore.\n");
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assert(!current->is_acquired);
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VK_CALL(vkDestroySemaphore(device->vk_device, current->vk_semaphore, NULL));
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list_remove(¤t->entry);
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vkd3d_free(current);
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--fence->semaphore_count;
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fence->semaphores[i] = fence->semaphores[--fence->semaphore_count];
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}
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if (semaphore_count != fence->semaphore_count)
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@ -656,6 +658,7 @@ static struct vkd3d_signaled_semaphore *d3d12_fence_acquire_vk_semaphore(struct
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struct vkd3d_signaled_semaphore *semaphore;
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struct vkd3d_signaled_semaphore *current;
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uint64_t semaphore_value;
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unsigned int i;
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int rc;
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TRACE("fence %p, value %#"PRIx64".\n", fence, value);
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@ -669,8 +672,9 @@ static struct vkd3d_signaled_semaphore *d3d12_fence_acquire_vk_semaphore(struct
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semaphore = NULL;
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semaphore_value = ~(uint64_t)0;
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LIST_FOR_EACH_ENTRY(current, &fence->semaphores, struct vkd3d_signaled_semaphore, entry)
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for (i = 0; i < fence->semaphore_count; ++i)
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{
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current = &fence->semaphores[i];
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/* Prefer a semaphore with the smallest value. */
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if (!current->is_acquired && current->value >= value && semaphore_value >= current->value)
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{
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@ -703,10 +707,7 @@ static void d3d12_fence_remove_vk_semaphore(struct d3d12_fence *fence, struct vk
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assert(semaphore->is_acquired);
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list_remove(&semaphore->entry);
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vkd3d_free(semaphore);
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--fence->semaphore_count;
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*semaphore = fence->semaphores[--fence->semaphore_count];
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vkd3d_mutex_unlock(&fence->mutex);
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}
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@ -751,14 +752,20 @@ static HRESULT d3d12_fence_add_vk_semaphore(struct d3d12_fence *fence,
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d3d12_fence_garbage_collect_vk_semaphores_locked(fence, false);
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if (!vkd3d_array_reserve((void**)&fence->semaphores, &fence->semaphores_size,
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fence->semaphore_count + 1, sizeof(*fence->semaphores)))
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{
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ERR("Failed to add semaphore.\n");
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vkd3d_mutex_unlock(&fence->mutex);
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return false;
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}
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semaphore = &fence->semaphores[fence->semaphore_count++];
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semaphore->value = value;
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semaphore->vk_semaphore = vk_semaphore;
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semaphore->vk_fence = vk_fence;
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semaphore->is_acquired = false;
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list_add_tail(&fence->semaphores, &semaphore->entry);
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++fence->semaphore_count;
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vkd3d_mutex_unlock(&fence->mutex);
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return hr;
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@ -821,8 +828,9 @@ static HRESULT d3d12_fence_signal(struct d3d12_fence *fence, uint64_t value, VkF
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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LIST_FOR_EACH_ENTRY(current, &fence->semaphores, struct vkd3d_signaled_semaphore, entry)
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for (i = 0; i < fence->semaphore_count; ++i)
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{
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current = &fence->semaphores[i];
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if (current->vk_fence == vk_fence)
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current->vk_fence = VK_NULL_HANDLE;
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}
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@ -910,6 +918,7 @@ static void d3d12_fence_decref(struct d3d12_fence *fence)
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d3d12_fence_destroy_vk_objects(fence);
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vkd3d_free(fence->events);
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vkd3d_free(fence->semaphores);
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if ((rc = vkd3d_mutex_destroy(&fence->mutex)))
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ERR("Failed to destroy mutex, error %d.\n", rc);
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vkd3d_cond_destroy(&fence->null_event_cond);
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@ -1278,7 +1287,8 @@ static HRESULT d3d12_fence_init(struct d3d12_fence *fence, struct d3d12_device *
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fence->pending_timeline_value = initial_value;
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fence->gpu_wait_count = 0;
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list_init(&fence->semaphores);
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fence->semaphores = NULL;
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fence->semaphores_size = 0;
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fence->semaphore_count = 0;
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memset(fence->old_vk_fences, 0, sizeof(fence->old_vk_fences));
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@ -501,7 +501,6 @@ HRESULT vkd3d_set_private_data_interface(struct vkd3d_private_store *store, cons
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struct vkd3d_signaled_semaphore
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{
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struct list entry;
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uint64_t value;
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VkSemaphore vk_semaphore;
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VkFence vk_fence;
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@ -539,7 +538,8 @@ struct d3d12_fence
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struct vkd3d_pending_fence_wait gpu_waits[VKD3D_MAX_FENCE_WAITING_QUEUES];
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unsigned int gpu_wait_count;
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struct list semaphores;
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struct vkd3d_signaled_semaphore *semaphores;
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size_t semaphores_size;
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unsigned int semaphore_count;
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VkFence old_vk_fences[VKD3D_MAX_VK_SYNC_OBJECTS];
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