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vkd3d-shader: Emit saturate modifier for double-precision float registers.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2786,6 +2786,14 @@ static uint32_t vkd3d_dxbc_compiler_get_constant_float_vector(struct vkd3d_dxbc_
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component_count, (const uint32_t *)values);
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}
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static uint32_t vkd3d_dxbc_compiler_get_constant_double_vector(struct vkd3d_dxbc_compiler *compiler,
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double value, unsigned int component_count)
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{
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const double values[] = {value, value};
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return vkd3d_dxbc_compiler_get_constant64(compiler, VKD3D_SHADER_COMPONENT_DOUBLE,
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component_count, (const uint64_t *)values);
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}
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static uint32_t vkd3d_dxbc_compiler_get_type_id_for_reg(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_register *reg, DWORD write_mask)
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{
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@ -3763,11 +3771,19 @@ static uint32_t vkd3d_dxbc_compiler_emit_sat(struct vkd3d_dxbc_compiler *compile
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t type_id, zero_id, one_id;
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zero_id = vkd3d_dxbc_compiler_get_constant_float_vector(compiler, 0.0f, component_count);
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one_id = vkd3d_dxbc_compiler_get_constant_float_vector(compiler, 1.0f, component_count);
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if (reg->data_type == VKD3D_DATA_DOUBLE)
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{
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zero_id = vkd3d_dxbc_compiler_get_constant_double_vector(compiler, 0.0, component_count);
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one_id = vkd3d_dxbc_compiler_get_constant_double_vector(compiler, 1.0, component_count);
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}
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else
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{
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zero_id = vkd3d_dxbc_compiler_get_constant_float_vector(compiler, 0.0f, component_count);
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one_id = vkd3d_dxbc_compiler_get_constant_float_vector(compiler, 1.0f, component_count);
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}
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type_id = vkd3d_dxbc_compiler_get_type_id_for_reg(compiler, reg, write_mask);
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if (reg->data_type == VKD3D_DATA_FLOAT)
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if (reg->data_type == VKD3D_DATA_FLOAT || reg->data_type == VKD3D_DATA_DOUBLE)
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return vkd3d_spirv_build_op_glsl_std450_nclamp(builder, type_id, val_id, zero_id, one_id);
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FIXME("Unhandled data type %#x.\n", reg->data_type);
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