mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
tests: Make test_shader_interstage_interface() into a shader test.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
6e966bcf23
commit
08d198ba6f
@ -115,6 +115,7 @@ vkd3d_shader_tests = \
|
||||
tests/sampler.shader_test \
|
||||
tests/sampler-offset.shader_test \
|
||||
tests/saturate.shader_test \
|
||||
tests/shader-interstage-interface.shader_test \
|
||||
tests/swizzle-0.shader_test \
|
||||
tests/swizzle-1.shader_test \
|
||||
tests/swizzle-2.shader_test \
|
||||
|
152
tests/d3d12.c
152
tests/d3d12.c
@ -10931,157 +10931,6 @@ static void test_discard_instruction(void)
|
||||
destroy_test_context(&context);
|
||||
}
|
||||
|
||||
static void test_shader_interstage_interface(void)
|
||||
{
|
||||
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
|
||||
ID3D12GraphicsCommandList *command_list;
|
||||
D3D12_INPUT_LAYOUT_DESC input_layout;
|
||||
struct test_context_desc desc;
|
||||
D3D12_VERTEX_BUFFER_VIEW vbv;
|
||||
struct test_context context;
|
||||
ID3D12CommandQueue *queue;
|
||||
ID3D12Resource *vb;
|
||||
|
||||
static const DWORD vs_code[] =
|
||||
{
|
||||
#if 0
|
||||
struct vertex
|
||||
{
|
||||
float4 position : SV_Position;
|
||||
float2 t0 : TEXCOORD0;
|
||||
nointerpolation float t1 : TEXCOORD1;
|
||||
uint t2 : TEXCOORD2;
|
||||
uint t3 : TEXCOORD3;
|
||||
float t4 : TEXCOORD4;
|
||||
};
|
||||
|
||||
void main(in vertex vin, out vertex vout)
|
||||
{
|
||||
vout = vin;
|
||||
}
|
||||
#endif
|
||||
0x43425844, 0x561ea178, 0x7b8f454c, 0x69091b4f, 0xf28d9a01, 0x00000001, 0x000002c0, 0x00000003,
|
||||
0x0000002c, 0x000000e4, 0x0000019c, 0x4e475349, 0x000000b0, 0x00000006, 0x00000008, 0x00000098,
|
||||
0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x000000a4, 0x00000000, 0x00000000,
|
||||
0x00000003, 0x00000001, 0x00000303, 0x000000a4, 0x00000001, 0x00000000, 0x00000003, 0x00000002,
|
||||
0x00000101, 0x000000a4, 0x00000002, 0x00000000, 0x00000001, 0x00000003, 0x00000101, 0x000000a4,
|
||||
0x00000003, 0x00000000, 0x00000001, 0x00000004, 0x00000101, 0x000000a4, 0x00000004, 0x00000000,
|
||||
0x00000003, 0x00000005, 0x00000101, 0x505f5653, 0x7469736f, 0x006e6f69, 0x43584554, 0x44524f4f,
|
||||
0xababab00, 0x4e47534f, 0x000000b0, 0x00000006, 0x00000008, 0x00000098, 0x00000000, 0x00000001,
|
||||
0x00000003, 0x00000000, 0x0000000f, 0x000000a4, 0x00000000, 0x00000000, 0x00000003, 0x00000001,
|
||||
0x00000c03, 0x000000a4, 0x00000004, 0x00000000, 0x00000003, 0x00000001, 0x00000b04, 0x000000a4,
|
||||
0x00000001, 0x00000000, 0x00000003, 0x00000002, 0x00000e01, 0x000000a4, 0x00000002, 0x00000000,
|
||||
0x00000001, 0x00000002, 0x00000d02, 0x000000a4, 0x00000003, 0x00000000, 0x00000001, 0x00000002,
|
||||
0x00000b04, 0x505f5653, 0x7469736f, 0x006e6f69, 0x43584554, 0x44524f4f, 0xababab00, 0x58454853,
|
||||
0x0000011c, 0x00010050, 0x00000047, 0x0100086a, 0x0300005f, 0x001010f2, 0x00000000, 0x0300005f,
|
||||
0x00101032, 0x00000001, 0x0300005f, 0x00101012, 0x00000002, 0x0300005f, 0x00101012, 0x00000003,
|
||||
0x0300005f, 0x00101012, 0x00000004, 0x0300005f, 0x00101012, 0x00000005, 0x04000067, 0x001020f2,
|
||||
0x00000000, 0x00000001, 0x03000065, 0x00102032, 0x00000001, 0x03000065, 0x00102042, 0x00000001,
|
||||
0x03000065, 0x00102012, 0x00000002, 0x03000065, 0x00102022, 0x00000002, 0x03000065, 0x00102042,
|
||||
0x00000002, 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x05000036, 0x00102032,
|
||||
0x00000001, 0x00101046, 0x00000001, 0x05000036, 0x00102042, 0x00000001, 0x0010100a, 0x00000005,
|
||||
0x05000036, 0x00102012, 0x00000002, 0x0010100a, 0x00000002, 0x05000036, 0x00102022, 0x00000002,
|
||||
0x0010100a, 0x00000003, 0x05000036, 0x00102042, 0x00000002, 0x0010100a, 0x00000004, 0x0100003e,
|
||||
};
|
||||
static const D3D12_SHADER_BYTECODE vs = {vs_code, sizeof(vs_code)};
|
||||
static const DWORD ps_code[] =
|
||||
{
|
||||
#if 0
|
||||
void main(float4 position : SV_Position, float2 t0 : TEXCOORD0,
|
||||
nointerpolation float t1 : TEXCOORD1, uint t2 : TEXCOORD2,
|
||||
uint t3 : TEXCOORD3, float t4 : TEXCOORD4, out float4 o : SV_Target)
|
||||
{
|
||||
o.x = t0.y + t1;
|
||||
o.y = t2 + t3;
|
||||
o.z = t4;
|
||||
o.w = t0.x;
|
||||
}
|
||||
#endif
|
||||
0x43425844, 0x21076b15, 0x493d36f1, 0x0cd125d6, 0x1e92c724, 0x00000001, 0x000001e0, 0x00000003,
|
||||
0x0000002c, 0x000000e4, 0x00000118, 0x4e475349, 0x000000b0, 0x00000006, 0x00000008, 0x00000098,
|
||||
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x000000a4, 0x00000000, 0x00000000,
|
||||
0x00000003, 0x00000001, 0x00000303, 0x000000a4, 0x00000004, 0x00000000, 0x00000003, 0x00000001,
|
||||
0x00000404, 0x000000a4, 0x00000001, 0x00000000, 0x00000003, 0x00000002, 0x00000101, 0x000000a4,
|
||||
0x00000002, 0x00000000, 0x00000001, 0x00000002, 0x00000202, 0x000000a4, 0x00000003, 0x00000000,
|
||||
0x00000001, 0x00000002, 0x00000404, 0x505f5653, 0x7469736f, 0x006e6f69, 0x43584554, 0x44524f4f,
|
||||
0xababab00, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000,
|
||||
0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000c0,
|
||||
0x00000050, 0x00000030, 0x0100086a, 0x03001062, 0x00101032, 0x00000001, 0x03001062, 0x00101042,
|
||||
0x00000001, 0x03000862, 0x00101012, 0x00000002, 0x03000862, 0x00101022, 0x00000002, 0x03000862,
|
||||
0x00101042, 0x00000002, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0700001e,
|
||||
0x00100012, 0x00000000, 0x0010101a, 0x00000002, 0x0010102a, 0x00000002, 0x05000056, 0x00102022,
|
||||
0x00000000, 0x0010000a, 0x00000000, 0x07000000, 0x00102012, 0x00000000, 0x0010101a, 0x00000001,
|
||||
0x0010100a, 0x00000002, 0x05000036, 0x001020c2, 0x00000000, 0x001012a6, 0x00000001, 0x0100003e,
|
||||
};
|
||||
static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)};
|
||||
static const D3D12_INPUT_ELEMENT_DESC layout_desc[] =
|
||||
{
|
||||
{"SV_POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
|
||||
{"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
|
||||
{"TEXCOORD", 1, DXGI_FORMAT_R32_FLOAT, 0, 16, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
|
||||
{"TEXCOORD", 2, DXGI_FORMAT_R32_UINT, 0, 20, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
|
||||
{"TEXCOORD", 3, DXGI_FORMAT_R32_UINT, 0, 24, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
|
||||
{"TEXCOORD", 4, DXGI_FORMAT_R32_FLOAT, 0, 28, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
|
||||
};
|
||||
static const struct
|
||||
{
|
||||
struct vec2 position;
|
||||
struct vec2 t0;
|
||||
float t1;
|
||||
unsigned int t2;
|
||||
unsigned int t3;
|
||||
float t4;
|
||||
}
|
||||
quad[] =
|
||||
{
|
||||
{{-1.0f, -1.0f}, {3.0f, 5.0f}, 5.0f, 2, 6, 7.0f},
|
||||
{{-1.0f, 1.0f}, {3.0f, 5.0f}, 5.0f, 2, 6, 7.0f},
|
||||
{{ 1.0f, -1.0f}, {3.0f, 5.0f}, 5.0f, 2, 6, 7.0f},
|
||||
{{ 1.0f, 1.0f}, {3.0f, 5.0f}, 5.0f, 2, 6, 7.0f},
|
||||
};
|
||||
static const struct vec4 expected_result = {10.0f, 8.0f, 7.0f, 3.0f};
|
||||
|
||||
memset(&desc, 0, sizeof(desc));
|
||||
desc.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT;
|
||||
desc.no_root_signature = true;
|
||||
if (!init_test_context(&context, &desc))
|
||||
return;
|
||||
command_list = context.list;
|
||||
queue = context.queue;
|
||||
|
||||
context.root_signature = create_empty_root_signature(context.device,
|
||||
D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT);
|
||||
|
||||
input_layout.pInputElementDescs = layout_desc;
|
||||
input_layout.NumElements = ARRAY_SIZE(layout_desc);
|
||||
context.pipeline_state = create_pipeline_state(context.device,
|
||||
context.root_signature, desc.rt_format, &vs, &ps, &input_layout);
|
||||
|
||||
vb = create_upload_buffer(context.device, sizeof(quad), quad);
|
||||
|
||||
vbv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(vb);
|
||||
vbv.StrideInBytes = sizeof(*quad);
|
||||
vbv.SizeInBytes = sizeof(quad);
|
||||
|
||||
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
|
||||
|
||||
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
|
||||
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
|
||||
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
|
||||
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
||||
ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, 1, &vbv);
|
||||
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
|
||||
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
|
||||
ID3D12GraphicsCommandList_DrawInstanced(command_list, 4, 1, 0, 0);
|
||||
|
||||
transition_resource_state(command_list, context.render_target,
|
||||
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
||||
check_sub_resource_vec4(context.render_target, 0, queue, command_list, &expected_result, 0);
|
||||
|
||||
ID3D12Resource_Release(vb);
|
||||
destroy_test_context(&context);
|
||||
}
|
||||
|
||||
static void test_shader_input_output_components(void)
|
||||
{
|
||||
D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
|
||||
@ -36126,7 +35975,6 @@ START_TEST(d3d12)
|
||||
run_test(test_shader_instructions);
|
||||
run_test(test_compute_shader_instructions);
|
||||
run_test(test_discard_instruction);
|
||||
run_test(test_shader_interstage_interface);
|
||||
run_test(test_shader_input_output_components);
|
||||
run_test(test_root_signature_byte_code);
|
||||
run_test(test_cs_constant_buffer);
|
||||
|
56
tests/shader-interstage-interface.shader_test
Normal file
56
tests/shader-interstage-interface.shader_test
Normal file
@ -0,0 +1,56 @@
|
||||
[require]
|
||||
shader model >= 4.0
|
||||
|
||||
[input layout]
|
||||
0 r32g32 float SV_POSITION
|
||||
0 r32g32 float TEXCOORD 0
|
||||
0 r32 float TEXCOORD 1
|
||||
1 r32 uint TEXCOORD 2
|
||||
1 r32 uint TEXCOORD 3
|
||||
0 r32 float TEXCOORD 4
|
||||
|
||||
[vertex buffer 0]
|
||||
-1.0 -1.0 3.0 5.0 5.0 7.0
|
||||
-1.0 1.0 3.0 5.0 5.0 7.0
|
||||
1.0 -1.0 3.0 5.0 5.0 7.0
|
||||
1.0 1.0 3.0 5.0 5.0 7.0
|
||||
|
||||
[vertex buffer 1]
|
||||
format r32 uint
|
||||
2 6
|
||||
2 6
|
||||
2 6
|
||||
2 6
|
||||
|
||||
[vertex shader]
|
||||
|
||||
struct vertex
|
||||
{
|
||||
float4 position : SV_Position;
|
||||
float2 t0 : TEXCOORD0;
|
||||
nointerpolation float t1 : TEXCOORD1;
|
||||
uint t2 : TEXCOORD2;
|
||||
uint t3 : TEXCOORD3;
|
||||
float t4 : TEXCOORD4;
|
||||
};
|
||||
|
||||
void main(in vertex vin, out vertex vout)
|
||||
{
|
||||
vout = vin;
|
||||
}
|
||||
|
||||
[pixel shader]
|
||||
|
||||
void main(float4 position : SV_Position, float2 t0 : TEXCOORD0,
|
||||
nointerpolation float t1 : TEXCOORD1, uint t2 : TEXCOORD2,
|
||||
uint t3 : TEXCOORD3, float t4 : TEXCOORD4, out float4 o : SV_Target)
|
||||
{
|
||||
o.x = t0.y + t1;
|
||||
o.y = t2 + t3;
|
||||
o.z = t4;
|
||||
o.w = t0.x;
|
||||
}
|
||||
|
||||
[test]
|
||||
draw triangle strip 4
|
||||
probe all rgba (10.0, 8.0, 7.0, 3.0)
|
@ -149,9 +149,11 @@ static DXGI_FORMAT parse_format(const char *line, enum texture_data_type *data_t
|
||||
formats[] =
|
||||
{
|
||||
{"r32g32b32a32 float", TEXTURE_DATA_FLOAT, 16, DXGI_FORMAT_R32G32B32A32_FLOAT},
|
||||
{"r32g32 float", TEXTURE_DATA_FLOAT, 8, DXGI_FORMAT_R32G32_FLOAT},
|
||||
{"r32g32 uint", TEXTURE_DATA_UINT, 8, DXGI_FORMAT_R32G32_UINT},
|
||||
{"r32 float", TEXTURE_DATA_FLOAT, 4, DXGI_FORMAT_R32_FLOAT},
|
||||
{"r32 sint", TEXTURE_DATA_SINT, 4, DXGI_FORMAT_R32_SINT},
|
||||
{"r32 uint", TEXTURE_DATA_UINT, 4, DXGI_FORMAT_R32_UINT},
|
||||
};
|
||||
unsigned int i;
|
||||
|
||||
@ -344,6 +346,8 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
|
||||
|
||||
if (match_string(line, "triangle list", &line))
|
||||
topology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
|
||||
else if (match_string(line, "triangle strip", &line))
|
||||
topology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
|
||||
else
|
||||
fatal_error("Unknown primitive topology '%s'.\n", line);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user