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synced 2024-11-21 16:46:41 -08:00
vkd3d: Use sparse resources for emulating NULL UAVs.
If residencyNonResidentStrict is supported. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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80b749e703
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9f49174f40
@ -1213,6 +1213,13 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
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vkd3d_trace_physical_device_features(features2);
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vkd3d_trace_physical_device_limits(&device_properties2);
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if (!features->sparseResidencyBuffer || !features->sparseResidencyImage2D)
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{
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features->sparseResidencyBuffer = VK_FALSE;
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features->sparseResidencyImage2D = VK_FALSE;
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device_properties2.properties.sparseProperties.residencyNonResidentStrict = VK_FALSE;
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}
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vulkan_info->device_limits = device_properties2.properties.limits;
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vulkan_info->sparse_properties = device_properties2.properties.sparseProperties;
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vulkan_info->rasterization_stream = xfb_properties.transformFeedbackRasterizationStreamSelect;
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@ -3357,6 +3357,7 @@ HRESULT d3d12_query_heap_create(struct d3d12_device *device, const D3D12_QUERY_H
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static HRESULT vkd3d_init_null_resources_data(struct vkd3d_null_resources *null_resource,
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struct d3d12_device *device)
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{
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const bool use_sparse_resources = device->vk_info.sparse_properties.residencyNonResidentStrict;
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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static const VkClearColorValue clear_color = {{0}};
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VkCommandBufferAllocateInfo command_buffer_info;
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@ -3413,37 +3414,63 @@ static HRESULT vkd3d_init_null_resources_data(struct vkd3d_null_resources *null_
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/* fill buffer */
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VK_CALL(vkCmdFillBuffer(vk_command_buffer, null_resource->vk_buffer, 0, VK_WHOLE_SIZE, 0x00000000));
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/* fill UAV buffer */
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VK_CALL(vkCmdFillBuffer(vk_command_buffer, null_resource->vk_storage_buffer, 0, VK_WHOLE_SIZE, 0x00000000));
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if (use_sparse_resources)
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{
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/* transition 2D UAV image */
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barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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barrier.pNext = NULL;
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barrier.srcAccessMask = 0;
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barrier.dstAccessMask = 0;
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barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
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barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.image = null_resource->vk_2d_storage_image;
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barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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barrier.subresourceRange.baseMipLevel = 0;
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barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
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barrier.subresourceRange.baseArrayLayer = 0;
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barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
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/* clear 2D UAV image */
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barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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barrier.pNext = NULL;
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barrier.srcAccessMask = 0;
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barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
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barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.image = null_resource->vk_2d_storage_image;
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barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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barrier.subresourceRange.baseMipLevel = 0;
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barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
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barrier.subresourceRange.baseArrayLayer = 0;
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barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
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VK_CALL(vkCmdPipelineBarrier(vk_command_buffer,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0,
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0, NULL, 0, NULL, 1, &barrier));
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}
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else
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{
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/* fill UAV buffer */
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VK_CALL(vkCmdFillBuffer(vk_command_buffer,
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null_resource->vk_storage_buffer, 0, VK_WHOLE_SIZE, 0x00000000));
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VK_CALL(vkCmdPipelineBarrier(vk_command_buffer,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
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0, NULL, 0, NULL, 1, &barrier));
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/* clear 2D UAV image */
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barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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barrier.pNext = NULL;
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barrier.srcAccessMask = 0;
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barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
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barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.image = null_resource->vk_2d_storage_image;
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barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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barrier.subresourceRange.baseMipLevel = 0;
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barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
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barrier.subresourceRange.baseArrayLayer = 0;
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barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
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range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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range.baseMipLevel = 0;
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range.levelCount = 1;
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range.baseArrayLayer = 0;
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range.layerCount = 1;
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VK_CALL(vkCmdPipelineBarrier(vk_command_buffer,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
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0, NULL, 0, NULL, 1, &barrier));
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VK_CALL(vkCmdClearColorImage(vk_command_buffer,
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null_resource->vk_2d_storage_image, VK_IMAGE_LAYOUT_GENERAL, &clear_color, 1, &range));
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range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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range.baseMipLevel = 0;
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range.levelCount = 1;
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range.baseArrayLayer = 0;
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range.layerCount = 1;
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VK_CALL(vkCmdClearColorImage(vk_command_buffer,
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null_resource->vk_2d_storage_image, VK_IMAGE_LAYOUT_GENERAL, &clear_color, 1, &range));
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}
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/* transition 2D SRV image */
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barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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@ -3516,6 +3543,7 @@ done:
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HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources,
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struct d3d12_device *device)
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{
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const bool use_sparse_resources = device->vk_info.sparse_properties.residencyNonResidentStrict;
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D3D12_HEAP_PROPERTIES heap_properties;
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D3D12_RESOURCE_DESC resource_desc;
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HRESULT hr;
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@ -3550,10 +3578,10 @@ HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources,
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/* buffer UAV */
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resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
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if (FAILED(hr = vkd3d_create_buffer(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
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if (FAILED(hr = vkd3d_create_buffer(device, use_sparse_resources ? NULL : &heap_properties, D3D12_HEAP_FLAG_NONE,
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&resource_desc, &null_resources->vk_storage_buffer)))
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goto fail;
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if (FAILED(hr = vkd3d_allocate_buffer_memory(device, null_resources->vk_storage_buffer,
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if (!use_sparse_resources && FAILED(hr = vkd3d_allocate_buffer_memory(device, null_resources->vk_storage_buffer,
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&heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_storage_buffer_memory)))
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goto fail;
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@ -3587,13 +3615,14 @@ HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources,
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resource_desc.Format = VKD3D_NULL_VIEW_FORMAT;
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resource_desc.SampleDesc.Count = 1;
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resource_desc.SampleDesc.Quality = 0;
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resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
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resource_desc.Layout = use_sparse_resources
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? D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE : D3D12_TEXTURE_LAYOUT_UNKNOWN;
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resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
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if (FAILED(hr = vkd3d_create_image(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
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if (FAILED(hr = vkd3d_create_image(device, use_sparse_resources ? NULL : &heap_properties, D3D12_HEAP_FLAG_NONE,
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&resource_desc, &null_resources->vk_2d_storage_image)))
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goto fail;
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if (FAILED(hr = vkd3d_allocate_image_memory(device, null_resources->vk_2d_storage_image,
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if (!use_sparse_resources && FAILED(hr = vkd3d_allocate_image_memory(device, null_resources->vk_2d_storage_image,
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&heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_2d_storage_image_memory)))
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goto fail;
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@ -3604,16 +3633,19 @@ HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources,
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VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, "NULL memory");
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vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_storage_buffer,
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VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, "NULL UAV buffer");
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vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_storage_buffer_memory,
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VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, "NULL UAV buffer memory");
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vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_2d_image,
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VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, "NULL 2D SRV image");
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vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_2d_image_memory,
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VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, "NULL 2D SRV memory");
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vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_2d_storage_image,
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VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, "NULL 2D UAV image");
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vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_2d_storage_image_memory,
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VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, "NULL 2D UAV memory");
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if (!use_sparse_resources)
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{
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vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_storage_buffer_memory,
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VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, "NULL UAV buffer memory");
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vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_2d_storage_image_memory,
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VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, "NULL 2D UAV memory");
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}
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return vkd3d_init_null_resources_data(null_resources, device);
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