vkd3d-shader: Pass a struct vkd3d_shader_register_range to vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg().

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy 2021-06-28 13:03:09 +10:00 committed by Alexandre Julliard
parent 390b5639a8
commit df87c251f9

View File

@ -2581,13 +2581,13 @@ static void vkd3d_dxbc_compiler_emit_descriptor_binding(struct vkd3d_dxbc_compil
}
static void vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(struct vkd3d_dxbc_compiler *compiler,
uint32_t variable_id, const struct vkd3d_shader_register *reg, unsigned int register_space,
unsigned int register_index, enum vkd3d_shader_resource_type resource_type, bool is_uav_counter)
uint32_t variable_id, const struct vkd3d_shader_register *reg, const struct vkd3d_shader_register_range *range,
enum vkd3d_shader_resource_type resource_type, bool is_uav_counter)
{
struct vkd3d_shader_descriptor_binding binding;
binding = vkd3d_dxbc_compiler_get_descriptor_binding(compiler, reg, register_space,
register_index, resource_type, is_uav_counter);
binding = vkd3d_dxbc_compiler_get_descriptor_binding(compiler, reg, range->space,
range->first, resource_type, is_uav_counter);
vkd3d_dxbc_compiler_emit_descriptor_binding(compiler, variable_id, &binding);
}
@ -5307,7 +5307,7 @@ static void vkd3d_dxbc_compiler_emit_dcl_constant_buffer(struct vkd3d_dxbc_compi
pointer_type_id, storage_class, 0);
vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler,
var_id, reg, cb->range.space, cb->range.first, VKD3D_SHADER_RESOURCE_BUFFER, false);
var_id, reg, &cb->range, VKD3D_SHADER_RESOURCE_BUFFER, false);
vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
@ -5373,7 +5373,7 @@ static void vkd3d_dxbc_compiler_emit_dcl_sampler(struct vkd3d_dxbc_compiler *com
ptr_type_id, storage_class, 0);
vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler, var_id, reg,
sampler->range.space, sampler->range.first, VKD3D_SHADER_RESOURCE_NONE, false);
&sampler->range, VKD3D_SHADER_RESOURCE_NONE, false);
vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
@ -5556,8 +5556,6 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp
SpvStorageClass storage_class = SpvStorageClassUniformConstant;
const struct vkd3d_shader_register *reg = &resource->reg.reg;
const struct vkd3d_spirv_resource_type *resource_type_info;
unsigned int register_space = resource->range.space;
unsigned int register_index = resource->range.first;
enum vkd3d_shader_component_type sampled_type;
struct vkd3d_symbol resource_symbol;
bool is_uav;
@ -5606,7 +5604,7 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp
ptr_type_id, storage_class, 0);
vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler, var_id, reg,
register_space, register_index, resource_type, false);
&resource->range, resource_type, false);
vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
@ -5651,7 +5649,7 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp
ptr_type_id, storage_class, 0);
vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler,
counter_var_id, reg, register_space, register_index, resource_type, true);
counter_var_id, reg, &resource->range, resource_type, true);
vkd3d_spirv_build_op_name(builder, counter_var_id, "u%u_counter", reg->idx[0].offset);
}