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tests: Add tests for NULL event handles in SetEventOnCompletion().
Testing this before NULL event handling is patched results in a crash. Based on a vkd3d-proton patch by Hans-Kristian Arntzen. Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4418,11 +4418,14 @@ static void test_fence_values(void)
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value = ID3D12Fence_GetCompletedValue(fence);
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ok(value == next_value, "Got value %#"PRIx64", expected %#"PRIx64".\n", value, next_value);
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for (i = 0; i < 100; ++i)
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for (i = 0; i < 200; ++i)
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{
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++next_value;
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queue_signal(queue, fence, next_value);
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wait_queue_idle(device, queue);
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if ((i * 11) & 8)
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wait_queue_idle_no_event(device, queue);
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else
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wait_queue_idle(device, queue);
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value = ID3D12Fence_GetCompletedValue(fence);
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ok(value == next_value, "Got value %#"PRIx64", expected %#"PRIx64".\n", value, next_value);
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}
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@ -4459,6 +4462,11 @@ static void test_fence_values(void)
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wait_queue_idle(device, queue);
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value = ID3D12Fence_GetCompletedValue(fence);
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ok(value == next_value, "Got value %#"PRIx64", expected %#"PRIx64".\n", value, next_value);
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next_value <<= 1;
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queue_signal(queue, fence, next_value);
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wait_queue_idle_no_event(device, queue);
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value = ID3D12Fence_GetCompletedValue(fence);
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ok(value == next_value, "Got value %#"PRIx64", expected %#"PRIx64".\n", value, next_value);
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next_value = 0;
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queue_signal(queue, fence, next_value);
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wait_queue_idle(device, queue);
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@ -28,6 +28,33 @@ struct vec4
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static void wait_queue_idle_(unsigned int line, ID3D12Device *device, ID3D12CommandQueue *queue);
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static ID3D12Device *create_device(void);
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static inline HRESULT wait_for_fence_no_event(ID3D12Fence *fence, uint64_t value)
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{
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if (ID3D12Fence_GetCompletedValue(fence) >= value)
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return S_OK;
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/* This is defined to block on the value with infinite timeout. */
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return ID3D12Fence_SetEventOnCompletion(fence, value, NULL);
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}
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#define wait_queue_idle_no_event(a, b) wait_queue_idle_no_event_(__LINE__, a, b)
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static inline void wait_queue_idle_no_event_(unsigned int line, ID3D12Device *device, ID3D12CommandQueue *queue)
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{
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ID3D12Fence *fence;
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HRESULT hr;
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hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE,
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&IID_ID3D12Fence, (void **)&fence);
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assert_that_(line)(hr == S_OK, "Failed to create fence, hr %#x.\n", hr);
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hr = ID3D12CommandQueue_Signal(queue, fence, 1);
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assert_that_(line)(hr == S_OK, "Failed to signal fence, hr %#x.\n", hr);
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hr = wait_for_fence_no_event(fence, 1);
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assert_that_(line)(hr == S_OK, "Failed to wait for fence, hr %#x.\n", hr);
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ID3D12Fence_Release(fence);
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}
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static void set_rect(RECT *rect, int left, int top, int right, int bottom)
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{
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rect->left = left;
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