libs/vkd3d-shader: Pass register index to vkd3d_find_signature_element_for_reg().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-06-26 14:41:48 +02:00 committed by Alexandre Julliard
parent ab6b24ff65
commit 62b6d01c84

View File

@ -2949,13 +2949,13 @@ static const struct vkd3d_spirv_builtin *vkd3d_get_spirv_builtin(enum vkd3d_shad
static const struct vkd3d_shader_signature_element *vkd3d_find_signature_element_for_reg(
const struct vkd3d_shader_signature *signature, unsigned int *signature_element_index,
const struct vkd3d_shader_register *reg, DWORD write_mask)
unsigned int reg_idx, DWORD write_mask)
{
unsigned int signature_idx;
for (signature_idx = 0; signature_idx < signature->element_count; ++signature_idx)
{
if (signature->elements[signature_idx].register_index == reg->idx[0].offset
if (signature->elements[signature_idx].register_index == reg_idx
&& (signature->elements[signature_idx].mask & 0xff) == write_mask)
{
if (signature_element_index)
@ -2965,7 +2965,7 @@ static const struct vkd3d_shader_signature_element *vkd3d_find_signature_element
}
FIXME("Could not find shader signature element (register %u, write mask %#x).\n",
reg->idx[0].offset, write_mask);
reg_idx, write_mask);
if (signature_element_index)
*signature_element_index = ~0u;
return NULL;
@ -3020,7 +3020,7 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
else
{
signature_element = vkd3d_find_signature_element_for_reg(compiler->input_signature,
NULL, reg, dst->write_mask);
NULL, reg_idx, dst->write_mask);
component_type = signature_element ? signature_element->component_type : VKD3D_TYPE_FLOAT;
input_component_count = component_count;
}
@ -3164,7 +3164,7 @@ static uint32_t vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *comp
uint32_t id, var_id;
signature_element = vkd3d_find_signature_element_for_reg(compiler->output_signature,
&signature_idx, reg, dst->write_mask);
&signature_idx, reg->idx[0].offset, dst->write_mask);
builtin = vkd3d_get_spirv_builtin(dst->reg.type, sysval);
component_idx = vkd3d_write_mask_get_component_idx(dst->write_mask);