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vkd3d-shader/hlsl: Factor out add_unary_expr().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1083,6 +1083,17 @@ static struct list *append_unop(struct list *list, struct hlsl_ir_node *node)
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return list;
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}
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static struct list *add_unary_expr(struct hlsl_ctx *ctx, struct list *instrs,
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enum hlsl_ir_expr_op op, struct vkd3d_shader_location loc)
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{
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struct hlsl_ir_node *expr;
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if (!(expr = hlsl_new_unary_expr(ctx, op, node_from_list(instrs), loc)))
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return NULL;
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list_add_tail(instrs, &expr->entry);
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return instrs;
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}
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static struct list *add_binary_expr(struct hlsl_ctx *ctx, struct list *list1, struct list *list2,
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enum hlsl_ir_expr_op op, struct vkd3d_shader_location loc)
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{
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@ -3033,7 +3044,7 @@ unary_expr:
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if ($1 == UNARY_OP_PLUS)
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$$ = $2;
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else
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$$ = append_unop($2, hlsl_new_unary_expr(ctx, ops[$1], node_from_list($2), @1));
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$$ = add_unary_expr(ctx, $2, ops[$1], @1);
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}
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/* var_modifiers is necessary to avoid shift/reduce conflicts. */
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