mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d-shader: Generate the synthetic name for the temp variable instead of the uniform.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
8f26986615
commit
f0d2a6d384
@ -25,39 +25,43 @@
|
||||
/* Split uniforms into two variables representing the constant and temp
|
||||
* registers, and copy the former to the latter, so that writes to uniforms
|
||||
* work. */
|
||||
static void prepend_uniform_copy(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_var *var)
|
||||
static void prepend_uniform_copy(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_var *temp)
|
||||
{
|
||||
struct vkd3d_string_buffer *name;
|
||||
struct hlsl_ir_var *const_var;
|
||||
struct hlsl_ir_var *uniform;
|
||||
struct hlsl_ir_store *store;
|
||||
struct hlsl_ir_load *load;
|
||||
|
||||
/* Use the synthetic name for the temp, rather than the uniform, so that we
|
||||
* can write the uniform name into the shader reflection data. */
|
||||
|
||||
if (!(uniform = hlsl_new_var(temp->name, temp->data_type, temp->loc, NULL, temp->reg_reservation)))
|
||||
{
|
||||
ctx->failed = true;
|
||||
return;
|
||||
}
|
||||
list_add_before(&temp->scope_entry, &uniform->scope_entry);
|
||||
list_add_tail(&ctx->extern_vars, &uniform->extern_entry);
|
||||
temp->is_uniform = 0;
|
||||
uniform->is_uniform = 1;
|
||||
|
||||
if (!(name = vkd3d_string_buffer_get(&ctx->string_buffers)))
|
||||
{
|
||||
ctx->failed = true;
|
||||
return;
|
||||
}
|
||||
vkd3d_string_buffer_printf(name, "<uniform-%s>", var->name);
|
||||
if (!(const_var = hlsl_new_var(vkd3d_strdup(name->buffer), var->data_type, var->loc, NULL, var->reg_reservation)))
|
||||
{
|
||||
vkd3d_string_buffer_release(&ctx->string_buffers, name);
|
||||
ctx->failed = true;
|
||||
return;
|
||||
}
|
||||
vkd3d_string_buffer_printf(name, "<temp-%s>", temp->name);
|
||||
temp->name = vkd3d_strdup(name->buffer);
|
||||
vkd3d_string_buffer_release(&ctx->string_buffers, name);
|
||||
list_add_before(&var->scope_entry, &const_var->scope_entry);
|
||||
list_add_tail(&ctx->extern_vars, &const_var->extern_entry);
|
||||
var->is_uniform = 0;
|
||||
const_var->is_uniform = 1;
|
||||
|
||||
if (!(load = hlsl_new_var_load(const_var, var->loc)))
|
||||
if (!(load = hlsl_new_var_load(uniform, temp->loc)))
|
||||
{
|
||||
ctx->failed = true;
|
||||
return;
|
||||
}
|
||||
list_add_head(instrs, &load->node.entry);
|
||||
|
||||
if (!(store = hlsl_new_simple_store(var, &load->node)))
|
||||
if (!(store = hlsl_new_simple_store(temp, &load->node)))
|
||||
{
|
||||
ctx->failed = true;
|
||||
return;
|
||||
|
Loading…
Reference in New Issue
Block a user