mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-01-28 13:05:02 -08:00
vkd3d-shader: Implement relative addressing for arrayed registers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
d30afc37c4
commit
7fde0ac78f
@ -2589,12 +2589,12 @@ static void vkd3d_dxbc_compiler_emit_dereference_register(struct vkd3d_dxbc_comp
|
||||
}
|
||||
else
|
||||
{
|
||||
if (reg->idx[0].rel_addr || reg->idx[1].rel_addr)
|
||||
if (reg->idx[1].rel_addr)
|
||||
FIXME("Relative addressing not implemented.\n");
|
||||
|
||||
/* Handle arrayed registers, e.g. v[3][0]. */
|
||||
if (reg->idx[1].offset != ~0u)
|
||||
indexes[index_count++] = vkd3d_dxbc_compiler_get_constant_uint(compiler, reg->idx[0].offset);
|
||||
indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, ®->idx[0]);
|
||||
}
|
||||
|
||||
if (index_count)
|
||||
|
Loading…
x
Reference in New Issue
Block a user