tests: Mark test_hull_shader_relative_addressing() as broken on radv.

Broken for me with "AMD Radeon RX 560 Series (RADV POLARIS11)" (1002:67ef) but works with llvmpipe; Mesa 22.2.0-rc3.
This commit is contained in:
Zebediah Figura 2022-09-11 18:35:59 -05:00 committed by Alexandre Julliard
parent 7393e6ed13
commit 53d6966a5d
Notes: Alexandre Julliard 2022-10-18 00:13:00 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/13

View File

@ -35338,7 +35338,7 @@ static void test_hull_shader_relative_addressing(void)
transition_resource_state(command_list, so_buffer,
D3D12_RESOURCE_STATE_STREAM_OUT, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_buffer_readback_with_command_list(so_buffer, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list);
check_triangles(&rb.rb, &expected_triangle, 1);
bug_if(is_radv_device(context.device)) check_triangles(&rb.rb, &expected_triangle, 1);
release_resource_readback(&rb);
ID3D12Resource_Release(so_buffer);