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vkd3d-shader: Allocate temporary registers for anonymous expressions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -171,6 +171,7 @@ struct hlsl_ir_node
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* true even for loops, since currently we can't have a reference to a
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* value generated in an earlier iteration of the loop. */
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unsigned int index, last_read;
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struct hlsl_reg reg;
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};
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struct hlsl_src
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@ -747,6 +747,18 @@ static void allocate_temp_registers_recurse(struct list *instrs, struct liveness
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LIST_FOR_EACH_ENTRY(instr, instrs, struct hlsl_ir_node, entry)
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{
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if (!instr->reg.allocated && instr->last_read)
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{
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if (instr->data_type->reg_size > 1)
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instr->reg = allocate_range(liveness, instr->index,
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instr->last_read, instr->data_type->reg_size);
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else
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instr->reg = allocate_register(liveness, instr->index,
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instr->last_read, instr->data_type->dimx);
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TRACE("Allocated anonymous expression @%u to %s (liveness %u-%u).\n", instr->index,
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debug_register('r', instr->reg, instr->data_type), instr->index, instr->last_read);
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}
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switch (instr->type)
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{
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case HLSL_IR_IF:
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