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vkd3d-shader: Fix typo in vkd3d_dxbc_compiler_have_combined_sampler().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2043,7 +2043,7 @@ static bool vkd3d_dxbc_compiler_have_combined_sampler(const struct vkd3d_dxbc_co
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{
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combined_sampler = &shader_interface->combined_samplers[i];
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if (!(resource || combined_sampler->resource_index == resource->idx[0].offset)
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if ((!resource || combined_sampler->resource_index == resource->idx[0].offset)
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&& (!sampler || combined_sampler->sampler_index == sampler->idx[0].offset))
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return true;
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}
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