vkd3d-shader/hlsl: Check for non-static object references on resource stores.

This commit is contained in:
Francisco Casas 2022-11-09 16:41:50 -03:00 committed by Alexandre Julliard
parent dd1008867e
commit f100f5b726
Notes: Alexandre Julliard 2022-11-18 22:42:34 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/48
2 changed files with 24 additions and 0 deletions

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@ -1024,6 +1024,18 @@ static bool validate_static_object_references(struct hlsl_ctx *ctx, struct hlsl_
note_non_static_deref_expressions(ctx, &load->sampler, "resource load sampler");
}
}
else if (instr->type == HLSL_IR_RESOURCE_STORE)
{
struct hlsl_ir_resource_store *store = hlsl_ir_resource_store(instr);
if (!hlsl_component_index_range_from_deref(ctx, &store->resource, &start, &count))
{
hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_NON_STATIC_OBJECT_REF,
"Accessed resource from \"%s\" must be determinable at compile time.",
store->resource.var->name);
note_non_static_deref_expressions(ctx, &store->resource, "accessed resource");
}
}
return false;
}

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@ -120,6 +120,18 @@ float4 main() : sv_target
}
[pixel shader fail]
// Note: Only valid in shader model 5.1
RWTexture2D<float4> tex[3];
uniform int n;
float4 main() : sv_target
{
tex[n][int2(0, 0)] = 0.6;
return 0;
}
[pixel shader todo]
Texture2D tex;
uniform float f;