vkd3d: Store view properties in vkd3d_view.

The additional data is needed to implement UAV clears.

Moving this out of d3d12_desc also helps make copying and
traversing descriptor arrays more CPU cache-friendly.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Philip Rebohle 2019-11-11 17:03:36 +01:00 committed by Alexandre Julliard
parent 1d955506a3
commit 4a191a27dc
3 changed files with 32 additions and 39 deletions

View File

@ -4818,14 +4818,14 @@ static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewUint(ID
if (d3d12_resource_is_buffer(resource_impl))
{
if (!cpu_descriptor->uav.buffer.size)
if (cpu_descriptor->u.view->format->vk_format != VK_FORMAT_R32_UINT)
{
FIXME("Not supported for UAV descriptor %p.\n", cpu_descriptor);
return;
}
VK_CALL(vkCmdFillBuffer(list->vk_command_buffer, resource_impl->u.vk_buffer,
cpu_descriptor->uav.buffer.offset, cpu_descriptor->uav.buffer.size, values[0]));
cpu_descriptor->u.view->info.buffer.offset, cpu_descriptor->u.view->info.buffer.size, values[0]));
buffer_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
buffer_barrier.pNext = NULL;
@ -4833,8 +4833,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewUint(ID
buffer_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
buffer_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
buffer_barrier.buffer = resource_impl->u.vk_buffer;
buffer_barrier.offset = cpu_descriptor->uav.buffer.offset;
buffer_barrier.size = cpu_descriptor->uav.buffer.size;
buffer_barrier.offset = cpu_descriptor->u.view->info.buffer.offset;
buffer_barrier.size = cpu_descriptor->u.view->info.buffer.size;
vk_barrier_parameters_from_d3d12_resource_state(D3D12_RESOURCE_STATE_UNORDERED_ACCESS, 0,
resource_impl, list->vk_queue_flags, vk_info, &buffer_barrier.dstAccessMask, &stage_mask, NULL);
@ -4850,11 +4850,11 @@ static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewUint(ID
color.uint32[2] = values[2];
color.uint32[3] = values[3];
range.aspectMask = cpu_descriptor->uav.texture.vk_aspect_mask;
range.baseMipLevel = cpu_descriptor->uav.texture.miplevel_idx;
range.aspectMask = cpu_descriptor->u.view->format->vk_aspect_mask;
range.baseMipLevel = cpu_descriptor->u.view->info.texture.miplevel_idx;
range.levelCount = 1;
range.baseArrayLayer = cpu_descriptor->uav.texture.layer_idx;
range.layerCount = cpu_descriptor->uav.texture.layer_count;
range.baseArrayLayer = cpu_descriptor->u.view->info.texture.layer_idx;
range.layerCount = cpu_descriptor->u.view->info.texture.layer_count;
VK_CALL(vkCmdClearColorImage(list->vk_command_buffer,
resource_impl->u.vk_image, VK_IMAGE_LAYOUT_GENERAL, &color, 1, &range));

View File

@ -2166,6 +2166,9 @@ static bool vkd3d_create_buffer_view(struct d3d12_device *device,
}
object->u.vk_buffer_view = vk_view;
object->format = format;
object->info.buffer.offset = offset;
object->info.buffer.size = size;
*view = object;
return true;
}
@ -2442,6 +2445,11 @@ static bool vkd3d_create_texture_view(struct d3d12_device *device,
}
object->u.vk_image_view = vk_view;
object->format = format;
object->info.texture.vk_view_type = desc->view_type;
object->info.texture.miplevel_idx = desc->miplevel_idx;
object->info.texture.layer_idx = desc->layer_idx;
object->info.texture.layer_count = desc->layer_count;
*view = object;
return true;
}
@ -2812,16 +2820,6 @@ static void vkd3d_create_buffer_uav(struct d3d12_desc *descriptor, struct d3d12_
d3d12_desc_destroy(descriptor, device);
}
}
/* FIXME: Clears are implemented only for R32_UINT buffer UAVs. */
if ((desc->Format == DXGI_FORMAT_R32_TYPELESS && (desc->u.Buffer.Flags & VKD3D_VIEW_RAW_BUFFER))
|| desc->Format == DXGI_FORMAT_R32_UINT)
{
const struct vkd3d_format *format = vkd3d_get_format(device, DXGI_FORMAT_R32_UINT, false);
descriptor->uav.buffer.offset = desc->u.Buffer.FirstElement * format->byte_count;
descriptor->uav.buffer.size = desc->u.Buffer.NumElements * format->byte_count;
}
}
static void vkd3d_create_texture_uav(struct d3d12_desc *descriptor,
@ -2875,11 +2873,6 @@ static void vkd3d_create_texture_uav(struct d3d12_desc *descriptor,
descriptor->magic = VKD3D_DESCRIPTOR_MAGIC_UAV;
descriptor->vk_descriptor_type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
descriptor->u.view = view;
descriptor->uav.texture.vk_aspect_mask = vkd3d_desc.format->vk_aspect_mask;
descriptor->uav.texture.miplevel_idx = vkd3d_desc.miplevel_idx;
descriptor->uav.texture.layer_idx = vkd3d_desc.layer_idx;
descriptor->uav.texture.layer_count = vkd3d_desc.layer_count;
}
void d3d12_desc_create_uav(struct d3d12_desc *descriptor, struct d3d12_device *device,

View File

@ -468,6 +468,22 @@ struct vkd3d_view
VkSampler vk_sampler;
} u;
VkBufferView vk_counter_view;
const struct vkd3d_format *format;
union
{
struct
{
VkDeviceSize offset;
VkDeviceSize size;
} buffer;
struct
{
VkImageViewType vk_view_type;
unsigned int miplevel_idx;
unsigned int layer_idx;
unsigned int layer_count;
} texture;
} info;
};
void vkd3d_view_decref(struct vkd3d_view *view, struct d3d12_device *device) DECLSPEC_HIDDEN;
@ -482,22 +498,6 @@ struct d3d12_desc
VkDescriptorBufferInfo vk_cbv_info;
struct vkd3d_view *view;
} u;
union
{
struct
{
VkDeviceSize offset;
VkDeviceSize size;
} buffer;
struct
{
VkImageAspectFlags vk_aspect_mask;
unsigned int miplevel_idx;
unsigned int layer_idx;
unsigned int layer_count;
} texture;
} uav;
};
static inline struct d3d12_desc *d3d12_desc_from_cpu_handle(D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle)