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libs/vkd3d-shader: Parse precise flags.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -56,6 +56,9 @@
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#define VKD3D_SM4_GLOBAL_FLAGS_SHIFT 11
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#define VKD3D_SM4_GLOBAL_FLAGS_MASK (0xffu << VKD3D_SM4_GLOBAL_FLAGS_SHIFT)
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#define VKD3D_SM5_PRECISE_SHIFT 19
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#define VKD3D_SM5_PRECISE_MASK (0xfu << VKD3D_SM5_PRECISE_SHIFT)
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#define VKD3D_SM5_CONTROL_POINT_COUNT_SHIFT 11
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#define VKD3D_SM5_CONTROL_POINT_COUNT_MASK (0xffu << VKD3D_SM5_CONTROL_POINT_COUNT_SHIFT)
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@ -1641,6 +1644,7 @@ void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct vkd3d_sha
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unsigned int i, len;
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SIZE_T remaining;
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const DWORD *p;
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DWORD precise;
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list_move_head(&priv->src_free, &priv->src);
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@ -1703,12 +1707,13 @@ void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct vkd3d_sha
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shader_sm4_read_instruction_modifier(previous_token = *p++, ins);
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ins->flags = (opcode_token & VKD3D_SM4_INSTRUCTION_FLAGS_MASK) >> VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT;
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if (ins->flags & VKD3D_SM4_INSTRUCTION_FLAG_SATURATE)
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{
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ins->flags &= ~VKD3D_SM4_INSTRUCTION_FLAG_SATURATE;
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instruction_dst_modifier = VKD3DSPDM_SATURATE;
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}
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precise = (opcode_token & VKD3D_SM5_PRECISE_MASK) >> VKD3D_SM5_PRECISE_SHIFT;
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ins->flags |= precise << VKD3DSI_PRECISE_SHIFT;
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for (i = 0; i < ins->dst_count; ++i)
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{
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@ -480,6 +480,14 @@ enum vkd3d_tessellator_partitioning
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#define VKD3DSI_SAMPLE_INFO_UINT 0x1
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#define VKD3DSI_SAMPLER_COMPARISON_MODE 0x1
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#define VKD3DSI_PRECISE_X 0x100
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#define VKD3DSI_PRECISE_Y 0x200
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#define VKD3DSI_PRECISE_Z 0x400
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#define VKD3DSI_PRECISE_W 0x800
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#define VKD3DSI_PRECISE_XYZW (VKD3DSI_PRECISE_X | VKD3DSI_PRECISE_Y \
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| VKD3DSI_PRECISE_Z | VKD3DSI_PRECISE_W)
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#define VKD3DSI_PRECISE_SHIFT 8
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enum vkd3d_shader_rel_op
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{
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VKD3D_SHADER_REL_OP_GT = 1,
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