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tests: Import HLSL array dimension tests from Wine.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -51,6 +51,7 @@ vkd3d_shader_runners = \
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vkd3d_shader_tests = \
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tests/conditional.shader_test \
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tests/hlsl-array-dimension.shader_test \
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tests/hlsl-comma.shader_test \
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tests/hlsl-return-implicit-conversion.shader_test \
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tests/hlsl-return-void.shader_test \
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@ -186,6 +187,7 @@ tests_vkd3d_shader_api_LDADD = libvkd3d-shader.la
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SHADER_TEST_LOG_COMPILER = tests/shader_runner_d3d12
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XFAIL_TESTS = \
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tests/conditional.shader_test \
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tests/hlsl-array-dimension.shader_test \
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tests/hlsl-comma.shader_test \
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tests/hlsl-return-implicit-conversion.shader_test \
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tests/hlsl-return-void.shader_test \
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16
tests/hlsl-array-dimension.shader_test
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16
tests/hlsl-array-dimension.shader_test
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@ -0,0 +1,16 @@
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# Test what kinds of expressions are valid array dimensions.
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[pixel shader]
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float4 main() : sv_target
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{
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const int dim = 4;
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float a[2 * 2] = {0.1, 0.2, 0.3, 0.4};
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float b[4.1] = a;
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float c[dim] = b;
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float d[true] = {c[0]};
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float e[65536];
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return float4(d[0], c[0], c[1], c[3]);
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}
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[test]
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draw quad
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probe all rgba (0.1, 0.1, 0.2, 0.4)
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