vkd3d: Remember the last fence we waited for.

An application uses the following pattern:

Wait(queue, fence, value);
ExecuteCommandLists(queue, count, lists);
Wait(queue, fence, value);
ExecuteCommandLists(queue, count2, lists2);

In this case, we don't need to wait for the fence again.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-05-10 14:15:20 +02:00 committed by Alexandre Julliard
parent 56cd52dad1
commit 58e0a89d76
2 changed files with 31 additions and 13 deletions

View File

@ -5471,11 +5471,11 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_queue_Wait(ID3D12CommandQueue *if
struct d3d12_command_queue *command_queue = impl_from_ID3D12CommandQueue(iface);
const struct vkd3d_vk_device_procs *vk_procs;
struct vkd3d_signaled_semaphore *semaphore;
VkQueue vk_queue = VK_NULL_HANDLE;
uint64_t completed_value = 0;
struct vkd3d_queue *queue;
struct d3d12_fence *fence;
VkSubmitInfo submit_info;
VkQueue vk_queue;
VkResult vr;
HRESULT hr;
@ -5486,18 +5486,34 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_queue_Wait(ID3D12CommandQueue *if
fence = unsafe_impl_from_ID3D12Fence(fence_iface);
if (!(semaphore = d3d12_fence_acquire_vk_semaphore(fence, value, &completed_value)))
semaphore = d3d12_fence_acquire_vk_semaphore(fence, value, &completed_value);
if (!semaphore && completed_value >= value)
{
if (completed_value >= value)
/* We don't get a Vulkan semaphore if the fence was signaled on CPU. */
TRACE("Already signaled %p, value %#"PRIx64".\n", fence, completed_value);
return S_OK;
}
if (!(vk_queue = vkd3d_queue_acquire(queue)))
{
ERR("Failed to acquire queue %p.\n", queue);
hr = E_FAIL;
goto fail;
}
if (!semaphore)
{
if (command_queue->last_waited_fence == fence && command_queue->last_waited_fence_value >= value)
{
TRACE("Already signaled %p, value %#"PRIx64".\n", fence, completed_value);
WARN("Already waited on fence %p, value %#"PRIx64".\n", fence, value);
}
else
{
FIXME("Failed to acquire Vulkan semaphore for fence %p, value %#"PRIx64", completed value %#"PRIx64".\n",
fence, value, completed_value);
FIXME("Failed to acquire Vulkan semaphore for fence %p, value %#"PRIx64
", completed value %#"PRIx64".\n", fence, value, completed_value);
}
vkd3d_queue_release(queue);
return S_OK;
}
@ -5511,13 +5527,6 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_queue_Wait(ID3D12CommandQueue *if
submit_info.signalSemaphoreCount = 0;
submit_info.pSignalSemaphores = NULL;
if (!(vk_queue = vkd3d_queue_acquire(queue)))
{
ERR("Failed to acquire queue %p.\n", queue);
hr = E_FAIL;
goto fail;
}
if (!vkd3d_array_reserve((void **)&queue->semaphores, &queue->semaphores_size,
queue->semaphore_count + 1, sizeof(*queue->semaphores)))
{
@ -5532,6 +5541,9 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_queue_Wait(ID3D12CommandQueue *if
queue->semaphores[queue->semaphore_count].vk_semaphore = semaphore->vk_semaphore;
queue->semaphores[queue->semaphore_count].sequence_number = queue->submitted_sequence_number + 1;
++queue->semaphore_count;
command_queue->last_waited_fence = fence;
command_queue->last_waited_fence_value = value;
}
vkd3d_queue_release(queue);
@ -5632,6 +5644,9 @@ static HRESULT d3d12_command_queue_init(struct d3d12_command_queue *queue,
if (!(queue->vkd3d_queue = d3d12_device_get_vkd3d_queue(device, desc->Type)))
return E_NOTIMPL;
queue->last_waited_fence = NULL;
queue->last_waited_fence_value = 0;
if (desc->Priority == D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME)
{
FIXME("Global realtime priority is not implemented.\n");

View File

@ -924,6 +924,9 @@ struct d3d12_command_queue
struct vkd3d_queue *vkd3d_queue;
const struct d3d12_fence *last_waited_fence;
uint64_t last_waited_fence_value;
struct d3d12_device *device;
struct vkd3d_private_store private_store;